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Author Topic: BOOZEFISH!!!!  (Read 2617 times)

BFEL

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Re: BOOZEFISH!!!!
« Reply #15 on: September 07, 2012, 05:29:16 pm »

Think I figured it out, gentledwarves, I give you....THE BOOZECARP:
Code: [Select]
creature_boozecarp

[OBJECT:CREATURE]

[CREATURE:BOOZECARP]
[DESCRIPTION:a fish with booze for blood. yeah. booze. for. blood. just like dwarves.]
[NAME:boozecarp:boozecarp:boozecarp]
[CASTE_NAME:boozecarp:boozecarp:boozecarp]
[CHILD:1][GENERAL_CHILD_NAME:boozecarp fry:boozecarp fry]
[CREATURE_TILE:224][COLOR:3:0:0]
[LARGE_ROAMING]
[AQUATIC][UNDERSWIM][IMMOBILE_LAND]
[MEANDERER][PET_EXOTIC]
[PETVALUE:50]
[BIOME:OCEAN_ARCTIC]
[BIOWM:SUBTERRANEAN_WATER]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:10]
[PREFSTRING:boooooooze]
[PREFSTRING:terror inducing qualities]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_CREATURE_MAT:BOOZEBLOOD]
[USE_MATERIAL_TEMPLATE:BOOZEBLOOD:CREATURE_ALCOHOL_TEMPLATE]
[STATE_NAME:ALL_SOLID:]
[STATE_ADJ:ALL_SOLID:]
[STATE_NAME:LIQUID:]
[STATE_ADJ:LIQUID:]
[STATE_NAME:GAS:]
[STATE_ADJ:GAS:]
[PREFIX:NONE]
[EXTRACT:LOCAL_CREATURE_MAT:BOOZEBLOOD]
[SPEED:2900]
[USE_MATERIAL_TEMPLATE:BOOZEBLOOD:CREATURE_ALCOHOL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BOOZEBLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:5:0:40000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ALL_ACTIVE]
[NO_DRINK]
[FIXED_TEMP:9937]
[HOMEOTHERM:9937]
[SWIMS_INNATE][SWIM_SPEED:500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

Had to cross-reference the Honeybee raws, hopefully that wont make it so you have to put the thing in a hive....this needs !!SCIENCE!! still

EDIT: for example, just noticed I forgot to put in state names with the extract options...oops :P
« Last Edit: September 07, 2012, 05:33:24 pm by BFEL »
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BFEL

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Re: BOOZEFISH!!!!
« Reply #16 on: September 07, 2012, 05:36:18 pm »

The corrected version that should hopefully work for peoples

Code: [Select]
creature_boozecarp

[OBJECT:CREATURE]

[CREATURE:BOOZECARP]
[DESCRIPTION:a fish with booze for blood. yeah. booze. for. blood. just like dwarves.]
[NAME:boozecarp:boozecarp:boozecarp]
[CASTE_NAME:boozecarp:boozecarp:boozecarp]
[CHILD:1][GENERAL_CHILD_NAME:boozecarp fry:boozecarp fry]
[CREATURE_TILE:224][COLOR:3:0:0]
[LARGE_ROAMING]
[AQUATIC][UNDERSWIM][IMMOBILE_LAND]
[MEANDERER][PET_EXOTIC]
[PETVALUE:50]
[BIOME:OCEAN_ARCTIC]
[BIOWM:SUBTERRANEAN_WATER]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:10]
[PREFSTRING:boooooooze]
[PREFSTRING:terror inducing qualities]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_CREATURE_MAT:BOOZEBLOOD]
[USE_MATERIAL_TEMPLATE:BOOZEBLOOD:CREATURE_ALCOHOL_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen boozeblood]
[STATE_ADJ:ALL_SOLID:frozen boozeblood]
[STATE_NAME:LIQUID:boozeblood]
[STATE_ADJ:LIQUID:boozeblood]
[STATE_NAME:GAS:boiling boozeblood]
[STATE_ADJ:GAS:boiling boozeblood]
[PREFIX:NONE]
[EXTRACT:LOCAL_CREATURE_MAT:BOOZEBLOOD]
[SPEED:2900]
[USE_MATERIAL_TEMPLATE:BOOZEBLOOD:CREATURE_ALCOHOL_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BOOZEBLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:5:0:40000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ALL_ACTIVE]
[NO_DRINK]
[FIXED_TEMP:9937]
[HOMEOTHERM:9937]
[SWIMS_INNATE][SWIM_SPEED:500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
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IamanElfCollaborator

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Re: BOOZEFISH!!!!
« Reply #17 on: September 07, 2012, 05:43:56 pm »

Sweet. Now make it breathe fire. :P

BFEL

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Re: BOOZEFISH!!!!
« Reply #18 on: September 07, 2012, 05:57:42 pm »

Sweet. Now make it breathe fire. :P

That...actually makes an odd kind of sense when you think about it XD
alcohol IS flammable :P
oh and while I'm at it, IT SHALL BE A FLYING FISH
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IamanElfCollaborator

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Re: BOOZEFISH!!!!
« Reply #19 on: September 07, 2012, 05:59:35 pm »

Exactly my point, Lord High Threadomancer.
A medieval, fireproof, flying, boozeblooded flamethrower. That happens to be a fish.
Let the !!FUN!! begin.

BFEL

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Re: BOOZEFISH!!!!
« Reply #20 on: September 07, 2012, 06:03:48 pm »

that gives me another idea....alcohol is flammable...it can be used for blood...and we can create creatures that are constantly on fire...O.O
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IamanElfCollaborator

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Re: BOOZEFISH!!!!
« Reply #21 on: September 07, 2012, 06:05:20 pm »

We don't need those, we got fire snakes.

BFEL

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Re: BOOZEFISH!!!!
« Reply #22 on: September 07, 2012, 06:08:47 pm »

but do we have fire snakes that EXPLODE WHEN HARMED?
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Gentlefish

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Re: BOOZEFISH!!!!
« Reply #23 on: September 07, 2012, 07:11:39 pm »

Booze doesn't explode but burns furiously.

GreatWyrmGold

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Re: BOOZEFISH!!!!
« Reply #24 on: September 07, 2012, 07:25:14 pm »

Can we simulate explosions?
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Wrex

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Re: BOOZEFISH!!!!
« Reply #25 on: September 07, 2012, 07:42:27 pm »

Can we simulate explosions?

Make a gaseous tissue layer with deadly pain, blisters, and bleeding as the effect of breathing it?
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mastahcheese

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Re: BOOZEFISH!!!!
« Reply #26 on: September 07, 2012, 07:53:14 pm »

I'm totally going to start using these, now.
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BFEL

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Re: BOOZEFISH!!!!
« Reply #27 on: September 07, 2012, 11:03:58 pm »

BoozeCarp might be the greatest dwarven discovery since MAGMA :P
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mastahcheese

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Re: BOOZEFISH!!!!
« Reply #28 on: September 07, 2012, 11:19:11 pm »

BoozeCarp might be the greatest dwarven discovery since MAGMA :P
At least until you make volcanos the BoozeCarp native habitat.  :o
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IndigoFenix

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Re: BOOZEFISH!!!!
« Reply #29 on: September 08, 2012, 12:43:56 pm »

It should be noted that only vermin fish can be 'extracted'.  So using the modified moghopper idea won't let you breed them, nor will they be able to attack anyone.  (Actually you could give them a vermin bite attack like a bee sting, but they won't chase enemies or anything).

You CAN, however, make a large creature drop a custom plant on butchery (like 'boozecarp heart' or something), and have that plant be brewable.

Even better (though slightly more work), make one of their tissues out of a brewable custom plant, so that bigger fish will yield more booze.  To do that, place this in the tissue definition (for example, the fish's muscle):

Code: [Select]
[TISSUE_MATERIAL:PLANT:NONE:PLANT_MAT:BOOZECARP_MEAT:PLANT]
and create a custom plant called BOOZECARP_MEAT or whatever, and in the plant's structural material definition, give it the following tag:

Code: [Select]
[BUTCHER_SPECIAL:PLANT:NONE]
It's a fun little trick with all sorts of uses!

The dwarves will stockpile the fish meat in plant barrels, but whatever.  :D
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