Back to indexTurn 7: Rise of the Gaint sand worm Before you continue.1. Sorry for this late turn, but i was generally busy,sick and tired in the vacation and this week i had schoolwork, work and projects.
2. Discussion thread will have MORE CONTENT SOON. WOOOO!!!!
3. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
4. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles.
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Odursel Nothing this time!
Turima Desert Nothing this time!
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1. Player Actions Kilakan (Khan) (To just the rest of my party, quietly) "Now I can't help but think, a group searching for artifacts could be one of two things; They could be simple profit hunters unaccustomed to fighting monsters and instead just sneaking through old crypts and robbing the dead. Or they could be something similar to us, somewhat skilled professionals wanting money whether or not it's entirely legal. I think we should offer to be their body guards and well, if they refuse we trail them and take what they find when they eventually run into trouble or if they accept we could make some good cash or even better, make some good cash and recover some artifacts. No one says we need to make sure they get back as long as we get them there. Of course if you guys would prefer the goody-two-shoes route we can risk our lives trying to save some merchant ass and then get paid sub-par wages by people already far to wealthy for their own good. Either way I'm with you guys and I just wanna fight something at some point in the near future, this heat is starting to piss me off.
Oh and I wanna let you two know, I need some Cactus extract at some point, if you guys hear of anything lemme know. By the same merit I would be happy to provide help, just don't go draggin me into something that I know nothing about."
Find the local merchants and ask about Cactus Extracts as well as any items that can be found in the desert that are relatively valuable. Also ask if there are any monsters about that either have bounties on them or some valuable body-part or extract that they'd be willing to pay for.
(6) While the group disperses into different ways, you remember your good old friend and his request. You look around and see lots of stalls, selling all kind of things which you’ve never seen before. Eventually you arrive at a stall where the trader, which looks like an old goblin, is selling desert plant life and extracts.
The goblin notices your presence, to your surprise this one doesn’t seem to be trying to sell you all kinds of stuff. He just calmly walks up to you and asks.
“Hello greenskin, what brings you from so far away to here?”You actually don’t feel offended, because you’ve noticed that the orcs which are here have more of a brownish skin color instead of greenish.
“I was looking through your wares, and I was wondering if you’re selling cactus extract.”The goblin walks up to a small cabinet and grabs a small bottle. The bottle is no bigger than your index finger, hell you could slurp this thing in one go.
“Here it is, I’m guessing you will use it for brewing. Since that’s the most common use for it. Don’t add too much or it will ruin the beverage. Also, don’t drink this directly. It’s very bitter, causes hallucinations and gives a very dry feeling in your throat. That will be 3 goldlings.”You look slightly worried, because you have no money…. And the goblin notices this.
“They say that goblins can smell if someone has money or not and from the looks of it you don’t have. Luckily I’m not that greedy compared to other goblins, you could fetch something for me. It’s not that hard but I cannot leave my shop and I’m too old for adventures.
What I need are some sweet desert beats, they are a delicacy amongst my people. But we’re often out of it, since the goblins here couldn’t care less about it. Cause ya’know. Time is money!
If you get like 7-8 of them, I could trade it for this bottle. But eh… I don’t expect you to know how they look like, but you can spot them looking for one large yellow leaf which is sticking out of the ground. You then basically pull them out and you’re done.”The offer seems fair, and nothing too hard. Hell, this reminds you of gathering fruits in your childhood. You however still have on question, and because of the looks of this gnome you are pretty sure he knows it.
“I will be venturing out soon into the desert, something which you’ve most probably have guessed, aside from your sweet beats.. for what kind of valuable things or monsters should I look?”The goblin scratches his head , feels his beard and responds.
“Aside from ancient wall scriptures and artifacts you should look for sand gems, Palm wood, any meat, lost weapons/armor and books.
Oh, before I forgot. If you manage to get the head of the desert punk, the people here will pay a nice reward for it. Though don’t expect to take him down that easy, he has 67 kills titled to his name. Though, he kills only those who want to kill him.”This certainly is helpful and you appreciate what he said, the offer isn’t also that hard to do. But what now?
You gained nothing! Peglegpengeuin (Dharma) EDIT: For clarity to anyone reading through this game, the following post refers to my first version of this turn where Dharma completely disregarded Khan and got drunk at a pub (again).
"You forget the third possibility, that they are bandits trying to lure in a greedy party with a fake treasure map or something. Even then, I do not think that us robbing adventurers would reflect well on the Monster Hunters, Khan. If we're adventuring with them, we should at least ask the locals if they know anything about them or the artifacts. As for dragging you into something you know nothing about... well..." Dharma leans closer to the orc, and in a hushed manner asks, "Do you know about sand witches? A scholar gave me a book on sand witches and asked me to translate it."
Ask artifact hunters about what they're doing, ask them if they'd like company. Find a cheap place for our adventurers to sleep for the night (assuming hunters do not offer to provide one). Ask the innkeeper (or whoever) about the artifact hunters.
Note: Hunter don’t have to necessarily sleep (Are we playing Sims or something?), unless something forces them to do so. Or, there could be moments where you might want to sleep cause of reason X, sleeping also gives the well-rested bonus! or just to let the time flow.
You’ve heard the rumors about the artifact hunters and you are interested in them. So you go to the tent which is just outside the encampment. Upon arrival you see the tent, it’s rather large and differs by color from the tents in the city. You go inside and see some people standing there with all kinds of armors and weapons, however there are 2 distinct figures. One instead of being armored looks like a sheep herder with a hood which cover his face while holding a wand, the other one is a male elf dressed in a sand-like color garment which is holding a cane. The elf is quite young, has long brown hair, obviously pointy ears and looks like a rather wealthy man.
The elf sees you and walks up to you. (His voice sounds like this.
http://www.youtube.com/watch?v=DWr8TAMQXdY&feature=related )
“
Oh, interesting. I haven’t seen your kind this far out yet, lizard folk generally prefer areas with water. But what’s your name?”You feel at ease near him, maybe because you got accepted in an elven society. Who knows?
“I’m Dharma, and who might you be?”
“Ah Dharma, I’m Kael. I’m an elven scribe-mage, do you know the purpose of this expedition?”You haven’t really heard why this expedition is happening, you did hear that they are artifact hunters and so you assume that they are searching for artifacts.
“To find artifacts?”The elf shows a small grin on his face and shakes his head slightly.
“Yes and no. Yes, I and my accomplice are indeed searching for artifacts. But not for artifacts which these scoundrel think. We search for ancient scriptures, books anything that describes the ancient times before the 1st Era.
Now you might be wondering why we need people, that is because the desert is a dangerous place. Me and my accomplice won’t last long here even though that we know the way around. That’s why we are recruiting hunters, soldiers any man/woman which wants to help us with this search.
We ourselves won’t pay anything to anyone, however when we find lost temples or cities, the followers can take anything they want expect ancient scriptures, books anything that describes the ancient times before the 1st Era.
This is a feisty offer, as we know the way around the desert, and little people know that.
You can join our expedition if you wish to, you can even bring your friends. If any are with you. ”
This is actually quite informative and different from what you have thought it to be. You leave the tent, now that you know this you can tell your friends. Before you do this, you think it might be smart to find a place to sleep.
(5) You know that you cannot look for any beds in inns, as this costs money. So you search around the encampment and find piled hay, it’s also quite far from the crowd and hidden behind quite a lot of tents. This looks like a good place to sleep in the future.
What the elf said may be true, but you still would like an opinion of someone else. Who know the things that happen around the encampment? The innkeepers of course! You head to the first crowded inn you see and make your way through the crowds of drunks and other people.
You find the bartender and engage in a short conversation. He actually tells you way less than the elf. He said that all he knows that they are just going into the desert in search of artifacts. It’s the first time he’s around here, so he knows little about him.
You gained nothing! Greenstarfanatic (Arnok Baralkin) Use my cloak to pick up the book and avoid being shocked, and put it away.
"Have fun, I'm going to go the the Shop."
Do just that.
You wrap your now possessed book, in your red cloak. Occasionally you hear, some feint laughter emitting from your book. Since the only shop that you’ve seen is the smithy, so you go to the smithy.
At the door you can hear some loud clanking, which means he must be probably at work. You enter anyway though. The first thing you notice is how the inside here resembles a sweat house, cause damn. It’s hot in here, you can smell the blacksmith’s sweat and the odor of fresh steel and silver.
You can hardly see the smith, though everytime he strikes sparks come of the steel he is hitting, revealing his silhouette slightly for a second. You can clearly make out that he is very muscled and big, and that he has a beard. You both don’t say any words, while you hear the clanking of steel. Suddenly he stops hitting the steel and submerges the sword in water. The steam rises and makes you unable to see him, but then you hear him ask.
“What brings a wimp like you here?”You are not sure how to respond to this.
“Ehhhhh…. I’ve come here to hunt for monsters.”You can hear a deep laughter.
“That’s good boy, but I don’t see any weapons on you. Are you going to hit them with your flimsy book? ”At this point you are very sure that he is mocking you, though he’s right. He comes out of the shadow and reveals himself. Like you’ve already guessed, he’s very muscled and got a well-kept beard. He wears only a pair of leather pants and boots. His chest is slightly hairy, but what you notice the most is how he’s glistering because of the sweat. He shows his hands towards the nearby weapon that are stored in weapon racks.
You feel uneasy with him nearby, and feel that you actually shouldn’t say this.
“Ehhh, I’m not interested in weapons at this moment, just wanted to look...”The blacksmith gives you a push, it’s more of an push of disappointment. But he grabs a piece of steel and starts creating yet another weapon.
You leave the blacksmith and from the back of the shop you hear.
“If you meet one of those monstrosities in the woods, you’d wished you had one of my weapons.”He may be right, but I don’t really have the funds for it though. So you go to the village center hoping to practice some electric magic. You happen to find a bench and sit on it, while grabbing your wrapped book and laying it on the bench. Hmmm, you don’t think that you will be able to use this book to help you with your training, because it’s just a tool which enhances my abilities.
(4) You start focusing on charging electricity in your right hand, and it works! You can see how sparks emerge from your hand and make crackling sounds.
You stand up and stick your hand forward, you try to fire an electrical bolt…. But that doesn’t happen, instead the bolt moves forward by a few cm. well. That’s something at least.
It’s probably possible to make it extend further or even fire it, but not with your current understanding and experience with this.
Steel category:
Short sword 2 gold, 3 silver
Claymore 6 gold, 1 silver, 3 bronze
Mace 3 gold , 4 silver
Regular sword 2 gold, 9 silver
Katana 4 gold, 2 silver, 1 bronze
Steel bar 1 gold
Steel bolts 1 gold per 10, cannot be bought for 1 silver per piece.
Silver category:
Regular sword 4 gold, 3 silver
Mace 4 gold, 1 silver
Mask 2 silver
Vampire Stake 6 silver, 2 bronze
Custom order: ranges from 1 gold to 10 gold, depends on order,, complexity of order and quality of order, you also pay for the materials and the time needed.
You gained a spell! Name: Spark ( Of course changeable name!)
Description skill: Zaps the enemy with an intensive amount of electricity, can make severe burns and possibly kill.
Level: Novice (1/4)
Note: At the moment the spell is an direct touch spell.
Caerwyn (Gunmirius) (6) . Gunmirius wanted to feel the thrill of battle before he would embark somewhere into these treacherous deserts. You walk around the encampment for hours and don't find any living creature, just as you are about to return a giant sand worm attacks you! (
http://www.quicktopic.com/48/H/ZfE5RynHtT28 Fight). Like Khan, the fight ends with a boom. You grab some stuff of the worm and returns back to the camp, along the way you meet a goblin sitting on a sand dune.
"You got lucky gnome, usually sand worms attack in pairs of even triples."
You choose to ignore him, as he most probably was waiting for your death and loot.
You gained 10/11 Marksman
You gained one sand worm tooth
You gained one silver ring with an encrusted topaz
You lost 3 steel bolts
You lost one explosive bolt
You recovered one steel bolt. Ironyowl (Silk) Drag Tetsuo to the local inn/pub/place for idle farmers to mill about when not at home and ask for information on anything they know about.
...play with Tetsuo's ears on the way. :3
Like usual you start dragging him towards the Inn, but on the way there you get the idea of teasing his ears.
(3) unfortunately he notices your malicious intents and manages to escape. You chase him around, a few times you nearly trip over as Tatsuo uses his acrobatic skills to avoid the grasp of your small hands.
Quickly enough you arrive at the entrance of the Inn, it’s a big wooden door. You see some bloodstains on it and scratches, as if some monstrosity tried to bust trough the door. You open the door with some cracking sound and take a peek inside.
Inside there are a few lit candles and oil lamps, but still it’s a very sinister looking Inn. You go inside towards the owner of the Inn; you see a few shady figures sitting in the inn. All of them have a covered face and dark clothing, as if they don’t want to be seen.
You try to find the innkeeper but he isn’t here.
“You want to know about these ghosts don’t you?” Said the shady figure at the counter (He has a voice similar to Morgan’s Freeman’s). He seemed different from the rest as he was generally bigger and held a massive totem in one of his hands. The totem was engraved with gold, jewelry and other precious metals.
“I’m not from around here but I’m not planning to stick around. Recently a group of grave diggers passed through, but we didn’t see them ever again.. ”He stand up and you can hear the loud thuds of his footsteps, he must probably have heavy armor or something like that. He walks toward the exit with the totem on his back.
“If you’re really curious.. you can go west from the chapel of light. It ends in a graveyard, probably the place they headed to..
But curiosity kills you here.”He exits the inn, obviously you are interested in more information so you storm outside. But he is nowhere to be found..
Great.
You gained nothing! Caellath(Tatsuo) Tatsuo was a bit strange. He didn't have a reason to be so, and as far as he was concerned, his ears were not so sensitive as to get teased by anything, but the ghosts had somehow messed with them. Ghost magic? He had absolutely no idea.
Tatsuo just follows Silk.
You get dragged by Silk towards the Inn. You however sense the malicious intent in Silk. You take a quick peek at her and she has a rather strange smile. Uh oh, she’s going for the ears!
(3+1=4!) You wring yourself from her grasp make a swift forward roll, but that isn’t enough to stop her. She keeps trying to reach you and every time you narrowly avoid being grabbed until you reach the inn. You carefully walk into the Inn, you decide to let Silk do the talking.
See silks action for rest, you hear and see the same but from your POV.
You gained 5/7 competent acrobat
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2. Player Data
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Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
One medium sized keg of “Old man’s brew”
[Insert name] Tusked-boar punching gloves! (Stabbing attack, unstable construction)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
7 small-Cannonballs ( Good 'ol cannonballs for shooting!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 Sticky resin balls
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
One Alpha male tusked boar
One Vine-beast
Name: Dharma
Age: 34
Gender: Male
Race: Lizardman
Characteristics: Nothing special aside from being a reptile. man
Weapon: Elvish wooden staff
Personal Item: A copper flask with a pretty engraving of a dragon
Affinity: Spell learner
Bio: Dharma was once a man. His father, Deimos, became interested in the transformation of night creatures. Deimos searched for a way to recreate the transformation and its inherent immortality without the unpleasant side effects. Fearing what others may think if they discovered his alchemy research, Deimos fled into the forest with his family. Dharma became his father's apprentice, helping out here and there without completely understanding his Deimos' alchemy. Helping out included chasing down and capturing test subjects, which mostly included lizards and small mammals. Eventually a method was found for increasing the life span of lizards that didn't seem to transform them or make them into bloodthirsty beasts. This was extremely exciting... until the formula was tested on rodents. It was found that the alchemical serum gave lizard-like qualities to anything it was injected into, including lizards. Lizards weren't immune so much as unaffected. By this time Dharma's mother had died of old age, Dharma was 33 and his father was 55. Desperate and heartbroken, Deimos told Dharma to kidnap children for new serums to be tested on. Dharma, who had led a sheltered life under his father's research, unwillingly agreed. It wasn't the guilt of kidnapping someone, but the fear of confronting humans other than his parents that made him uneasy. The fact that he was physically shaking with uneasiness didn't make anyone treat him any more comfortingly. In an attempt to leave as soon as possible, Dharma stabbed a mother to death with a knife and fled with her baby. Serums were tested on the baby until it died, and then Deimos asked his son to get another test subject. Still traumatized by killing a freaking mother with a baby, Dharma refused to go back. Deimos then tricked Dharma, tied him up, and tested his serums on his own son. The obvious transformation happened. Luckily for Dharma, murder is enough to get people riled up a tad bit, and the humans eventually found Deimos' hideout. Knowing he was too old and weak to get away, and that his time was at an end, Deimos released his son. Dharma was able to get away, and eventually found and settled in an elf village. Why an elf village? Cause, as everyone knows, elves love lizardmen. Lizards are nature-y, and elves love nature, therefore elves love lizardmen. The elves helped Dharma to somewhat overcome his fear of others and taught him some non-alchemic magic. Dharma turned out to be a natural, and would surely have been a great wizard had he not spent over 30 years of his life not being a wizard. After unexpectedly liking elven society, Dharma decided the outside world might not be so terrible. In fact, he decided it was worth spending his remaining years exploring the world. His journey started when some trade-elves agreed to bring him on their caravan, and the rest up to the point of this game's start is irrelevant.
Str :: 1
Agi :: 9
Cha :: 1
Tough :: 9
Int :: 10
Healthy
Sleeping (1 turn remaining)
No Fractures
Sane
Competent alchemist (+1 to all rolls regarding alchemy)
A copper flask (Engraved with dragon images)
Elvish wooden staff ( Long weapon )
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Mortar and pestle (Basic mobile alchemy kit!)
2 empty flasks (Good for alchemy)
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
5 Silverlings
Book:”Turima Deserts”
Spellbook: “Mind Trickery”
One potion of Restoration
One potion of magica restoration
Affinity: Spell learner (+1 to roll if learning new spells)
Name: Confusion (Mind)
Description skill: A mind trick which scrambles the thought process of the opponent induces a variety of minor side-effects.
Level: Novice (1/4)
Name: Expel Poison (Holy)
Description skill: Neutralizes the poison that is currently in your victims’ bloodstream
Level: Novice (1/4)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
2 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Spark ( Of course changeable name!)
Description skill: Zaps the enemy with an intensive amount of electricity, can make severe burns and possibly kill.
Level: Novice (1/4)
Note: At the moment the spell is an direct touch spell.
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Weapon: 1 handed Crossbow
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
10/11 skilled Marksman ( accuracy and fatal hit rolls. =(Critical hits))
1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
8 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
6 fire sticks ( Functions like an flare)
One sand worm tooth
One silver ring with an encrusted topaz
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
6/7 Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Dabbling 1/2 Naginata Mastery
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Ear sensitive ( Fun stuff happens when your ears are tickled!)
Healthy
No Fractures
Sane
Competent acrobat (+1 to all rolls regarding acrobatic actions)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns should be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread