Wake up you dumb sack of rocks !You're as terrible as one of those full time adventures!You've been an adventurer for the past couple of months, but at heart you still are a mercenary, a good, hardworking mercenary. You're headed home again. Back to the troop! Still a little dazed from the trip I see. Let’s get the groundwork down first. What's your name? Good. You do remember why you went on this trip right? No? Your Father (Not biologically silly) had told you to take a journey, not another job but an adventure out into the Wild Country where all the spooky and strange things live. Now why would any parent send their child out there? Well, you are the heir to the troop and the old man wants you to see the world, the real wild world to get some real experience under your metaphorical belt of wonder, just like he did when he was a younger man. That isn't to say you are some greenhorn that going to step into right into the company head. Hardly, the old man saw you on that burning field and saw himself, he saw the potential in you as a fellow child of war. He along with the whole troop raised you as one of their own and you did not disappoint. You've butted heads and made friends and fought alongside these men under your Father's wings. Now as your Father has gotten on in the years there had been always talk about whom will take the reins of the Troop. A few months ago before you went on this trip it had been made clear that the future head honcho has a good chance of being you. Now of course there had been disagreements but the Old Man always had a way of settling them. As a sign of faith he had put you up to the task of heading out into the Wild Country to make sure you were up to snuff in the eyes of your tutors. What?
You thought you were headed out on this alone? Insanity. You had the DeCalvin trio with you, the finest skirmishers the company had ever seen, able to disappear into the brush like ghosts and get to work with their slings, you never were hungry with them around. Then there was Velk, The Fulgurist (Much more useful than a Fulgurmancer, I mean. Who wants to see signs in lightning anyways). And a couple of other guys that aren’t nearly as great as yours truly, The second in command of the troop and Master-At-Arms for too many pompous lords and generals, Rex Culthane.
So. Just double checking that you are still all alright. What is your
Name? Okay.
Final check.
What would you say was the attribute that helped you the most on your crazy journey? How about you rate yourself kid, one being your best and going downward.
Was it your….
Athleticism? Being strong and swift always helps us out of a jam
Cunning? There were a few times where clever word play and a quick mind helped us along in our path.
In
Tellect ? Because a big brain equates to big magic which is a big help?
I nsight? Do you remember that time when you busted that cunning con right open? Work of art
Observation? Good eyes are always a help
Nefariousness? Your ability to put together subtle tactics on the field has been sublime
Stealth? Sneakity Sneak.
Yes another attempt at doing a adventure game. Hopefully it all works out. And sadly not every update will be narrated by Rex.