Chapter 56: Woop Woop!
"Damn. You could've been a bit more subtle, but it works."
Loot the place and GET OUTTA THERE!
Aaron and Mal hurriedly rush past the now dead man and grab all the precious items they can find.
(+ $300, Silver Watch, 2 Rings, Cell Phone) As soon as they have the items they bolt out the door, only to be greeted with flashing blue lights. A loudspeaker screeches at them,
"LVPD! Put your hands up and lay on the ground!" Mal turns to Aaron, "Shit, they got here fast!" Currently visible there are 3 police officers, outside of a car about 50 yards away from the two gangsters.
Get the part time job.
Wiliam signs up for Part-Time Computer Tech Support. He puts in his time for today. Lot's of people bad with computers, but at least he's closer to pay-day.
Fall back, out of sight, and see which way the truck is going should it leave. Also, try to commit their faces to memory.
Dave watches the truck move out of the parking lot and begin to roll away. (Stealth Roll: 3) Dave puts the minds of the Vice Lord's in his head, only to see the truck stop. The driver of the truck then makes a U-Turn in the direction of Dave's group, and starts slowly driving closer to them...
"Err, what would you pick? Oh and can you leave the bottle."
Say the above, take a swig of whatever he gives me, pay him, and then wait for him to turn around before hitting him over the head with the bottle.
"Southside Comfort." He pours Mason a mug, and Mason dutifull gives him a pound.
(-$1) As the bartender turns around to fetch another drink, Mason grabs the bottle of S.C. from the counter and swings it at the back of his head. (2+1(Brawling)+2(Surprise!) vs. 1) There's a good thwacking and the bartender falls down, bleeding and unconscious. Mason looks around, and sure enough know one has seen him commit his deeds.
Spray paint a "No Smoking" sign on the wall, finish up what I was trying to teach before and then go inspect the new gang territory with Berk
as a late add-on to my last action, Text Doug that I'll give him a hand after inspecting the new gang territory and that he should probably just come back to the pub and check on our current vehicles for now
Trent puts up a "No Smoking" sign in big letters downstairs, just to make sure a good reminder is up. He resumes the lesson on the fine art of painting. (3) One of the soldiers manages to get down how to spray-paint the symbol. He'll be a good marker for when the time comes.
Trent messages Doug to look at the gang's ride back at base while he goes down to the Strip Mall to find Berk. He finds his apprentice standing on the sidewalk in front of the strip mall. The same mattress shop is there, but so are five other stores added to the mix. Regular people shuffle there way in and out of the strip mall. Berk turns to Trent, "What do you think of it?"
look at cutting out the middle man and expand the drug operations, also look at forcibly taking over a warehouse from one of the owners, bring backup
Blake lays down some plans. To cut out the middle man, he'd have to set up a system to transport members of the Syndicate from England to the Caribbean and back. Pretty ambitious, but it could happen with enough resources.
He then looks at the small buildings that partner next to all the large warehouses, containing the owners of the various places. He could storm them easily with enough men, as the owners could not take them all in a fight. Still, he would need to be wary of who these owners had allied himself with. With one phone call, he could order several men to the docks pretty quickly though.
"That was lucky - just as well I wasn't working on any explosives yet. Maybe we should move production off site to prevent any grade A fuck ups."
Tidy up any mess or damage from the fire, and prepare to upscale production of meth ready to meet increased demand in as inconspicous manner as possible - gather more apparatus and resources. If time allows, assist in the visit to a warehouse to cast my eye over its use as a better place for production than the basement.
Ryan cleans up the lab and prepares to create more crystals. He orders more devices to increase meth output, and sends out to get more creation materials.
(-$50)He takes a trip down to the docks, looking at the warehouses. They certainly do look spacious and inconspicuous enough for cooking. While he's there, he sees Blake looking over the warehouses in the same fashion, probably looking to take them over somehow.
Gang Skills:
Firefighting: 1
Territory:
Strip Mal - Extortion: 500$, 5 Turns (Turn 1) (6 Footsoldier Protection)
Docks Operation - Drug Smuggling: $50, 2 Turns (Turn 1) (3 Footsoldier Protection)
Base: The Pub
Damage: Fire in the Basement!
Base Assets: Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs, 8 Cellphones, 3 Laptops, 2 Pistols, 2 Shotguns, Uzi
Vehicles: 1 Van, 1 Moving Truck, 1 Pickup Truck (Nearby garage)
Prisoners: 3 Cobardi (1 Guard)
Total Funds: 466$
Bosses: 7
Dragons: 0
Knights: 7
Notable Knights;
Berk (4 Melee, 1 Blades) [Apprentice - Trent]
Doug (3 Driving) [Apprentice - Dave]
Mal (3 Firearms) [Apprentice - Aaron]
Paul & Sean (3 Mugging, 1 Brawling) [Apprentice - Mason]
Jonah (3 Melee) [Apprentice - Mason]
Fyfe (3 Medic, 1 Meth Cooking) [Apprentice - Ryan]
Footsoldiers: 15 (15 at Level 1 Melee, 10 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife)
Notable Footsoldiers;
Peasants: 1
William Gerais (Spinal_Taper)
Inventory: $110, Lighter, Butterfly Knife, Cell Phone, HK416 Assault Rifle
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Side Occupation: Part Time Computer Tech Support - 3 Days a week, 4 Hours - $100 (Day 1 Completed)
Health: Fine
Alex Sterling (Taricus)
Inventory: $70, Mobile Phone, Watch, Sunglasses, Wallet, Pistol
Skills: 4 Brawling, 1 Computers, 1 Driving, 1 Scouting, 1 Stealth, 1 Pistol, 1 Sub-machine Gun
Health: Fine
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, 2 Wooden Knives, 3 Flip Knives
Skills: 4 Vehicle Mechanic, 1 First Aid, 2.5 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $870, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos, Credit Card, Silver Watch, 3 Rings, Cell Phone
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol, 1 Box of Matches
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol
Health: Fine
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: Clothes, Backpack with Lab Safety Gear, Pistol
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory: First Aid Kit, 3 Painkillers, 1 Breaching Explosive, 5 Fragmentation Grenades, Snub-Nose Revolver
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic
Health: Fine