First and Last: 21-29 New Era
20 July 21: Sirus Carnet’s research team develops an early railgun prototype. Three months later, they finish work on increased railgun velocity technology.
12 December 21: ISS Taen completes the system survey, returning to Avalon to discharge its crew.
20 January 22: ISS
Taen ferries the xenoarchaeology team to Phoenix, to explore ruins discovered during the geological survey.
10 June 22: Early Gauss cannon launch velocity improvements are made.
2 November 22: A complementary Gauss cannon fire rate technology is developed.
2 April 23: The xenoarchaeology team deployed on Phoenix by the survey ship Taen completes their work. They have discovered 510 recoverable facilities belonging to a polity known as the Rochester Hierachy, who had technology roughly on par with the Federal Republic of Funafuti. Several models of civilization in Epsilon Eridani emerge, the most prominent being one suggesting that intelligent life evolved in parallel on multiple worlds within the system, resulting in a stable multiracial interplanetary confederation, given that the two discovered sets of ruins were at similar levels of advancement, and that they were destroyed in the same time period as each other, suggesting an incursion by an outside enemy.
2 September 23: A research team develops a new design for an active scanning system.
2 October 23: Sun Shipbuilding finishes retooling to produce the Hermes-class troop transport. One is laid down, and construction begins on a second slipway.
13 June 24: Development is completed on a design for a module capable of extracting and refining Sorium from the atmosphere of gas giants.
7 August 24: The xenoarchaeology team has fully explored the ruins on Minerva. There are roughly 1300 recoverable facilities belonging to a third polity which called itself the House of Morelia. These aliens appear to have been slightly less advanced than the other two which resided in the system at the same time. Like the others, these ruins bear the scars of whatever it was that destroyed all sapient life in Epsilon Eridani.
14 March 26: The ISS
Hermes is completed. It loads an Engineering brigade and departs for Phoenix.
12 July 26: Research is complete on a project to increase the maximum tracking speed of FCs to 2000km/s.
3 November 26: The ruins on Bashere have been fully explored. There are roughly 1000 intact installations belonging to a fourth polity known as the Handa Conglomerate, who were at a comparable level of advancement to the civilizations on Avalon and Phoenix.
24 January 27: Research into improved capacitors is completed.
17 February 27: The second slipway at Sun Shipbuilding is completed. Retooling for the Outreach-class colony ship begins.
22 February 27: Avalon’s population passes 10 million.
20 June 27: A team of engineers investigating a decrepit research facility discover technical documents describing methods for creating a stable, highly advanced particle torpedo warhead. Not even theoretical lines of inquiry have touched upon this; the closest possible technology is the as-yet hypothetical particle beam. ((NOT plasma torpedo))
29 November 27: The xenoarchaeology team uncovers a small colony site on Pacifica. Recovered documents indicate that it was founded by a company or clan belonging to the House of Morelia.
18 December 27: A group of engineers uncovers documents detailing an advanced laser focal system.
29 April 28: FUCKING SURRENDER BUG AGAIN. BE WARNED, IT CAN STILL HAPPEN EVEN IF YOU ONLY DEFEND. FUCKING FUCKITY FUCK, R&D AND SHIPBUILDING JUST ADDED YEARS TO THEIR CURRENT TASKS.
29 September 28: Details of some sort of ship-to-ship tractor beam are discovered in a recovered laboratory. It appears to be intended to tow non-mobile vessels rather than to be used as a weapon.
12 July 29: Construction begins on two Outreach-class colony ships.
17 August 29: A research team makes a remarkable proposal. Through their efforts in the past years they have developed a theory which could allow for FTL travel via the use of naturally occurring wormholes. Another group begins investigating a new type of gravitational sensor which could detect such anomalies.
Total Population: 13.82 million
OOB:1x Taen
1x Hermes
1x Odyssey
Base Production Rates (per facility):Mining: 50 tons/year
Construction: 25 CP/year
Fuel Production: 40,000 litres/year
Research: 320 RP/year
Shipbuilding: 750 BP/year
Industry: Avalon:Population: 13.82 million
Fuel Reserves: 40.5 million litres
L1 Academy
L4 Spaceport
L14 DSTS
9x Mass Driver
8x Genemod Centre
7x GFTF
24x Research Lab
22x Terraforming Facility
1x Commercial Shipyard (20k/2)
33x MFs
106x Construction Factory
139x Automine
20x Ordinance Factory
14x Fighter Factory
32x Fuel Refinery
100x Mine
Phoenix:Fuel Reserves: 4.8 million litres
L1 DSTS
1x Genemod Centre
2x Terraforming Facility
1x GFTF
1x Construction Factory
6x Automine
1x Ordinance Factory
3x Mine
Ground Forces OOB: Avalon:4x MI
4x Garrison
8x Engineer
2x Replacement
Phoenix:4x Garrison
1x Engineer
1x Replacement
Dwarfs:“Sox” Fan la Mare: Commander; Captain of ISS
TaenClaudas “Kingfisher” Lynom: Major General; CO of 66th Mobile Infantry
Jacen de Gosbeck: Brigadier General; CO 65th Mobile Infantry
Fritz Maurouard: Brigadier General; CO 77th Engineers
Margawse “Jackie” Rainecourt: Civilian Admin A4; Governor of Avalon
Sirus Carnet: Lead Researcher A3; M&KW 20%
But yeah. I was originally planning to go with a pure KW route for non-missile weapons, but the RNG decided “balls to that” and gave me advanced lasers and particle beams. I’ve actually never had these techs before, but the former boosts the strength of 10cm Visible Light lasers from 3 to 4 without increasing the volume requirement, and the latter is the same volume as a basic particle beam except with a STR-4 warhead instead of STR-3. In other words, a 33% increase in damage with basic tech with no increase in volume. S’true that the research costs a bit more, but it is more than worth it.
Also, this is the second time that the surrender bug has popped up despite me not attacking at all, so I’ve adopted a policy of dropping the hammer every time the defenders pop up. Hey, look at those production rates! That’s why ruins are fucking OP; we went from almost nothing to a respectable number of installations and mid-tech production rates in 30 years. More than that in some cases; the next mining tech costs 1.25 million RP, and y’know what? With a system full of ruins, we’ll probably get it.
Naturally, this is balanced by our abysmal efficiency. We’ve got 8.4 million workers; we need 22.3 million more just to cover our shipyard, construction factories, and labs. Of course most of that is from the labs, but no way am I killing research just to be able to build more shit. And then we’ve got the CONSTANT FUCKING EFFICIENCY DRAIN FROM ALWAYS BEING FUCKING SUBJUGATED BECAUSE OF THE GODS-DAMNED SURRENDER BUG. NO, I AM NOT ANGRY.
Finally, Jack is a chick. Because the only good civ admin was female. Jack Chick is now officially in this campaign, and as a planetary governor no less. Heh.
And we have a combined total of around 3,100 more potentially recoverable installations just on the five planets the xenoarchaeology team has visited, Avalon included. What we have now was just what we recovered from the ~1000 installations we’ve dug up on Avalon. The vast majority of them are also TL4, and as I recall it, the techs we get from them (in C&P at least) aren’t limited by the TL of the ruins. So by the time the system is fully exploited, we’ll probably have maxed most of the production techs, helping to offset our incredibly low population. We’ll also likely have nabbed a few more restricted techs. Hopefully compressed fuel storage (50% more fuel in the same volume? YES PLEASE) and plasma torpedoes, just because they’re fun to fuck around with.
If we ever manage to get a respectable population (possibly by conquering the shit out of some dirty xenos and then “uplifting” them, for
AMURRKA AVALON), our production will be absolutely obscene. Alien slaves are remarkable good at solving problems. Alien citizens are even better. Intersystem federated empire is the way to go.
First EW-based warships should be showing up near the tail end of the next decade, but they’ll be complete piles of scrap. Next decade will also bring the socio-political flavor that gave the campaign its second name (Allied Worlds).
I will be following this. In the distant future when we actually have a military fleet can I be admiral?
You
can but that's only if you want to be lazy and wait for decades to claim a character. Personally, I'm glad that a lot of people decided to lead battalions of MI, mostly because (until we get real marines) I'm envisioning them as ANGREH over all the civilians surrendering to them while they're trying to fight robots.