Back to indexTurn 2: A beer too much! _____________________________________________________________________________________________________
Before you continue.1. Please read your turn first then Gol'Du speech. (The
italic part)
2. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
3. If you feel like it, please comment on my writing style,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I'm having some troubles sometimes.
4. FLUID TIME MECHANIC. This is an interesting concept I found somewhere on a role playing forum which fixes the travel time problem. In this RTD you will often travel around cities, lairs or other places. It will be extremely boring to write how you travel from point A to B. That is why I will introduce this mechanic. It works like this.
Imagine that you have to travel to a fisher village which is 2 turns away from your current location, so you start travelling and this is where the strange part kicks in. Imagine now that your character can be in 2 locations at once, Instance A is travelling, Instance B is in its previous location.
During the travel time you can control Instance B of your character which is the previous location (Village before you departed to the fisher village), to do a variety of things in that place. Like hunting, drinking, crafting, etc. This will fill the gap of empty travel time and earn you some skill points or items! HOWEVER!!
Once every 2-3 turns in the travel time I will roll an encounter-roll which follow these rules. This encounter roll will happen with Character instance A.
1. Very Bad encounter.
2. Bad encounter.
3. No encounter (Journey continues)
4. Normal encounter.
5. Good encounter.
6. Very good encounter.5. If you have any questions, please ask them in the discussion thread!
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Gol’Du looks around and sees that the group has assembled, he however sighs at Dharma which passed out and is now asleep on a small pile of clothes. “I see all of you are well and rested. You will need this rest because today you will depart from Castle Volikmar to your designated locations. From those locations you are free to explore these lands, help people with their problems or come back here for some more missions. Before I tell where you will be going, I hope that you will all return in one piece.”
He takes a scroll from his small side bag and sits on a nearby chest. “Ok, let’s see where they will be sending you. Oh, you can go there with groups of 3 people. You will choose your groups soon.
We have 3 possible locations you can go.
Location one are the “Darkwoods of Ahjar” its very dark there and all kind of creatures of the night roam there. Quite a scary and horrifying location to go but rewards are nice there as the common folk often have problems.
Location two are the “Dragon storm mountains” its somewhere in the orc lands and is known for the small population of dragons which live there. It’s a very tough location but the resources you can find there are worth very much.
And finally we have the “Turima Deserts” a very deserted place and hostile to anyone expect the goblins and orcs who live there, but the ruins of deserted cities may hold invaluable treasures.”
Gol’Du looks around: “I believe I can let you make your own groups of three and choose the location you want to go to. Oh and don’t forget to take Dharma with you.”
Turn 2.5 Iniated! Make your groups, choose the location and write an action for turn 3!
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1. Player Actions Kilakan (Khan) Khan yawns and stretches as he leaves the sleeping area. Scratching his head he sets off in search of the kitchen/dining area to have a nice filling breakfast as well as to potentially meet any of the other monster hunters not yet encountered.
"Studded mail and explosives! You'd have thought it was my first-fight day... ah that was a good day just wish I'd kept the teeth I had lost then" he sighs and continues walking away contentedly.
How can a big and strong orc start a day without a good and filling breakfast?!? You ask the way around and find yourself in a massive bar, you walk up to one of the few barman’s. and ask : “Hey I was wondering if I could get a breakfast here. ” The barman says this in a laughing voice: “Of course my friend! I will bring you an breakfast which is fit for a big and strong orc like you! ”
He runs to the back and returns after 20 minutes with a large plate. You see many delicious things on the plate, eggs, 2 large steaks, freshly made bread, gravy poured on top of it and a big mug of house-made ale.
“Eat up my friend! It’d be a shame if this would go to waste!” You don’t hesitate, you grab a fork and start devouring the breakfast. After a while you finish your breakfast and your mug of ale. “Barman. Let me tell you one thing. I haven’t had such a good breakfast since I left my tribe.” The barman tap you on your shoulder “Thanks my friend! I hope you will return here soon!”
You slowly start walking towards the armoury to meet Gol’Du but that was one of the best breakfasts I ever had. In the armoury you see Gol’Du and the rest of the group ready for the debriefing.
Received well-fed effect! ( strength, agility and toughness actions receive a +1 to roll for 3 turns). Peglegpengeuin (Dharma) In other words, ask the orc for something to calm my nerves. (note - Dharma has never drunk alcohol before, and likely couldn't identify many drinks as alcoholic by their names. Also note that an inebriated Dharma would probably join Arnok in the games room.)
Being as nervous as you are, you think that it would be a good idea to ease yourself with some alcohol. You head towards Gol’Du and ask him if he has any alcohol, he however directs you to the bar area.
You walk towards the bar area and sit down one a well-made wooden stool. one of the barman’s walks up to you. You look at him with a worried and depressed look: “Barman, hit me with everything you got, I need to ease up.” The barman is rather surprised but nudges and says: “Sure mate.”
Quickly he brings a big mug of dwarf beer: “Drink up, this will help you.”
(1) You drink mug after mug till you start getting dizzy and your surrounding slower also you can hardly walk straight now and it seems you will stay in this bar till you sober up. Luckily Arnok spots you as he’s leaving and decides to drag you along to the armory.
In the armoury he drops you on a small pile of clothes as you start rolling around in it saying how nice and soft it is before falling asleep.
(You can still dream though: P)
Received Sleep effect for 1 turn (next turn). Greenstarfanatic (Arnok Baralkin) Hey! I just had the most brilliant Idea!
Head for a Game Room, and by games, I mean Board Games. If there is one. Otherwise, go to the kitchen.
You ask around if there is any entertainment room in the castle and they point you to the kitchen, which is in fact a massive bar. You see lots of people drinking, singing and using the kitchen facilities which are stationed around the tables. Bit further in the room you see a small podium where people are performing different acts. You also see a few tables with chess boards, card games and other games you have never seen before. You decide to take your chances with the card games. You join a group of humans, which have just started. “Hey, you need to deposit something before we can start.”
Oh boy.. You don’t think that you have anything of real value however…. You start rummaging through your comedy kit and find one fake gold coin, it looks like an gold coin, it has the weight of one but it’s not a gold coin! With a small grin you put the coin of the table; they nod and start shuffling the cards.
(4) You played for a few hours and even managed to make a small profit out of this! The humans thank you for the game and start drinking.
You quickly realize that you have to hurry to meet Gol’Du, let’s hope I’m not late. Hastily you start running towards the exit of the bar and you see Dharma… Which is drunk.. Since you know that he’s a part of your group you grab him and start dragging him towards the armoury where you drop him on a small pile of clothing as the rest of the group is watching.
Received 7 Silverlings and 3 Bronzlings Caerwyn (Gunmirius) Gunmirius will help..."Procure" items of value and use that will surely aid our friends in our times of need! By which I mean, steal everything that's valuable/useful, as long as it's not bolted down, or tied to a scary person.
(6)You feel like you didn’t receive enough gear for your journey…. So you start searching for items of value or useful things. After 2 hours of following people and walking around the castle, you find yourself in the castle storage room….. Jackpot.
You carefully look around for any other people and start looking for valuable items.
(4) There are a lot of items in here but most of them are still packed or locked, however you find an open crate which contains some kind of sticks… There is a scroll in the box, it reads the following.
Here is my newest alchemical creation! I hope you’re satisfied with it and that you will find any use for it.
Fire sticks: Instant fire in your own hands! Pull the string at the bottom of the stick and keep yourself clear of the tip to prevent burn wounds. After 2 seconds the tip should ignite, the fire lasts for 30 minutes.
Created by:
Alchemist Wizard Arcan Suul
Oh that can come in quite handy; you take a few of them and sneak quickly out of the storage room. You can’t help to notice that it’s nearly time, so you calmly walk to the armoury where Gol’Du is standing with the rest of the team.
Received 6 firesticks. Ironyowl (Silk) Silk grinned to herself, thinking of the stupid orc from before. "Oh, you shouldn't be here, blaaaaaaaaaaah." Ha! She'd show him the might of a Witch of the Hungering Eye. Or they'd never meet again, whatever that meant. Rather scatterbrained, that one.
No matter. Now was training time.
Find an open space, practice with my naginata.
Bah! What does that orc know about me?!? I’m the strongest witch in these lands! I’ll show them all what I’m capable off! You ask some people where you can find a training room, it took a while as most of them were surprised by your age and size.
You cannot help to not notice that that young fox boy is also going towards the training area and he’s showing his tail and ears! He looks cute and attractive, you also have a sudden urge to touch his tail which is so fluffy and big! Blargh! I’m dozing off! Training time now, you grab your naginata and take an attack stance where the naginata points forward to your opponent.
Occasionally you take a quick glimpse at Tatsuo to see how he’s progressing and copy his quick slash attack but instead of slashing you stab.
(4) In rapid succession you thrust the tip of your naginata forward, 10 stabs… 20 stabs… 30 stabs…40 stabs… all the way till somewhere around 100 stabs! But you quickly tire out due to the energy consuming attack, however you have learned something new!
Having little energy left you leave the room looking at Tatsuo one last time, he looks at you with an impressed look and continues his training. After having a good rest you make your way to Gol’Du which is waiting in the armory with the rest of the team.
Possible skill learned! Agility skill: 100 stabs of swiftness! [Novice 1/10] ( You can rename the skill if you’d like! Or even combine with other affinities if you have any!) Caellath (Akabarashi Tatsuo) Tatsuo moves to an open space/training area in the castle to practice with his Fuuma Shuriken.
After doing your usual morning ritual you feel the need to hone your skills, so you make your way to the training area which you found the previous day. You notice that Silk is following you and staring at you in a rather odd way. It doesn’t make you feel uneasy, but it’s strange.
(6) You take out your fuuma shuriken and start practicing with it. Slicing the air over and over, you feel a sudden change of the flow of air every time you slash the air. Interesting, you head towards a training dummy which is a big block of wood with a drawn face. First you slice the dummy with the fuuma shuriken like you would with a blade. You cut the wood a few times, cuts are on the dummy like usual. However instead of cutting the dummy directly you decide to slice the air just before the dummy.
Whoa. Remarkably small but visible cuts appear on the dummy without cutting it directly, it seems you slash so precisely that the air near the edge creates a small air slice which can cut things. You also notice that Silk occasionally takes a glimpse at you and tries to best you, you aren’t worrying about it too much but it’s quite entertaining to see.
Suddenly she does some kind of attack with her naginata, every time she thrust forward with the tip of the naginata it appears as if there are multipipe naginata’s stabbing the air in front. However she quickly tires herself and leaves the room, probably to rest. You are impressed by her act and continue honing your skills with precision. After a while you seem to have an idea of this new technique but you think it’s about time to go to Gol’Du.
You walk into the armoury and see Gol’Du and the rest of the group.
Possible skill learned! Agility skill: Air Slice! [Novice 1/10] ( You can rename the skill if you’d like! Or even combine with other affinities if you have any!) 2. Player Data _____________________________________________________________________________________________________
Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Healthy
well-fed ( strength, agility and toughness actions receive a +1 to roll for 3 turns)
No Fractures
Sane
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
8 small-Cannonballs ( Good 'ol cannonballs for shooting!)
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
Name: Dharma
Age: 34
Gender: Male
Race: Lizardman
Characteristics: Nothing special aside from being a reptile.
Weapon: Elvish wooden staff
Personal Item: A copper flask with a pretty engraving of a dragon
Affinity: Spell learner
Bio: Dharma was once a man. His father, Deimos, became interested in the transformation of night creatures. Deimos searched for a way to recreate the transformation and its inherent immortality without the unpleasant side effects. Fearing what others may think if they discovered his alchemy research, Deimos fled into the forest with his family. Dharma became his father's apprentice, helping out here and there without completely understanding his Deimos' alchemy. Helping out included chasing down and capturing test subjects, which mostly included lizards and small mammals. Eventually a method was found for increasing the life span of lizards that didn't seem to transform them or make them into bloodthirsty beasts. This was extremely exciting... until the formula was tested on rodents. It was found that the alchemical serum gave lizard-like qualities to anything it was injected into, including lizards. Lizards weren't immune so much as unaffected. By this time Dharma's mother had died of old age, Dharma was 33 and his father was 55. Desperate and heartbroken, Deimos told Dharma to kidnap children for new serums to be tested on. Dharma, who had led a sheltered life under his father's research, unwillingly agreed. It wasn't the guilt of kidnapping someone, but the fear of confronting humans other than his parents that made him uneasy. The fact that he was physically shaking with uneasiness didn't make anyone treat him any more comfortingly. In an attempt to leave as soon as possible, Dharma stabbed a mother to death with a knife and fled with her baby. Serums were tested on the baby until it died, and then Deimos asked his son to get another test subject. Still traumatized by killing a freaking mother with a baby, Dharma refused to go back. Deimos then tricked Dharma, tied him up, and tested his serums on his own son. The obvious transformation happened. Luckily for Dharma, murder is enough to get people riled up a tad bit, and the humans eventually found Deimos' hideout. Knowing he was too old and weak to get away, and that his time was at an end, Deimos released his son. Dharma was able to get away, and eventually found and settled in an elf village. Why an elf village? Cause, as everyone knows, elves love lizardmen. Lizards are nature-y, and elves love nature, therefore elves love lizardmen. The elves helped Dharma to somewhat overcome his fear of others and taught him some non-alchemic magic. Dharma turned out to be a natural, and would surely have been a great wizard had he not spent over 30 years of his life not being a wizard. After unexpectedly liking elven society, Dharma decided the outside world might not be so terrible. In fact, he decided it was worth spending his remaining years exploring the world. His journey started when some trade-elves agreed to bring him on their caravan, and the rest up to the point of this game's start is irrelevant.
Str :: 1
Agi :: 9
Cha :: 1
Tough :: 9
Int :: 10
Healthy
Sleeping (1 turn remaining)
No Fractures
Sane
Competent alchemist (+1 to all rolls regarding alchemy)
A copper flask (Engraved with dragon images)
Elvish wooden staff ( Long weapon )
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Mortar and pestle (Basic mobile alchemy kit!)
2 empty flasks (Good for alchemy)
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
Affinity: Spell learner (+1 to roll if learning new spells)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
6 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
3 Bronzlings (Least valuable coin, but still valuable)
Affinity: Electricity
(+1 to electric damage)
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Weapon: 1 handed Crossbow
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Competent Marksman" (+1 to accuracy and fatal hit rolls. =(Critical hits))
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
10 regular bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
1 explosive bolt (Provides an small sized explosion)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
6 fire sticks ( Functions like an flare)
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Competent acrobat (+1 to all rolls regarding acrobatic actions)
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken :( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns will be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread