Sorry this response is rather late - I was sick this weekend and didn't get around to checking the forums or doing much else
.
I'm vaguely curious if dual-wielding shields increases the chases of successfully blocking them. I once had an adventurer who was pretty much unkillable with legendary shield user + misc object user. If you could post your macros/report scripts, I would be interested in running the test.
Why stop with one shield in both hands? Why not ten? This is a well-known
expliot.
I haven't done what I would call !!SCIENCE!! on this, but at least in DF2010 when my adventurer wielded 10 or so shields nothing could hit him. I assume this has not changed. Wood/leather shields are the best for this, as they are lightest, and material has no influence on shield performance according to the wiki. Confirming that material does not matter is on my long to-do list (possibly from earlier in this thread?), and if I get around to that I might as well see exactly how much having two shields improves blocking chance. My guess is that each shield tries to block one after the other, so that
total bock chance = 1-(1-
block chance)
N shields.
Therefore, if you use two shields, and each gives a block chance of 30% (this is the base chance, and I have no idea how this is modified by shield user skill - more !!SCIENCE!! needed
), then you should have a 51% chance of blocking with two shields.
Again, this is just me guessing based on the assumptions that
1) You block with each shield independently, and using multiple has no influence on the chances of each one blocking.
2) Dwarf Fortress follows the laws of real world probability.
Neither of these is necessarily true...
...I am saying that, in the real world, a crossbow will impart constant kinetic energy, neglecting bowstring mass and any motion of the bow itself. Dwarf Fortress may or may not follow real world physics here.
Excluding air resistance, of course.
Technically, I said that crossbows will
impart bolts with constant energy. I.e., this is the energy they will have when leaving the bow. Air resistance doesn't have anything to do with this, unless you want to consider the minute air resistance that the bow/arrow experiences during firing
. Sorry I couldn't resist...
There will of course be significant air resistance during flight in the real world. I can't yet say either way if DF considers this, although my current guess would be that it does not, as I have not yet seen any impact from changing shooter to target distance.