Back to indexTurn 3: It’s this recipe! I Swear!!_____________________________________________________________________________________________________
Before you continue.1. Oh, nvm. I remember. I will put the skills you have learned so far in your notes folder, and since i'm too lazy to change the name it will keep being the notes folder.
2. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
3. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles sometimes.
_____________________________________________________________________________________________________
No story this time! _____________________________________________________________________________________________________
1. Player Actions Kilakan (Khan) Khan Lifts the sleeping drunk Dharma, and goes to stand beside Gunmirius, "To the deserts then eh little man? How do you think we should go about making sure we don't die of lackka water?" (if we set out right away khan will attempt to hunt some beasts with his Cleaver for their meat, hides, and bones for gunmirius' bolts.)
Khan decides that hunting some local wildlife might be a good idea to provide his group with a variety of goodies. Obviously one cannot find any game in the castle, so he walks outside and notices that the castle borders with a forest. The forest is thickly grown and little light passes through the leaves, but there is more than enough to make out the surroundings. Khan carefully enters the forest searching for any animals.
(6) You stumble upon a group of tusked wild boars! Of course the boars notice you long before you did, so they are cautious.
As you slowly walk towards them, a big male boar emerges from the group and moves forward, ready to face his opponent. Uh oh, it looks like he’s going to charge. You brace yourself as the male boar charges at you with his tusks pointing your way, you think “Those tusks could create some nasty wounds, but he has no chance against the might of an Orc!”
[Strength challenge (9) : Reached!] You extend your hands and grab the tusks of the boar just before it hits you. The boar is very strong, and tries to free itself from your grasp.
[Strength affinity] However you have a very firm grip of his tusks, with all your strength you lift the boar and slingshot it towards a nearby thick tree. With a loud thud the boar hits the tree and falls down with a second loud thud. The boar is instantly dazed and has probably broken a few of his bones, looking around you also notice that the pack has dispersed. The boar is now lying on the ground, you clearly hear that it has trouble with breathing so you decide to free him of this pain as humane as possible. You grab your big meat cleaver and with good precision you chop its head off.
The following few hours you spend dragging the corpse back to the castle, skinning, chopping the meat and dissecting the boar into other valuable parts. You donate some of the meat to the castle since dragging all of it would be very unpractical and most important of all it would slow you down by a lot. The castle cooks are very happy about this kind of meat, they get meat very often but never this fresh and out of gratitude they season your meat with salt, peppers and pack it in an air tight leather bag for you.
You gained Tusked Boar skin/fur, 4 pounds of fine quality seasoned tusked boar meat in a leather bag, Boar Bones, 2 medium sized tusked boar tusks. Peglegpengeuin (Dharma) Dharma dreams of his elf village. His parents are still alive here, their house sitting in the village. Dharma lies in a pile of leaves which oddly feel like clothing. Orcs, gnomes, and other creatures pass through the village in the background. One of the elves comes up to Dharma, and begins speaking. "Drank too much, didn't you?" The elf transforms into a glass of beer before continuing. "Did you figure it out yet? How paralysis magic works?" Dharma shakes his head. "You'd better figure it out. We need to be useful." The rest of the dream drifts forward in a strange twilight between drowsy confusion and enlightenment.
((Anyone here ever go to sleep not knowing how to solve a problem, and then wake up knowing the answer? That's what I'm aiming for here. Of course, it was never previously established that Dharma was trying to learn paralyzing magic, but whatever. Here's to hoping for a good roll.))
Meanwhile in the Dreamworld….
You are in your old village, it’s summer here and everything’s peaceful. Both of your parents are still alive and they are just doing their daily activities like cleaning the clothes or tending the crops. You feel very happy and decide to play around with your friends, before crashing into a pile of leaves. Your parent mother looks at you and says : “Don’t hurt yourself dear, there could be some stingy leaves in there!”
You roll around in the leaves some more and… hmm. This is odd… The pile of leaves feels like a pile of soft clothes. You look up again and an elf approaches you and sit beside you. “Had a drink too much didn’t ya?” said the elf as he transformed into a mug full of dwarven beer : “Come on mate, have another! Oh while you’re at it, maybe you should work out how your fathers created his famous paralyze potions.” You look around, the world is spinning around and the gaint beer mug is dancing around you. You have no idea what’s going on and fall back on the leaves.
(1) You start thinking about the recipe, after a while you worked something out. YES! This is it! The recipe for flavored dwarven ale! I’m a genius! You said just before you dozed off into a weirder dream.
Suddenly you wake up and find yourself in a cart right next to Khan and Gunmirius, who look at you in a strange way. You are really confused about what happened but quickly grab your empty journal and piece of coal to write the recipe of your dreams. You write it down and hand it to Gunmirius who is not very sure about what you are trying to show him. He looks at the piece of paper and sighs “You drunk reptile. First you drink too much and now you made a recipe FOR FLAVORED DWARVEN ALE?!?” Khan bursts out laughing, and you feel a bit awkward before hiding your recipe.
You gained One bottle of dwarven ale
Fruit juice ( Juice from any fruit)
Trion grass ( Very common herb)
[/b]
Greenstarfanatic (Arnok Baralkin) ((I guess...I put an action for the metaphorical 'Instance B'?))
Arnok leaves and decides to visit the local Comedy Club(?). He decides to try a bit of prop comedy onstage.
Your comedian nature forces you to go and entrain the folks! Since you know that the bar has an stage, you assume that people can freely perform on there. After a short walk to the bar you talk with one of the barman’s which inform you that you are free to perform, but the crowd decides if it’s any good before bombarding you with food bits!
(5+1=6!) You think up some jokes that should entertain the crowd. Soon enough , you make your way on stage. The crowd is mostly silent with the few occasional drunks who talk but it’s awfully quiet. You can feel the eyes of the crowd penetrating you. Gasp, time to entertain.
An orc captain was marching his entire army to attack Karak Eight Peaks, they were passing an old abandoned city when they heard a voice within the ancient city's walls: "One Dwarf is better than ten orc soldiers!" The orc captain was enraged and immediately sent ten of his best troops over the walls while the remainder of the company waited outside. Then came the sound of a terrific fight going on, soon all was quiet. Then the voice spoke again: "One Dwarven soldier is better than a hundred orc soldiers!" Well, the captain sent hundred of his best men over the walls. Soon came the sounds of fight and then silence. The voice spoke up again: "One Dwarfen soldier is better than a thousand orc soldiers!" The captain was furious. He immediately sent the remainder of his troops over the walls save only himself. There came the sound of a fierce battle, and then silence followed by the sound of a dwarf laughing. Finally, one lone orc stumbled back from the battle and collapsed at the captains feet. "Speak! What happened?" asked the captain. The soldier replied with his last breath. "It....was..a trap..there's...TWO...of...them..."It’s quiet until… the crowd bursts out laughing and starts drinking while shouting for more. Phew, time to whip up a few more!
You keep this up for a good hour or two, meanwhile the crowd throws some coins towards you which you pick up after your well-done act. After your act you get a few compliments on your good sense of humor and some free drinks from multipipe groups.
You gained 6 Bronzelings, 3 Silverlings and 7 Goldlings.
You gained 6/7 competent comedian! Caerwyn (Gunmirius) Gunmirius is a follower, not a leader. He'll go where the group goes, and try to make some wooden bolts to practice with, aye?
You decide that using your good bolts for practice is a bad thing, and learning to fletch arrows could be handy in the future. You walk around the castle asking some people if they know where a workshop could be, they direct you to the castle basement. You slowly walk into the basement and notice that it’s very hot here, walking further you see that it’s the workshop of the castle blacksmith.
After having a small chat with him he shows you where the materials are. You go towards the giant mountain of logs and grab a few. (5) You grab a nearby axe and chop the logs in small tick roughly the same size and width. Then you grab an knife and start chopping the small wood pieces into bolt-like shapes. After having chopped a dozen or so bolts, you go to a shaving stone to smooth the bolts into a finer shape. Afterwards you have 14 wooden bolts, the blacksmith which happens to be there compliments you on your work.
You gained 14 wooden bolts
You gained 1/2 Dabbling Fletcher Ironyowl (Silk) ((So fluid time basically just means we hang out at the spot we were at while traveling to the new location?))
Refine that multi-stab thing I learned, rename it Splitting Reed Strike.
You think that practicing this new move that you just tried will help you to master it for future use, you also taught up a catch name for this move whenever somebody asks what it’s named. You go towards the training hall again, deep inside you hope to see Tatsuo there. But to no avail he’s not there, that won’t matter though.
(4+1=5!) You do the same position as before and focus. Slowly but surely you start thrusting forward into the air, slowly you accelerate your amount strikes and speed of thrusting. Quickly you repeat Splitting Reed Strike , gaining some more insight on how this move works. This time you also feel less tired than before! You spend the rest of the day generally practicing with your naginata before you call it a day.
You gained 1/4 Agility skill: Splitting Reed Strike!
You gained Dabbling 1/2 Naginata Mastery! Caellath (Akabarashi Tatsuo) After finally being released from the girl's grip, Tatsuo escaped somewhere to train. There was a constant need to develop one's abilities, lest they find themselves on the wrong side of a blade. He was curious about the daemonkin's antics. She seemed aggressive in her behavior and made him feel uncomfortable, but even so, Silk seemed to be a good person.
Refine Air Slice, rename it Kaze.
Arg! That girl won’t stop holding me! But luckily I somehow managed to sneak out and train in an quiet place, namely at the top of one of the castle towers. Cause one cannot concentrate on his task when one’s mind is being distracted.
(5+1=6!) You focus and repeat the same patterns as before, miraculously you manage to slightly cut the stone bricks. Which is a huge accomplishment, because this means that eventually you maybe could perfectly split stones in half. But your Fuuma Shuriken is a ranged weapon as well, so obviously you need to train it. You throw the Fuuma Shuriken around but don’t see any real difference, it could be perhaps that your swings are more powerful than just throwing it. It could be also that you aren’t skilled enough with this technique and need to practice some more or it could be that this technique isn’t nearly as effective on a ranged-weapon as on a melee-weapon.
Anyhow you spend the rest of the day practicing with your fuuma shuriken and decide to call it day.
You gained 1/4 Agility skill: Kaze!
You gained Dabbling 1/2 Fuuma Shuriken Mastery!2. Player Data _____________________________________________________________________________________________________
Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Healthy
well-fed ( strength, agility and toughness actions receive a +1 to roll for 3 turns)
No Fractures
Sane
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
8 small-Cannonballs ( Good 'ol cannonballs for shooting!)
Tusked Boar skin/fur (Keeps you warm even in the coldest winters!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 medium sized tusked boar tusks (Quite sharp)
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
Name: Dharma
Age: 34
Gender: Male
Race: Lizardman
Characteristics: Nothing special aside from being a reptile.
Weapon: Elvish wooden staff
Personal Item: A copper flask with a pretty engraving of a dragon
Affinity: Spell learner
Bio: Dharma was once a man. His father, Deimos, became interested in the transformation of night creatures. Deimos searched for a way to recreate the transformation and its inherent immortality without the unpleasant side effects. Fearing what others may think if they discovered his alchemy research, Deimos fled into the forest with his family. Dharma became his father's apprentice, helping out here and there without completely understanding his Deimos' alchemy. Helping out included chasing down and capturing test subjects, which mostly included lizards and small mammals. Eventually a method was found for increasing the life span of lizards that didn't seem to transform them or make them into bloodthirsty beasts. This was extremely exciting... until the formula was tested on rodents. It was found that the alchemical serum gave lizard-like qualities to anything it was injected into, including lizards. Lizards weren't immune so much as unaffected. By this time Dharma's mother had died of old age, Dharma was 33 and his father was 55. Desperate and heartbroken, Deimos told Dharma to kidnap children for new serums to be tested on. Dharma, who had led a sheltered life under his father's research, unwillingly agreed. It wasn't the guilt of kidnapping someone, but the fear of confronting humans other than his parents that made him uneasy. The fact that he was physically shaking with uneasiness didn't make anyone treat him any more comfortingly. In an attempt to leave as soon as possible, Dharma stabbed a mother to death with a knife and fled with her baby. Serums were tested on the baby until it died, and then Deimos asked his son to get another test subject. Still traumatized by killing a freaking mother with a baby, Dharma refused to go back. Deimos then tricked Dharma, tied him up, and tested his serums on his own son. The obvious transformation happened. Luckily for Dharma, murder is enough to get people riled up a tad bit, and the humans eventually found Deimos' hideout. Knowing he was too old and weak to get away, and that his time was at an end, Deimos released his son. Dharma was able to get away, and eventually found and settled in an elf village. Why an elf village? Cause, as everyone knows, elves love lizardmen. Lizards are nature-y, and elves love nature, therefore elves love lizardmen. The elves helped Dharma to somewhat overcome his fear of others and taught him some non-alchemic magic. Dharma turned out to be a natural, and would surely have been a great wizard had he not spent over 30 years of his life not being a wizard. After unexpectedly liking elven society, Dharma decided the outside world might not be so terrible. In fact, he decided it was worth spending his remaining years exploring the world. His journey started when some trade-elves agreed to bring him on their caravan, and the rest up to the point of this game's start is irrelevant.
Str :: 1
Agi :: 9
Cha :: 1
Tough :: 9
Int :: 10
Healthy
Sleeping (1 turn remaining)
No Fractures
Sane
Competent alchemist (+1 to all rolls regarding alchemy)
A copper flask (Engraved with dragon images)
Elvish wooden staff ( Long weapon )
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Mortar and pestle (Basic mobile alchemy kit!)
2 empty flasks (Good for alchemy)
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
Affinity: Spell learner (+1 to roll if learning new spells)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
9 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
7 Goldlings (Nearly the most valuable coin)
Affinity: Electricity
(+1 to electric damage)
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Weapon: 1 handed Crossbow
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Competent Marksman (+1 to accuracy and fatal hit rolls. =(Critical hits))
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
10 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
1 explosive bolt (Provides an small sized explosion)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
6 fire sticks ( Functions like an flare)
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Dabbling 1/2 Naginata Mastery
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Competent acrobat (+1 to all rolls regarding acrobatic actions)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (1/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns will be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread