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Author Topic: Various things for modding...  (Read 6722 times)

Slayerhero90

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Re: Various things for modding...
« Reply #75 on: September 15, 2012, 06:38:09 pm »

What would happen if I removed the folder for fanciful creatures?
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GreatWyrmGold

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Re: Various things for modding...
« Reply #76 on: September 15, 2012, 06:39:18 pm »

The file, you mean? Dwarves wouldn't believe in imaginary creatures that don't exist.
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Slayerhero90

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Re: Various things for modding...
« Reply #77 on: September 15, 2012, 06:42:18 pm »

So nothing bad will happen to my human survivors? The files impacts nothing important?
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GreatWyrmGold

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Re: Various things for modding...
« Reply #78 on: September 15, 2012, 06:50:12 pm »

Nope, not if you mean the one I think you mean.
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Slayerhero90

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Re: Various things for modding...
« Reply #79 on: September 15, 2012, 06:58:51 pm »

I mean the file for creature_fanciful.
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Putnam

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Re: Various things for modding...
« Reply #80 on: September 15, 2012, 07:11:03 pm »

Won't affect anything.

Slayerhero90

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Re: Various things for modding...
« Reply #81 on: September 15, 2012, 07:15:14 pm »

Thank you. What I'm doing right now is playing the role of natural selector. Ostrich: EXTINCT! Adorable Penguins: Not extinct! Nobody lives in Antarctica! Also, crows are now a common domestic. Keas died out. Reathers are a mutation of common toads that have a bite that carries blistering poison. Will removing creature_equipment be the same as removing creature_fanciful, as in no effect?
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GreatWyrmGold

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Re: Various things for modding...
« Reply #82 on: September 15, 2012, 07:18:23 pm »

Well, no one will bring wagons to trade...
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Slayerhero90

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Re: Various things for modding...
« Reply #83 on: September 15, 2012, 07:27:08 pm »

WAGONS ARE OBSOLETE! WE DON'T NEED THEM!
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GreatWyrmGold

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Re: Various things for modding...
« Reply #84 on: September 15, 2012, 07:42:33 pm »

This sounds like a great mod. You should release it, and create a "truck" creature or some such to replace wagons.
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Slayerhero90

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Re: Various things for modding...
« Reply #85 on: September 15, 2012, 07:49:45 pm »

Last I checked, the truck would just look like a wagon, but be called truck.

Also, my salvager lizards don't work:
Code: [Select]
[CREATURE:SALVAGER_LIZARD]
[DESCRIPTION:A reptile that digs through the sand and dirt with it's arms to find food.]
[NAME:salvager lizard:salvager lizards:salvager lizard]
[CASTE_NAME:salvager lizard:salvager lizards:salvager lizard]
[CHILD:1][GENERAL_CHILD_NAME:salvager lizard hatchling:salvager lizard hatchlings]
[CREATURE_TILE:'s'][COLOR:4:0:1]
[AMPHIBIOUS]
[BIOME:ANY_DESERT]
[LARGE_ROAMING]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:1]
[CARNIVORE][NATURAL]
[MEANDERER]
[PETVALUE:50]
[PET_EXOTIC]
[GRASSTRAMPLE:0]
[PREFSTRING:endless search]
[PREFSTRING:coloration]
[BODY:HUMANIOD:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:30]
[BODY_SIZE:1:0:1000]
[BODY_SIZE:2:0:2000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[NOCTURNAL]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:32]
[CLUTCH_SIZE:2:12]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:PINK:1:RED:1:LIME:1:LEMON:1] black too
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
« Last Edit: September 15, 2012, 07:58:43 pm by Slayerhero90 »
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GreatWyrmGold

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Re: Various things for modding...
« Reply #86 on: September 15, 2012, 08:23:36 pm »

Trucks that look like wagons are that big an issue for you?

What do you mean, they don't "work?"
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Slayerhero90

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Re: Various things for modding...
« Reply #87 on: September 15, 2012, 08:34:04 pm »

They crash my game in arena mode. And yes, I want trucks, not truckwagons.
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GreatWyrmGold

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Re: Various things for modding...
« Reply #88 on: September 15, 2012, 08:48:30 pm »

Truck-trucks are impossible. I'd just make the only wagonpullers called wheels or engines or something.
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Slayerhero90

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Re: Various things for modding...
« Reply #89 on: September 15, 2012, 08:52:47 pm »

I fixed my lizards. The HUMANOID body tag was conflicting with some other tag, so they are quadrupeds again. I've also observed that reptiles and amphibians burn slower.
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