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Author Topic: Various things for modding...  (Read 6714 times)

Slayerhero90

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Various things for modding...
« on: September 08, 2012, 05:19:27 pm »

If I rename my creature_standard to creature_standard_apocalypse, will it still work properly?
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IamanElfCollaborator

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Re: Various things for modding...
« Reply #1 on: September 08, 2012, 05:25:50 pm »

Yes.

Slayerhero90

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Re: Various things for modding...
« Reply #2 on: September 08, 2012, 05:27:36 pm »

Do I have to do it with all instances or just the name of the document?
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IamanElfCollaborator

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Re: Various things for modding...
« Reply #3 on: September 08, 2012, 05:28:41 pm »

Just the name of the document.

IndigoFenix

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Re: Various things for modding...
« Reply #4 on: September 08, 2012, 05:31:39 pm »

Also don't forget to change the title at the top of the page.

Slayerhero90

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Re: Various things for modding...
« Reply #5 on: September 08, 2012, 05:31:53 pm »

How do I make a robot use hydraulic fluid for blood? The wiki's hard to understand.
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IamanElfCollaborator

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Re: Various things for modding...
« Reply #6 on: September 08, 2012, 05:35:04 pm »

Hmm...well, you might want to just pose that over in the Modding Creatures Thread, since I just muck around with normal blood. I'm sure you just need to make a new material, recolor it and name it 'hydraulic fluid' or something, then set it to be used as blood for that creature.

Putnam

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Re: Various things for modding...
« Reply #7 on: September 08, 2012, 05:41:46 pm »

Let me write one up for you.

Code: [Select]
[USE_MATERIAL_TEMPLATE:FLUID:BLOOD_TEMPLATE]
[STATE_COLOR:BROWN]
[STATE_NAME_ADJ:LIQUID:hydraulic fluid]
[BLOOD:LOCAL_CREATURE_MAT:FLUID:LIQUID]

Slayerhero90

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Re: Various things for modding...
« Reply #8 on: September 08, 2012, 06:14:03 pm »

Got the blood.
Wiki's down; what's STP mean in body_default?

Nevermind.
How's this look?
Code: [Select]
[BODY:AUDIO_SENSORS]
[BP:R_AUD_SENSOR:right audio sensor:STP][CONTYPE:HEAD][HEAR][SMALL][RIGHT][CATEGORY:EAR]
[DEFAULT_RELSIZE:15]
[BP:L_AUD_SENSOR:left audio sensor:STP][CONTYPE:HEAD][HEAR][SMALL][LEFT][CATEGORY:EAR]
[DEFAULT_RELSIZE:15]

[BODYGLOSS:CAMERA:eye:camera:eyes:cameras]
[BODYGLOSS:SPEAKER:mouth:speaker:mouths:speakers]
[BODYGLOSS:SCENT_SENSOR:nose:scent sensor:noses:scent sensors]
« Last Edit: September 08, 2012, 06:24:26 pm by Slayerhero90 »
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GreatWyrmGold

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Re: Various things for modding...
« Reply #9 on: September 08, 2012, 06:36:05 pm »

STP has something to do with plurals.
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Putnam

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Re: Various things for modding...
« Reply #10 on: September 08, 2012, 06:43:05 pm »

STP makes the plural of "right audio sensor" "right audio sensors"

Slayerhero90

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Re: Various things for modding...
« Reply #11 on: September 08, 2012, 07:20:40 pm »

What's the format for Extra Butcherable Object?
Does anyone have a pre-made gooad-at-combat-bad-at-crafting template for skills?
What are the data values for titanium?
How do I make a specific bodypart out of a material?
My autosoldier's blood keeps coming out dark red instead of cyan.
I've had trouble getting my makeshift titanium to pierce itself.
« Last Edit: September 08, 2012, 10:34:03 pm by Slayerhero90 »
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Putnam

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Re: Various things for modding...
« Reply #12 on: September 08, 2012, 10:31:41 pm »

1.
Code: [Select]
[EXTRA_BUTCHER_OBJECT:by_category, by_type, or by_token:category, type, or token]
[EBO_ITEM:item token:material token]

2. Bah, make it yourself :P It'll take a while, but I know of none. I may have made one for my subjugglators, but I don't think I made them bad at anything.

3. Believe it or not, I do.

Code: [Select]
[INORGANIC:TITANIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:titanium]
[STATE_NAME_ADJ:LIQUID:molten titanium]
[STATE_NAME_ADJ:GAS:boiling titanium]
[DISPLAY_COLOR:0:7:1]
[BUILD_COLOR:0:7:1]
[MATERIAL_VALUE:20]
[ITEMS_ARMOR]
[ITEMS_WEAPON]
[ITEMS_ANVIL]
[ITEMS_METAL]
[ITEMS_HARD]
[ITEMS_SCALED]
[ITEMS_BARRED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_WEAPON_RANGED]
[SPEC_HEAT:520]
[MELTING_POINT:13002]
[BOILING_POINT:15917]
[SOLID_DENSITY:4507]
[LIQUID_DENSITY:4110]
[MOLAR_MASS:47687]
[IMPACT_YIELD:298246]
[IMPACT_FRACTURE:596491]
[IMPACT_STRAIN_AT_YIELD:206]
[COMPRESSIVE_YIELD:298246]
[COMPRESSIVE_FRACTURE:596491]
[COMPRESSIVE_STRAIN_AT_YIELD:206]
[TENSILE_YIELD:85213]
[TENSILE_FRACTURE:170426]
[TENSILE_STRAIN_AT_YIELD:40]
[TORSION_YIELD:85213]
[TORSION_FRACTURE:170426]
[TORSION_STRAIN_AT_YIELD:101]
[SHEAR_YIELD:85213]
[SHEAR_FRACTURE:170426]
[SHEAR_STRAIN_AT_YIELD:101]
[BENDING_YIELD:85213]
[BENDING_FRACTURE:170426]
[BENDING_STRAIN_AT_YIELD:40]
[MAX_EDGE:10000]
  [STATE_COLOR:ALL_SOLID:SILVER]

4. Body detail plans.

Slayerhero90

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Re: Various things for modding...
« Reply #13 on: September 08, 2012, 10:40:08 pm »

I don't understand what you mean by by_category, by_type, or by_token.

This is what I have so far:
Code: [Select]
[CREATURE:AUTOMATON]
[DESCRIPTION:A robotic being, generally sapient.]
[PREFSTRING:artificial intelligence]
[BIOME:ANY_LAND]
[ALL_ACTIVE]
[USE_MATERIAL_TEMPLATE:FLUID:BLOOD_TEMPLATE]
[STATE_COLOR:CYAN]
[STATE_NAME_ADJ:LIQUID:hydraulic fluid]
[BLOOD:LOCAL_CREATURE_MAT:FLUID:LIQUID]
[CASTE:SOLDIER]
[NAME:autosoldier:autosoldiers:autosoldier]
[CASTE_NAME:autosoldier:autosoldiers:autosoldier]
[CASTE_TILE:'@']
[AMPHIBIOUS]
[NOT_LIVING]
[NO_FEVERS]
[NOBREATHE]
[NOBONES]
[NOEXERT]
[NOMEAT]
[NONAUSEA]
[NOPAIN]
[NOSKIN]
[NOSKULL]
[NOSTUN]
[INTELLIGENT]
[CANOPENDOORS]
[NOSTUCKINS]
[NO_EAT]
[NO_DRINK]
[NO_SLEEP]
[NOFEAR]
[EQUIPS]
[EXTRA_BUTCHER_OBJECT:by_category, by_type, or by_token:category, type, or token]
[EBO_ITEM:BAR:INORGANIC:TITANIUM]
[SWIMS_INNATE]
[BODY:HUMANOID:HUMANOID_JOINTS:2AUDIO_SENSORS:2CAMERAS:SCENT_SENSOR:SPEAKER:NECK:5FINGERS:5TOES:AI_CHIP:RAM:HYDRAULICS_CENTER:THROAT]
[TISSUE:TITANIUM]
[TISSUE_NAME:titanium:NP]
[TISSUE_MATERIAL:INORGANIC:TITANIUM]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:TITANIUM]
[BODY_SIZE:0:0:70000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[TRANCES]
[CASTE:SCRUBBER]
[NAME:scrubber:scrubbers:scrubber]
[CASTE_NAME:scrubber:scrubbers:scrubber]
[CASTE_TILE:220]
[NOT_LIVING]
[NO_FEVERS]
[NOBREATHE]
[NOBONES]
[NOEXERT]
[NOMEAT]
[NONAUSEA]
[NOPAIN]
[NOSKIN]
[NOSKULL]
[NOSTUCKINS]
[NOSTUN]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NO_EAT]
[NO_DRINK]
[NO_SLEEP]
[NOFEAR]
[BODY::AUDIO_SENSOR:CAMERA:RAM:HYDRAULICS_CENTER]
[TISSUE:STEEL]
[TISSUE_NAME:steel:NP]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:STEEL]
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Putnam

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Re: Various things for modding...
« Reply #14 on: September 08, 2012, 10:43:31 pm »

You don't? Hoo boy.

I've written up something on this, let's see if I can dig it up. It's actually pretty simple.

Ah, found it:

It's explained right here.

To give an example:

Code: [Select]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]

Here, UB is the token used in BY_TOKEN, UPPERBODY is the type used in BY_TYPE, and BODY_UPPER is the category used in BY_CATEGORY.
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