Back to indexTurn 15: Shadows of the sandsBefore you continue.0. Im a master Necromancer and thus i revive this.
1. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
2. If you feel like it, please comment on my writing style ,story or imagination and what I could improve.
3. Good news? Since unfortunately Caerwyn and Kilakan both failed to provide me an action for the next turn, means…. There are potential spots for grabs! Head over to the discussion thread, fill in the character sheet as best as you can and then i will make a selection based on what you have written.
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Odursel After the pyrrhic victory and a quick trip to Arafiel’s mansion to recuperate, Tatsuo and Aria exit the mansion. They stand in the village center, but nothing has changed. It's still has the dark sinister feeling from the moment you've arrived here. From what Arafiel told, you have to go North-West into the darkwoods and see if you can find the Vargul hive.
The Kitsune duo departs with Silk and Arnok scurrying behind them.
Turima Desert [ENCOUNTER ROLL:(2)= Bad encounter!]Some times passes, you have no idea how long as sunlight i unable to pass through this thick sandstorm.
Things are going quietly but then Tyrion notices something. Shadows in the sandstorm, very fast they fly around the barrier just out of view.
”Kael, i don’t suppose that those moving shadows are a good thing.””No, they are not. GATHER IN THE MIDDLE.” He shouts.
The caravan is confused at first but they act fast.The camels farthest in the back, which are ridden by an Orc cannoneer and a Gnome are suddenly snatched into the sandstorm. Struggling can be heard, but the gnome perishes first as you hear his last dying call for help. A short while after in the distance you hear not a call for help but a warcry followed by a large explosion and an eerie silence of the sandstorm.
This doesn't last long as the shadows reappear but in lesser numbers, while the orc’s methods were successful they are far from efficient.
”What are they?” You ask and some of the other guards as well.
”Sand Wraiths. Manifestations of evil spirits bound to these deserts. Rarely seen outside sandstorms. Just don’t get grabbed into the sandstorm or you're done for. Arce, we need a larger barrier. I will continuously channel mana into the amulet.
Rest of you, we are not done yet, they will attack us. Protect me and Arce or we will be unable to maintain a larger barrier.”Battle Initiated!
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1. Player Actions _____________________________________________________________________________________________________
Kilakan (Khan) (-)Deceased
You gained nothing Spinal_Taper (Tyrion Answeller) "So how much longer is this sandstorm going to keep up?"
Ride with the caravan. Once the storm passes, go back to scouting.
() ”How long will it take until the sandstorm subsedes? ””Hard to say really, they can last a couple of hours or a couple of days. Once we exit this valley we should exit the sandstorm.”You gained nothing! Greenstarfanatic (Arnok Baralkin) ((I should have the new book in my inventory, right?))
Arnok gets up, puts the book away for now, and gestures for Lily to follow him outside.
"C'mon, we have things to do. I think. Whatever these doofs are planning, we need to be a part of it."
(-) ”Let’s go Lily, we are going on an adventure.”
“To where?”
“Everywhere.”[/color]
Lily doesn't hesitate in following you out of the mansion, Tatsuo and Aria are a little bit further down the road. You don’t want to be split again from them so you do a short sprint stopping just behind them.
You gained the book: Spark of Life Caerwyn (Gunmirius) (-) DECEASED
You gained nothing. Ironyowl (Silk) (-) Silk exits the mansion just after Arnok,with the Necronomicon bound to her side by a leather strap. She nearly lost sight of the group but sees Lily in the far distance and on the ground her tracks.
You hurry and catch-up, but you are tired and drop all plans of attacking Tatsuo and focus on your surroundings.
You gained the Necromonicon Caellath(Tatsuo) "I am a monster hunter and I was sent here; that is all there is to it. How about you?" As he answers, Tatsuo keeps walking, heading to the darkwoods.
Search for that hive in the darkwood. Stick to the forest's canopy.
(-) You chat a little bit with Theri, but focus mostly on finding the Varghul hive. You find a tree that is slightly taller than the other making it just perfect to see above the treeline of the woods. You look around the horizon, you see some dim lights coming from the village, you see the graveyard and the destroyed treepath the behemoth took and in the far distance you see a small mountain line.
The general direction matches the position of the mountain line so the hive is most probably there.
You gained nothing Tiruin(Theri Aria ) Sent here? That means he's under a quest or an objective?
"Erm, more of free travel. Get to know the world, y'know. Get into the forces of Volikmar..for your own good and..enjoy life." Theri replied, following him in step.
Aid in the search-stick to the ground.
"So-" ermm.. "how was life before all this?"
(-) The search is fruitless, but the settlement disappears behind the thick mist and countless of barren trees. On another note, all kinds of sounds can be heard in the distance of the woods. You are unsure if they are good or bad, but you should be aware of many dangers lurking in the woods.
You gained nothing!((Cornflower blue is an actual color?!?))
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2. Player Data _____________________________________________________________________________________________________
Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon: Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Per :: 5
Well fed & rested (+2 to any following action)
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
6 goldlings
2 silverlings
1 bronzeling
One medium sized keg of “Old man’s brew”
[Insert name] Tusked-boar punching gloves! (Stabbing attack, unstable construction)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
7 small-Cannonballs ( Good 'ol cannonballs for shooting!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 Sticky resin balls
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
One Alpha male tusked boar
One Vine-beast
Name: Tyrion Answeller
Age: 18
Gender: Male
Race: Human
Characteristics: A long, winding scar going down his right arm.
1 Personal item: Radar Ring: A small golden ring tipped with a beautiful emerald. There is an engraving just where the base of ones finger would be, three concentric triangles of increasing size.. If he focuses and tries to sense the world around him, the ring shows the life forms around him.
Bio: Tyrion, despite his youth, has plenty of experience in fighting. Growing up in a rougher place of the city with no parents or guardians, in a rougher time for a child, he learned to fight quickly, and to hide his emotions faster. Disguising his sadness with joy, and his pain with a smirk, he survived the life of the city. As soon as he came of age, he left the city the only way he could: becoming a hunter.
Str :: 6
Agi :: 7
Cha :: 7
Tough :: 4
Int :: 6
Per :: 4
Competent acrobat (+1 to all rolls regarding acrobatic actions)
Heartbeat Ring (An item which if activated lets the user hear the heartbeats of every living creature that is nearby, prolonged use (+2 turns) of this drains the sanity of the user.)
2 iron rapiers with a half circle grip. (Light weapons, defense impaired (blocking some attacks can be harder), Double strike.
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
[spoiler]
[spoiler=Abilities] Affinity: Wind
Name: Blaze Waltz
Description skill: A flurry of blows(4 attacks) executed in a swift dancing motion, this move is however a single-target move. Meaning that when you are performing this action, that you are open to attacks from other sides.
Level: Novice (2/4)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
Per :: 5
Healthy
No Fractures
Uneasy feeling
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Book: Spark of Life( An extensive book with details about the entire element of thunder)
another bright red cape
Small electric stone (Binds a single item with a small electric shock, one use only)
Miniature smoke bomb ( This stuff can’t even produce on proper puff of smoke)
long nosed Japanese demon-mask
Hamster transformation pill (Morphs you into a hamster for 2 turns)
Small wooden block crafted into the shape of your head (Damn, I look good.)
Black colored shiny hair wax in a small wooden container.
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
1 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Spark ( Of course changeable name!)
Description skill: Zaps the enemy with an intensive amount of electricity, can create severe burns and possibly kill the recipient .
Level: Novice (1/4)
Note: At the moment the spell is an direct touch spell.
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Per :: 5
Healthy
Bruised face
No Fractures
Sane
10/11 skilled Marksman ( accuracy and fatal hit rolls. =(Critical hits))
1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
8 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
3 goldlings
7 silverlings
4 bronzelings
6 fire sticks ( Functions like an flare)
8 worm tooth bolts.
you gained bone carving kit (2 Chisels, knife, splitter)
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Per :: 5
Healthy
bruised left cheek
No Fractures
Sane
6/7 Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Novice 2/4 Naginata User
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
-One charge = ( +2 to spellpower & casting, -2 to humanity, +2 to eh.... womanlyness?/booty?)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Book: The Necronomicon( Contains information about spells which can create un-dead.)
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldy weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Per :: 5
10/11 skilled Acrobat (Static +1 to all rolls, successes are improved.)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
A favor by Arafiel
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: A manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
Age: 18
Gender: Female
Race: Foxfolk//Kitsune
Weapon: Composite Longbow
Personal Item: A small opalescent orb -- perhaps only of sentimental value to the young kitsune? It is translucent.
Affinity: Light
Bio: A being in the lands of mortal men, Theri was an outcast who lived a mostly nomadic life. Apart from her kin and clan in the lands where the blossoms lay, she took mostly of an aspect from humanity -- she knew nothing of those who her kinfolk served, but knew of those which served the land and the truth.
Theri only had one thing that reminded her of a different world, a gift that was said to have been found at her birth by her human guardians, the orb that now hangs from her belt. It was said, that she was found near one of the shrines dedicated to Inari - the god of foxes and rice, along with other associated ideas. Expecting no more than a poor animal to nurse back to health, she was taken in by those who found her -- humans.
Now, given her upbringing, Theri was still treated like those who inhabited the wilderness and dread-lands of the world: like filth and like a monster. Her single tail and fox-like ears set her apart despite her feminine body, which was covered with a soft blanket of silver fur, was considered quite attractive by those who used to scorn her for laughs.
She decided to prove them all wrong when opportunity presented itself, honing her skill as a huntress in the meantime. By joining their forces of Volikmar.
Str :: 7
Agi :: 9
Cha :: 10
Tough :: 2
Int :: 7
Per :: 5
Competent Marksman ( Improves accuracy and fatal hit rolls. =(Critical hits))
A small opalescent orb (This orb contains Inari's blessing, when used it gives the user great magical powers and physical abilities for two turns ( +3 to both magic and attack rolls). After the effect ends, it makes the user Exhausted and Drained. Recharges after 7 turns, before it can be used again.)
composite longbow (Lightweight [Doesn't hinder movement])
12 steel tipped wooden arrows.
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
A favor by Arafiel
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Light ( You are attuned to the warm,bright and shining element of light. This gives you greater understanding of light based spells and the succes of using it)
Name: Shining Arrow
Description skill: You imbue your arrow with the element of light, making it shine brightly with light. Upon impact or penetration after firing the arrow, it will explode in a burst of light temporarily blinding nearby enemies and allies alike. You are not affected by the blind.
Level: Novice (2/4)
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3.Notes_____________________________________________________________________________________________________
- I fixed a couple of typo’s
- Adjusted the duration of Theri;s orb to 2 turns
- Adjusted the description of Theri’s spell: Shining Arrow. By adding the effect that she herself is not blinded by it unlike the rest.
- I’m designing a graveyard for deceased PC’s.