If you haven't realized it by now, everyone in Magitek armour is overpowered, so
?? can solo this entire section for EXP. Overall she gains three levels, which will come in handy later when the inevitable happens.
Of course, no matter how powerful you are, you're still no match for the invisible wall.
If you go through the arch to the west of the inn, you run into these two idiots. Needless to say, combat was brief.
The next scripted battle takes place on the intersection between these two grates. If you hate EXP, you could always go around.
Obviously we love EXP.
The enemies come in two waves.
One wave is made up of Lobos,
And the other comprises of guards. Both waves go down easily.
Due to invisible walls, you have no choice but to head north.
Where you promptly get ambushed from both sides of the alley.
Being surrounded means that the enemies get us in a pincer attack, which would be BAD if we weren't in the Magitek suits. In pincer attacks enemies are split up into two different groups,
Meaning that it takes two Bio Blasts to kill everybody. Enemies will also do more damage when attacking characters in the back (facing is determined by which group of enemies is getting their asses kicked by said character).
Later on we can execute our own pincer attacks, but for now we have no choice but to head north into the next area.
*Yawn*
Wait, what's this? Narshe has werewolves?
Oh. They're
Mammoths Vomammoths. Whatever shall I do?
Yeah, you saw that coming. I'd talk more about the enemies and their deadly attacks if I wasn't too busy one-shotting them.
?? gained a level up from this battle, and also learned Antdot! Err... I mean Antidote. Due to programming constraints spells can't be more than six letters long. For 3 MP Antdot cures the poison status effect, which is useful for
cheap smart people who don't want to waste an item to do so (spoiler: the item is called antidote and costs all of 50 GP).
At the end of the pathway is a mineshaft, where Wedge and Vicks get to do some serious plot exposition.
Or not...
The mineshaft is the first place where we encounter the JRPG staple, random battles.
The only enemies I encountered are these Were-Rats, but more enemies exist (as we'll find out).
To the west is an invisible wall, while to the east is a save point. Let's go there next.
Yeah, why not.
At Save Points you can use a "Sleeping Bag" or "Tent", and also save a game. If you should perish, you'll automatically be able to play from your last save. Though any GP, treasures, etc. you found will have to be found again, your Level and EXP. data will be retained. You can save a game anywhere on the world map.Thanks save point!
The northern-most section of the mine-shaft is blocked by a hastily constructed wooden fence.
Don't worry about it though, Vicks has got this.
And instead of blasting it with his beams, he runs into it. You know, for a wounded guy Vicks is pretty damn reckless.
: ...
: ...
The guards aren't too happy about Vicks breaking down their wall, and sic their Whelk on the party.
Yes, Whelk is an actual whelk (sea snail).
However this is Final Fantasy and Whelk is technically a boss, so Wedge and Vicks decide pop up from the dead to toss off some critical information.
(VICKS): Hold it! Think back to our briefing...
(WEDGE): What about it?
(VICKS): Do you recall hearing about a monster that eats lightning...
(WEDGE):
And shits thunder? ... ... and stores the energy in its shell!
(Huh. I just realized that this game uses a single character for the Ellipsis [You know ...] instead of three periods.)
(VICKS): Right. So whatever you do, don't attack the shell!
(WEDGE): Alright already!
Having dispensed their little speech, Wedge and Vicks return to peaceful oblivion.