ROUND 9 - BLOOD! TRADE! MIGRANTS!Donut finishes the last stretch of the moat and piles up the last heap of earth for the wall.
Datan erects a craftsdwarf shop and carves 5 mugs from gold ore
Inod made two additional cages, she's working slower than usual.
Gamur leads the llamas inside and feeds them some longland grass.
He also plants 16 plump helmet spawns.
Donut and
Gamur meet up later to inspect the wound.
Gamur urges
Donut to rest from now on, for the wound is slowly healing but will leave a massive scar.
Meanwhile
Lobram finishes the the basic bridge and lowers it across the moat, with
Dariush and
Gobo waiting for action.
The caravan arrives just in time and the guards storm forward, while the
trader and the
MIGRANTS stay behind.
The fight is rather ugly, but all three skeletal moose men are slain by the combined forces of the
mountain dwellers.
Sadly one guard has been struck down and
Wrex has taken a devastating hit.
After the dust settles the caravan finally arrives at the trade depot. Since nobody is there to greet them, they just wait patiently.
YOUR MIGRANTS ARE AWAITING ORDERS!Top to Bottom:Thikost NobelfortsAgile - Perfectionist - Obsessive
Urdim LikotsterusMason - Curious - Big
[Mason]
Grot GoldwyrmCrazy - Talented - Metalsmith
[Metalworker]
Kibil KheledzaramMetalcrafter - Tidy - Excitable
[Metalworker]
Udirkel BibanfathLazy - Dumb - Hauler
Gobo
Stout - Antisocial - Muscular
[-Marksman-][+Hunter+][-Bone Carver-]
Datan KoganUrist
Muscular - Creative - Hardworking
[+Craftsdwarf+][-Woodworker-]
Gamur
Pessimistic - Doctor - Brusque
[Animal Caretaker][-Doctor-][+Farmworker+]
Dariush
Sociopathic - Dual-wielding - Bloodthirsty
[-Woodworker-][-Fighter-][Animal Trainer]
Donut
Hardworking - Intelligent - Strong
[+Miner+][Fighter]
Lobram
Dexterous - Crafty - Drunkard
[+Woodworker+][Mason][-Mechanic-]
Inod Stoneshored
Big-Build - Independent - Easy-Going
[-Woodworker-][Brewer]
Urdim Likotsterus
Mason - Curious - Big
[Mason]
Kibil Kheledzaram
Metalcrafter - Tidy - Excitable
[Metalworker]
Thikost Nobelforts
Agile - Perfectionist - Obsessive
Udirkel Bibanfath
Lazy - Dumb - Hauler
Grot Goldwyrm
Crazy - Talented - Metalsmith
[Metalworker]
llama (m)
war llama (f)
dog (m): Wrex
dog (f)
cat(f):RAPEPILLAGER
cat(m)
Weapons and Armory:
2 copper axes
copper short sword
copper crossbow
quiver with 24 copper bolts
5 sets of bone bolts [25/25]
3 copper bucklers
iron axe
obisidan short sword
2 wooden axes
iron helmet
iron shortsword
copper shoulderpads
Tools:
iron pickaxe
iron anvil
rope
wheelbarrow
9 mechanisms
Crafts
3 raven skull totems
5 gold ore mugs
Shops
Woodworker
Brewery
Kiln
Mechanics
Craftsdwarf Shop
Buildings
Trade Depot
Bridge
Furniture:
7 beds
hatch
7 doors
3 doors
3 chairs
3 barrels
2 bins
3 cages
Food and Drink:
barrel of longland grass [23/25]
barrel of sunberries [25/25]
barrel of dwarven beer [1/25]
barrel of dwarven wine [18/25]
barrel of plump helmets [25/25]
barrel of plump helmets [4/25]
bucket of llama milk
2 longland grass seeds
Resources:
28 uristsł of wood
4 uristsł of gold ore
2 uristsł of llama wool
This was a little too much for me.
You'll need to send someone trading
And you get the whole next round making more crafts for this purpose
You can already think of stuff to request
Color Coding dwarves is pretty tedious now
But we should be fine
If you have any ideas on how to organize this better, just shoot.
The whole counter weight bridge thing still has to be done
So you'll need a mason's shop, make a block for weight etc
[color=green][b]Gobo[/b][/color]
[color=limegreen][b]Inod[/b][/color]
[color=brown][b]Datan[/b][/color]
[color=orange][b]Dariush[/b][/color]
[color=purple][b]Gamur[/b] [/color]
[b]Lobram[/b]
[color=grey][b]Donut[/b][/color]
[color=teal][b]Thikost[/b][/color]
[b]Urdim[/b]
[color=yellow][b]Grot[/b][/color]
[color=maroon][b]Kibil[/b][/color]
[color=red][b]Udirkel[/b][/color]