Chapter 75: The Life of a Cell
"Uh...sure. But first, wanna see a card trick? I'll bet you one of those items of yours you can't figure out how it's done. If you can, you can have the watch I have in my pocket here. What do you say?"
Pull the best card trick I know on him.
Aaron decides that he'll turn the Vice Lord's offer of drugs into a way to pocket some cash. "Uh...sure. But first, wanna see a card trick? I'll bet you one of those items of yours you can't figure out how it's done. If you can, you can have the watch I have in my pocket here. What do you say?" The Lord looks at Aaron with an expression of quizzical suspicion, but then decides to accept the deal after glancing at his Silver Watch. "Alright, you're on man. Try me out." (Trick Roll: 3) Aaron pulls out his deck, blindly shuffling it, and pulls out a random card, displaying it face-up away from him. "This is your card. Remember it, alright?" Aaron places the card in the center of the deck, shuffling it again. He then pulls a random card out again, "Was your card the King of Hearts?"
The Vice Lord drug dealer is taken by surprise. "Damn! I didn't know you were serious," he says followed by a chuckle. Aaron looks to see his prizes, when drops the cards on the floor. The dealer looks down, his expression suddenly turning frustrated when he looks at the scattered playing cards. "Wait a second! You're whole deck is just King of Hearts! That's bullshit!"
"Just a second."
Text the others, asking if I can show them the pub. If I get two Y more then N, then show it to them. Otherwise, try to talk my way out of it.
Thomas turns around from the teens, sending out an all-Syndicate text about bringing them back home to the base.
Buy a brand new top of the line internet connection for the pub. Then carry out the previous action of making the website once it's set up.
Search online for a university in the town that gives doctor/surgery training and one that does a night course in computer programming.
Joe Michael's first order of business is to get new Internet for the Pub. He heads out for a few minutes to a nearby electronics shop, and manages to get a decent Router with most of his money.
(-$70) (+Wireless Router) He uses the Router to set up an improved Internet system for the Pub. With a faster, better connection, he goes off to create a website.
[Computer Science: 3+1]
Within the space of a couple hours, Joe's website is up and running, with all the necessary implements and information. Now, all to do is to wait for contacts to start coming in.
In the meantime, he scours the web looking for some specific university courses. They are indeed available at
Licheville University, but they sure aren't free.
University Courses:
Computer Programing: $60 Per Hour
Intensive Surgical Programme: $90 Per HourCheck whats up with Joe and the interet, then have a sniff around for what went on at the docks - check the gutter press and what our "clients know.
Ryan checks up with Joe, and finds that the new guy has managed to set up a better Internet connection for the pub. After making sure everything is alright, Ryan heads down for the Docks.
When he gets to the area, he finds the whole warehouse covered with yellow tape and filling with police. He attempts to talk to the gutter press, but they seem distracted with trying to find ways to sensationalize the story, such as trying to figure out which celebrity to link to the drug dealing. However, Ryan is able to find some information from a few vagrants hanging out around the sight. One of them, sitting on a curb and clutching a bottle, is able to tell him this; "Yeah, I heard a few thugs were trying to run the place, led by this sod from Jamaica. Idiot let some undercover pigs right in, can you believe it? All of his gang got turned in, buncha' cunts if you ask me." He takes a gulp of liquor.
Text my apprentices, tell them I want to see them at the pub. then head back, also look for any druggies who may be interested in some painkillers.
Mason texts his apprentices to meet him back at the Pub. On his way back, he peeks into an alleyway and spots a stringy looking fellow. "Hey there, want to buy some painkillers mate?" The junkie runs up to him, "I AIN'T GOT MONEY. I'LL SUCK YOUR COCK THOUGH. I'LL SUCK YOUR COCK FOR THAT ONE BOTTLE, GIMMIE' THOSE PILLS BOY."
After leaving the addict unconscious, Mason makes it back to the Pub. Paul and Sean are waiting for him on the steps.
"Focking cocksuckers,
*sigh*
I hate guns"
Pick up the gun the Vice Lord dropped, tell the other footsoldiers to grab the fatally injured footsoldier, while I go grab Berk
Fuck off back to the Pub for medical aid, blast anyone that gets in our way
Trent displays his dismay for firearms as he grabs the Pistol.
(+Pistol) He gets his footsoldiers to carry the wounded man, as he runs out the alleyway and lets Berk ride onto his shoulder. The group of them slowly make their way back to the Pub.
On the way back, a group of Vice Lords taunts them from across the street. "Looks like y'all got fucked up good!"
[Trent Pistol: 1]
Trent shoots the gun, and not only does he miss, but the recoil of the gun sends it flying out of his hand, and directly into a nearby sewer entrance. The Lords laugh heartily. Well, at least they haven't discovered the bodies yet. Trent brushes past them and manages to get back to the Pub without anymore encounters.
Great (Not Really) News: Everyone seems gone except for Mason, his crew, and the new guys who are walking around. And that one footsoldier is getting closer to bleeding to death with every minute.
Return, if possible.
A taxi cab parks in front of the Pub, and William steps out. "Well, that situation was much easier to handle than I expected."
William Gerais has reentered the Syndicate!Tell the guys to stick together, and not to let the clump get broken up. Try to find some place out of the way of the crowd, but if we get caught up, tell them to feel free to fight back, just don't break away form the group. No knives unless they're in real danger.
Dave commands the Syndicate to bunch up into a single group. As the cluster heads out of the stadium, clutching their knives underneath their clothing, chaos is already beginning. There is screaming, cars being smashed, waste bins being tossed. Police are already starting to clobber and make arrests. Soon, visibility is decreasing as smoke fills the air. Doug speaks up, "Shit, it looks like some of them are looting the stores on the street where the Pub is at, and they're getting closer."
Head outside, contact a couple of old Haitian friends.
Thomas makes some calls outside to some old friends. (5) He gets on the line with Markus Deantony, an old drinking buddy, as well as a link between Thomas and multiple old acquaintances. "Thomas! Brother, how are you doing? It's been so long. How is England treating you?"
Nope I don't want to ring anyone
Blake makes his phoning intentions clear to his guard. The guard shrugs, "Your call kid. Time to go to bad boy university." Blake is escorted outside into a car, and seated in the back. After being driven for a couple hours, he arrives at the prison facility. As he is forced into the place, he's forced to hand over all his belongings, (he was smart enough to toss the gun out beforehand) and allowed to change into his uniform in private.
(-First Aid Kit, 3 Painkillers, Snub-Nose Revolver, Monkey Wrench) (+Prison Uniform) Donning the orange suit, he is labeled Convict #W2733. He's led through a set of doors by two prison guards, and into 'Cell Block A'. After being placed in his Cell, Blake looks around at his extremely humble bed, mirror, and toilet. Now, all he has to do is figure out what to do in here.
In this game, Prison is on a Turn-Based system. Every turn progresses you through a certain amount of time in the prison, in a specific series of periods. Non-italicized periods are skipped automatically, and nothing usually happens, whereas italicized periods involve actual player control. Italicized periods are the only periods that count as turns. For example, 'Wake Up' and 'Shower' and automatic, whereas 'Breakfast' is italicized, meaning besides eating Breakfast, there will be various things for you to do. Thus, the 'Breakfast' period counts as a single turn upon completion. If you are doing something that takes multiple turns in an italicized period, each of those turns counts towards your prison sentence. For example, if during 'Yard' you get into a fight lasting three turns, all three turns will count towards your total sentence. These periods are:
Wake Up: 7:00 A.M. - Prisoners are awakened at this time.
Shower: 7:15-8:00 A.M. - Morning shower.
Breakfast: 8:00-9:30 A.M. - Go to the Mess Hall to eat. This is also the time where prisoners have the opportunity to sit with and interact with each other.
Work: 9:30-11:30 A.M. - Work in a certain job for a couple hours. Prisoners are paid a small salary for their work, usually $1 per hour, which can be spent at the Canteen. (See Prison Areas below.)
Free-Time: 11:30 A.M.-12:45 P.M. - An hour long break for prisoners to do whatever they want. Cell Blocks A-D, Yard, Recreation Room, Library, Chapel, Phone Booths, and Canteen all available.
Lunch: 12:45-2:00 P.M. - The midday meal at the Mess Hall. Same as Breakfast.
Work: 2:00-4:00 P.M. - Work for another couple of hours.
Yard: 4:00-5:00 P.M. - Go out for some fresh sunlight. (See Prison Areas on details for the Yard.)
Check-Up: 5:00-6:00 P.M. - Get checked up on by a doctor. This is new procedure. However, the check-up usually only lasts for a couple minutes, the rest is sitting in a waiting room for each prisoner in your group to be checked upon. In the waiting room, prisoners can interact with each other.
Work: 6:00-7:00 P.M. - Another hour of menial chores.
Supper: 7:00-8:30 P.M. - The final meal in the Mess Hall. Same as Lunch and Breakfast.
Free-Time: 8:30-9:45 P.M. - Some more free time at the end of the day. Same areas are available as in the earlier Free-Time.
Shower: 9:45-10:15 P.M. - The final shower of the night.
Lights Out: 10:15 P.M.-7:00 A.M. - Head on back to your Cell for the night.
Punishments are given to anyone who disobeys the schedule. The other things punished for the prison are regular prison rules. (No weapons, no alcohol, no fighting, no narcotics, no smuggling, no escaping, etc.)
Prison Locations:
Cell Blocks A/B/C/D: Cell Blocks are each house 250-300 convicts, either living in small single cells or double cells.
Fence: Not a location, but a structure. A 30-ft. (9 meter) tall fence encloses the prison, topped with barbed wire. At each corner of the fence is a guard-tower.
Showers: Shower rooms for cleaning purposes.
Mess Hall: A large cafeteria area where the prisoners line up for food. Connected to the Kitchen.
Canteen: A shop accessible only by window near the Mess Hall. Money can be exchanged for various items.
Workshop: Where prisoners go to work tasks such as license plate pressing and wood cutting.
Laundry: Another workplace for prisoners, who clean, iron and sort out clothing.
Kitchen: A workplace staffed by both prisoners and regular workers. Food is prepared and cooked here.
Yard: An out-door area at the rear of the prison, enclosed by the fence. It includes a basketball court, some benches, and various pieces of work-out equipment like dumbbells, bench presses, jump ropes and a punching bag.
Doctor's Office: Past an outdoors waiting room, the interior is a sterile white office. Check-ups are handled here, and injured prisoners rest here also.
Chapel: A small church in the prison for the faithful. Includes some pews and an altar. Mass is held for twenty minutes at the beginning of each period of Free Time.
Recreation Room: A room meant for fun and relaxation. Has some couches and chairs in front of two separate televisions, and a third television with a couple gaming systems. Also includes a couple pool tables and dart boards, as well as some board games.
Library: A surprisingly well-stocked library. Contains thousands of books, and has tables for reading and studying. Discussion rooms are available.
Phone Booths: Located throughout the prison, where calls can be made for $2.
Meeting Area: That place that always appears in the movies, where a glass window separates a prisoner and someone they know on the outside as they talk. Only available to prisoners if their request for a meeting is approved.
Management Areas: Located outside the main prison hub, this is where the administration works from. Completely off-limits.
For now, Blake can sit in his Cell and contemplate his situation or something, next turn his prison day will begin. There's many intricacies to prison life that can only be conveyed first-hand...
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Strip Mall: $500
Gang Skills:
Firefighting: 1
Territory:
Strip Mall - Extortion: $500, 5 Turns (Turn 1/5) (7 Footsoldier Protection)
Warehouse - Supply Center, valued at $10,000. (5 Footsoldier Protection) <Under Police Control>
Tenement - Production & Dealing (Via Warehouse)
Base: The Pub
Damage: None
Base Assets:
Misc.:Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs
Electronics: 8 Cellphones, 3 Laptops
Weapons: 1 Pistol, 2 Shotguns, Uzi, 6 Wooden Knives, 3 Flip Knives
Storage: Small Safe ($470)
Vehicles:
(Nearby garage)
1 Van
1 Moving Truck
1 Pickup Truck
Old Sedan (Engine Upgrade)
Prisoners: 3 Cobardi (1 Guard)
Total Funds: $2386
Bosses: 7
Dragons: 0
Knights: 7
Notable Knights;
Berk (4 Melee, 1 Blades) [Apprentice - Trent]; Ankle Wound: Shot
Doug (3 Driving) [Apprentice - Dave]
Mal (3 Firearms) [Apprentice - Aaron]
Paul & Sean (3 Mugging, 1 Brawling) [Apprentice - Mason]
Jonah (3 Melee) [Apprentice - Mason]
Fyfe (3 Medic, 1 Meth Cooking) [Apprentice - Ryan]
Footsoldiers: 28 (15 at Level 1 Melee & 1 Gun, 8 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife, 2 at Level 2 Knife, 8 At Level 1 Melee)
Notable Footsoldiers;
Zet (2 Club, 1 Sub-Machine Guns)
Peasants:
7 Strip Mall Shop Owners
14 Dock Workers
Inventory: $170, Lighter, Butterfly Knife, Cell Phone, HK416 Assault Rifle (In Reserve)
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Side Hustle: Part Time Computer Tech Support - 3 Days a week, 4 Hours - $100 (Day 2 Completed)
Health: Fine
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, Scrap Metal
Skills: 4 Vehicle Mechanic, 1 First Aid, 3 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $128, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos, Credit Card, Silver Watch, 3 Rings, Cell Phone
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun, 1 Conning
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol, 1 Box of Matches, Bike Chain, Bottle of Pain Killers
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol, 1 Running
Health: Fine
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna, Pistol
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: Clothes, Backpack with Lab Safety Gear, Pistol, Stash of Narcotics, 50 H.I.E.
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory:
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic
Health: Fine
Remaining Prison Sentence: 42 Turns
Thomas Marshall (Playergamer)
Inventory: $470, Swiss Army Knife, Cellphone, Pistol, Small Safe, 3 Ski Masks
Skills: 4 Persuasion, 1 Bluff, 1 Bribe
Health: Fine
Thomas Freedom (Persus13)
Inventory: Driver's License, Taxi License, Taxi Key, Wallet ($6), Cell Phone, Pocket Knife, Crucifix Necklace, Pistol
Skills: 4 Driving, 1 Firearms, 1 Negotiation
Health: Fine
Joe Micheal Madena (Patrick Hunt)
Inventory: Old Phone, Tablet Computer, Neck Chain w/ Ring, $10
Skills: 4 Charisma, 1 Computer Science, 1 Accounting
Health: Fine
Whew, two weeks huh? Anyways, we're back on! Sorry for the wait, school and all that. Plus, sometimes it takes me a bit to calculate all the factors of this game. Not just the players, but the other gangs, the police, and any other important group including...secret people.