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Author Topic: First and Last: an Aurora AAR :: Almost there...  (Read 16406 times)

ansontan2000

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  • I am a Poro. Fear me.
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Dwarf me as a captain of a vessel, please.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Flying Dice

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First and Last: 30-39 New Era

29 June 30: A prototype of the gravitational survey sensor is developed. Work begins on the design for a new survey ship.

1 July 31: An engineering team on Phoenix recovers blueprints for a Stellarator-type fusion reactor. Three hours later, the data is transmitted to researchers on Avalon.

7 July 31: Thousands of robotic soldiers swarm up from the handful of remaining ruins, dozens of battalions assaulting the engineers. Major General “Kingfisher” Lynom leads the loose brigade of MI in a counterattack, suffering substantial losses. Over the next [NUMBER HERE:TOO FUCKING MANY] months, virtually every unit suffers debilitating casualties. Hundreds of fresh civilian recruits are brought in every day with barely enough training to avoid shooting themselves. In spite of the dangers, the engineers continue to dig, hoping to find some way of shutting down the ruined city’s defenders. On several occasions the robots break through the lines, causing widespread destruction in nearby settlements. Over the course of the conflict, more than 200,000 civilians are killed, by far the largest loss of life in the colony’s history. A construction factory and fuel refinery are destroyed by long-ranged HVM strikes.

1 April 32: Avalon’s naval shipyard, Ingalls Shipbuilding, is completed. The conflict in the buried city continues. A Tiera-class gravitational survey vessel is laid down.

8 August 32: A squad of MI locate a control room at the heart of the ruins, shutting down the robotic forces. The ruins on Avalon have been fully exploited. A civilian group announces the early launch of their own Outreach-class colony ship.

10 September 33: The final components of a prototype JD are completed on the same day that the first two Outreach-class colony ships launch. The decision is made to wait to ferry colonists to Phoenix until after the ruins have been fully explored, preventing unnecessary casualties.

4 December 34: The ISS Tiera launches and begins a survey of the system, moving to the first of 30 preselected locations. Now-Captain “Sox” Fan la Mare assumes command.

7 May 35: Sun Shipbuilding begins retooling to produce the new Atlas-class freighter, intended to transport entire installations from Phoenix to Avalon.

19 August 35: ISS Tiera pinpoints the location of a Jump Point in the outer reaches of the system.

11 September 36: Two Atlas-class freighters are laid down.

13 April 38: Brigadier General Jacen de Gosbeck retires at the age of 61.

7 June 38: Two Atlas-class freighters are completed and begin shuttling recovered components from Phoenix to Avalon.

23 June 38: The first load of components is delivered. One of the most remarkable discoveries is the development of a new sort of compressed fuel storage system. ((In other words, fuck YES, got the loot I was hoping for from the ruins.))

22 May 39: Brigadier General Fritz Maurouard retires at the age of 63. The ISS Tiera completes its survey of the system. There are a total of six Jump Points in the Epsilon Eridani system; work will soon begin on a functional Jump Drive.

2 September 39: Initial warship designs are completed, as are those for a jump-capable ship.

Population: 32.75 million
Shipyards: 1/2 C; 1/1 N
OOB:
1x Odyssey
1x Taer
1x Tiera
2x Outreach
2x Atlas

Yeah, now that we’re approaching normalcy in terms of number of installations, I’m going to stop bothering with that. Things should be picking up in the next decade as I’ll be colonizing to boost population and shutting down research to boost production. Everyone who retired due to old age will be redwarfed by default.



Code: [Select]
Chevalier class Corvette    4,750 tons     500 Crew     665 BP      TCS 95  TH 300  EM 360
3157 km/s     Armour 5-25     Shields 12-300     Sensors 5/1/0/0     Damage Control Rating 3     PPV 24
Maint Life 5.5 Years     MSP 262    AFR 60%    IFR 0.8%    1YR 15    5YR 219    Max Repair 33 MSP

Ion Engine E6 (5)    Power 60    Fuel Use 60%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 94.7 billion km   (347 days at full power)
Delta R300/15 Shields (5)   Total Fuel Cost  75 Litres per day

Particle Beam-4 (4)    Range 80,000km     TS: 3157 km/s     Power 7-4    ROF 10        4 4 4 4 4 4 4 4 4 4
Fire Control S04 40-3000 (1)    Max Range: 80,000 km   TS: 3000 km/s     88 75 62 50 38 25 12 0 0 0
Stellarator Fusion Reactor Technology PB-1 (3)     Total Power Output 18    Armour 0    Exp 5%

Active Search Sensor MR3-R16 (1)     GPS 160     Range 3.2m km    Resolution 16
Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Scorpion class Corvette    4,850 tons     464 Crew     692.82 BP      TCS 97  TH 300  EM 300
3092 km/s     Armour 4-25     Shields 10-300     Sensors 5/1/0/0     Damage Control Rating 3     PPV 16
Maint Life 4.55 Years     MSP 268    AFR 62%    IFR 0.9%    1YR 21    5YR 316    Max Repair 100 MSP
Magazine 128   

Ion Engine E6 (5)    Power 60    Fuel Use 60%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 92.8 billion km   (347 days at full power)
Delta R300/15 Shields (4)   Total Fuel Cost  60 Litres per day

Size 4 Missile Launcher (4)    Missile Size 4    Rate of Fire 60
Missile Fire Control FC48-R16 (1)     Range 48.0m km    Resolution 16
Sabre-4 M1 (32)  Speed: 27,400 km/s   End: 18.3m    Range: 30m km   WH: 4    Size: 4    TH: 128 / 76 / 38

Active Search Sensor MR32-R16 (1)     GPS 1600     Range 32.0m km    Resolution 16
Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Normandy class Jump Tender    6,000 tons     519 Crew     801.6 BP      TCS 120  TH 300  EM 0
2500 km/s    JR 3-50     Armour 4-29     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 4     PPV 13.01
Maint Life 3.98 Years     MSP 376    AFR 64%    IFR 0.9%    1YR 38    5YR 568    Max Repair 100 MSP

J6000(3-50) Military Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 3
Ion Engine E6 (5)    Power 60    Fuel Use 60%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 225,000 Litres    Range 112.5 billion km   (520 days at full power)

Twin 10cm C3 Ultraviolet Laser Turret (1x2)    Range 80,000km     TS: 12000 km/s     Power 6-6     RM 4    ROF 5        4 4 4 4 3 2 2 2 0 0
PD-L Fire Control S16 40-12000 (1)    Max Range: 80,000 km   TS: 12000 km/s     88 75 62 50 38 25 12 0 0 0
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 6    Armour 0    Exp 5%

Active Search Sensor MR32-R16 (1)     GPS 1600     Range 32.0m km    Resolution 16
Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

ECM 20

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Atlas class Freighter    33,100 tons     239 Crew     460 BP      TCS 662  TH 750  EM 0
1132 km/s     Armour 1-91     Shields 0-0     Sensors 5/8/0/0     Damage Control Rating 1     PPV 0
MSP 9    Max Repair 38 MSP
Cargo 25000    Cargo Handling Multiplier 25   

Ion Engine E0.6 (5)    Power 150    Fuel Use 6%    Signature 150    Armour 0    Exp 1%
Fuel Capacity 150,000 Litres    Range 135.8 billion km   (1388 days at full power)

Thermal Sensor TH1-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
EM Detection Sensor EM1-8 (1)     Sensitivity 8     Detect Sig Strength 1000:  8m km

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Hermes class Troop Transport    16,000 tons     142 Crew     418.5 BP      TCS 320  TH 300  EM 0
937 km/s     Armour 1-56     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 16    Max Repair 40 MSP
Troop Capacity: 5 Battalions    Cargo Handling Multiplier 5   

Ion Engine E0.7 (2)    Power 150    Fuel Use 7%    Signature 150    Armour 0    Exp 1%
Fuel Capacity 185,000 Litres    Range 297.2 billion km   (3670 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Outreach class Colony Ship    9,500 tons     88 Crew     438 BP      TCS 190  TH 150  EM 0
789 km/s     Armour 1-39     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 29    Max Repair 38 MSP
Colonists 30000    Cargo Handling Multiplier 5   

Ion Engine E0.7 (1)    Power 150    Fuel Use 7%    Signature 150    Armour 0    Exp 1%
Fuel Capacity 100,000 Litres    Range 270.5 billion km   (3968 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Taen class Geological Survey Vessel    2,150 tons     98 Crew     303 BP      TCS 43  TH 150  EM 0
3488 km/s     Armour 1-14     Shields 0-0     Sensors 1/1/0/2     Damage Control Rating 1     PPV 0
MSP 88    Max Repair 100 MSP

Ion Engine E0.7 (1)    Power 150    Fuel Use 7%    Signature 150    Armour 0    Exp 1%
Fuel Capacity 100,000 Litres    Range 1195.9 billion km   (3968 days at full power)

Geological Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Tiera class Gravitational Survey Vessel    1,000 tons     90 Crew     269 BP      TCS 20  TH 60  EM 0
3000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/2/0     Damage Control Rating 1     PPV 0
Maint Life 7.84 Years     MSP 168    AFR 8%    IFR 0.1%    1YR 5    5YR 73    Max Repair 100 MSP

Ion Engine E6 (1)    Power 60    Fuel Use 60%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 150.0 billion km   (578 days at full power)

Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
« Last Edit: September 15, 2012, 08:25:32 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

kingfisher1112

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Re: First and Last: an Aurora AAR :: Almost there...
« Reply #47 on: September 15, 2012, 07:56:05 pm »

Aww yeah. Kingfisher's Hellhounds have solved the robot problem.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13
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