Chapter 71: Battle of the Warehouse
Sit down at a computer, and investigate the wares.
Aaron sits down at a random computer, browsing through the options that lay before him. There's all sorts of nasty hacking and tracking devices, ranging from software to cameras and bugs.
"True to your word, your men are meeting up with me. I would like to make the same offer to you now. You seem a wise man. Smart and charismatic enough to lead these men, and strong enough to stay on top. I would like you to stay in your current position, a boss over them, with one difference. Your unit will help out our gang, fighting alongside us, and will be compensated in turn. A mutually benificial relationship, and as we grow, you will as well. Some of the turf we gain will be given to you, we will defend it, and in return, we will take some of the profits.
How does that sound to you?"
William speaks to the defeated man. He simply shrugs, "So you beat me because your fast on the punch. Big deal, how do I know what your crew is like? Seems like your bunch just goes around and beats up whoever they can have a go with."
Persuade!
"That's what happens when you don't listen, stupid Hawkson!"
Thomas Marshall stands triumphantly above the beaten teen. (Persuasion Roll: 3+1) "If you want to join others like you in a powerful syndicate with money, cars, booze, whatever you like, then come with me!" Some of the teens ignore him, either leaving or dragging their injured friend off. A handful stick around though. One of them asks "What else you got to show for us old man?"
"I think, young Fyfe, that it might be time to expand our buisness. Let us find some associates."
With Fyfe as backup, head to known student hangouts, looking for down on thier luck sciency types who could be easily persuaded to join a life of less than honest enterprise.
Ryan decides to bring Fyfe along in the pursuit of those that can aid their quest for !SCIENCE! (Scouting Roll: 2) The two head out for a fast food joint popular with the youth, but it is currently filled with only families with screaming children and gluttonous patrons. Not the most appealing of potential recruits.
Make sure that I have enough knives for all the footsoldiers level 2 knife and above (I should), and then go back and set the level twos to sparring with the level ones, mixing it up as to train unarmed combat as well as knife. Then, draft out how to armor the cars so that the armor us hidden.
With his array of knives, Dave heads back to continue the training of his footsoldiers. He brashly enters the basement, "Training time! Today we will focus on...hello?" He looks around, but the basement seems deserted. Where the hell are they?
Continue to pass the time until Berk and the gang arrive so we can hunt down some Vice Lords
If the girl at the register is not a lesbian then attempt to acquire phone number.
Trent talks to the girl at the store register. "So..." (Smoothness Roll: 3) "...do you have a boyfriend or not? I'm not implying anything. You're just cute, alright?"
She blinks. "Fine, you can have my number. Just don't call me at 3 A.M. when you're drunk and crying, okay? Because the last guy, oh man..."
Berk busts in with his crew. "Sup' mate! We bustin' some heads today?"
+ Register Girl's Phone #"No"
Knock her out, use her as a tray.
(2 vs. 5) Mason tries uppercutting the cook. Doesn't work. (3 vs. 1) She stabs him in the gut with a kitchen knife. Mason begins bleeding, a bunch of tasty candy spilling out of his wound.
reacting quickly shuffle behind someone else slowly then sting my remaining grenades and breaching explosive together cook it off so that when thrown there is no chance to react, throw it into the cops and escape in the chaos
[[Initiation Rolls]]
[Blake: 3]
[Imari: 5]
[Armed Dealers: 4]
[Running Dealers: 6]
[Q: 1]
[Police #1: 5]
[Police #2: 6]
[Police #3: 1]
[Police #4: 4]
[Police #5: 1]
The fleeing dealers race for the door, while one of the faster cops chases after them. (3 vs. 6) They hardly get ahead of him as he begins opening fire upon them. (1 vs. 5) He's shots are erratic and misplaced, allowing the group to escape. He yells to his comrades, "The reinforcements are coming, they won't get far!"
Another cop, quick on the draw, sees Imari run for another exit. (5 vs. 1) The cop lands a shot straight to Imari's left knee. He falls to the ground, "Ooooh, fuck me!"
A couple of the dealers with their own pistols fire back. (5 vs. 2) The cops dive for cover, but one of them is slow to the mark. He is lit up like a target and falls to the ground.
Blake ducks behind a crate where he manufactures a large explosive. (Explosives Roll: 3) He basically just ties his grenades to the breaching explosives. It should work, hopefully.
Q, fumbling with his gun, finally manages to take it out and fire upon the cops. (1+1 vs. 5) He fails to make any hits, (2 vs. 6) but gets into cover before he can be shot.
One of the cops pushes forward towards the opposite party. (5+1 vs. 2) The two miscellaneous drug dealers pop up simultaneously to shoot him, but the blue-boy blasts one in the chest twice, and gives the other a piece of lead through his skull. Both dealers die almost instantly.
With his contraption complete, Blake rushes forward and tosses his charged explosive towards the other side of the room. (Throw Roll: 4) It slides into a barrel, and then detonates. (5, 1, 2) It manages to explode in the vicinity to effect three of the cops. One hits the deck, the explosion doing no damage to him. One of them is hit by flying shrapnel and debris, incapacitating him. The third cop is sent flying back, hitting a wall and managing to crack it with his boy's velocity. He's not getting back up.
Battle Logistics:Warehouse Squad: Blake uninjured. Q uninjured. Imari incapacitated. 2 dealers dead. Others have fled.
Police: Two incapacitated. One dead. Two remaining. Reinforcements incoming.
Gang Skills:
Firefighting: 1
Territory:
Strip Mall - Extortion: $500, 5 Turns (Turn 3/5) (7 Footsoldier Protection)
Docks Operation - Drug/Firearm/Explosive Smuggling: $750, 2 Turns (Turn 1/2) (4 Footsoldier Smuggling, 3 Footsoldier Protection)
Warehouse - Supply Center, valued at $10,000. (5 Footsoldier Protection)
Tenement - Production & Dealing (Via Warehouse)
Base: The Pub
Damage: None
Base Assets:
Misc.:Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs
Electronics: 8 Cellphones, 3 Laptops
Weapons: 2 Pistols, 2 Shotguns, Uzi
Storage: Small Safe ($470)
Vehicles:
(Nearby garage)
1 Van
1 Moving Truck
1 Pickup Truck
Old Sedan (Engine Upgrade)
Prisoners: 3 Cobardi (1 Guard)
Total Funds: $2510
Bosses: 7
Dragons: 0
Knights: 7
Notable Knights;
Berk (4 Melee, 1 Blades) [Apprentice - Trent]
Doug (3 Driving) [Apprentice - Dave]
Mal (3 Firearms) [Apprentice - Aaron]
Paul & Sean (3 Mugging, 1 Brawling) [Apprentice - Mason]
Jonah (3 Melee) [Apprentice - Mason]
Fyfe (3 Medic, 1 Meth Cooking) [Apprentice - Ryan]
Footsoldiers: 28 (15 at Level 1 Melee & 1 Gun, 8 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife, 2 at Level 2 Knife, 8 At Level 1 Melee)
Notable Footsoldiers;
Zet (2 Club, 1 Sub-Machine Guns)
Peasants:
7 Strip Mall Shop Owners
14 Dock Workers
William Gerais (Spinal_Taper)
Inventory: $170, Lighter, Butterfly Knife, Cell Phone, HK416 Assault Rifle (In Reserve)
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Side Occupation: Part Time Computer Tech Support - 3 Days a week, 4 Hours - $100 (Day 2 Completed)
Health: Fine
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, 6 Wooden Knives, 3 Flip Knives, Scrap Metal
Skills: 4 Vehicle Mechanic, 1 First Aid, 3 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $1128, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos, Credit Card, Silver Watch, 3 Rings, Cell Phone
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun, 1 Conning
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol, 1 Box of Matches, Bike Chain
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol, 1 Running
Health: Healing: 2 Turns
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: Clothes, Backpack with Lab Safety Gear, Pistol, Stash of Narcotics, 50 H.I.E.
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory: First Aid Kit, 3 Painkillers, Snub-Nose Revolver, Monkey Wrench
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic
Health: Fine
Garret Kamesh (GUNINANRUNIN)
Inventory: Black Briefcase (2 Black Suits, 2 White Dress Shirts, 4 Briefs, 6 Black Knee-high Socks, 2 Blue Ties) (2 Silencers, Garrote, Black Leather Gloves, Small Arms Retooling Kit), Pistol <Silenced>, Cellphone, Wallet
Skills: 4 Handguns, 1 Stealth, 1 Weapon Maintenance
Health: Fine
Thomas Marshall (Playergamer)
Inventory: $470, Swiss Army Knife, Cellphone, Pistol, Small Safe, 3 Ski Masks
Skills: 4 Persuasion, 1 Bluff, 1 Bribe
Health: Fine