Chapter 54: Blaze It!
"It's fine. You can find one later. For now, you can just Pistol-Whip people. I'll be waiting for you."
Play on the PSP while I wait, then, when he gets here, enter the nearest Vacant-Looking flat.
Aaron waits for Mal, passing the time away by playing on his jacked PSP. (4) Yeah, new high score, woohoo! After a few minutes, his apprentice arrives packing heat. "Alright boss, what are we doing?" Aaron leads the way, going into the nearest empty flat. (Lockpicking: 2+1) Aaron has to fiddle around with the lock, but eventually he manages to shove it through. The two of them walk into the flat quietly. As they walk into the back, they find an elderly man eating at a dinner table. He stares at them silently.
"Yes please could you do that for me"
also buy a gun and some ammo
go down to the docks and look for some dock workers try and bring them into the gang and then get them to send us parts of some shipments and they will get a cut - really just start a small business and start to own some territory down on the docks
Blake asks Imari to give him the info. "Alright my friend, but just know, talk isn't cheap."
Blake also asks Imari for some firepower.
(-$100) (+Snub-Nose Revolver & Ammunition) Blake shoves his gun in his jacket pocket. They shake hands and Blake leaves the building, heading to the docks.
At the docks, Blake talks to some workers about supplying the gang. (6) They agree to the terms he lays out, but they need specifics on what he wants them to give him.
Watch the vice lord from a distance (don't stare, now), and see what he does/where he goes.[/b]
Dave watches the Vice Lord, who is unaware of the Syndicate presence, browse the flea market. At the end of the market, the Lord hands money to a vender, and in exchange gets a large box. The Lord picks the box up a strap on the top, waves at the vendor and walks off with his box.
Get any foot-soldiers at the Pub that aren't busy together and teach them how to graffiti our gang symbol
Trent gathers some idle soldiers and teaches them how to spray-paint the gang symbol. (1) While they practice painting, one footsoldier tries getting in a quick cigarette. He unintentionally gets his lighter too close to some of the spilled paint on the floor, and suddenly there's a small fire. Oh. (4) Make that a not so small fire any more as it grows to campfire size. The nearby footsoldier jump away. Well, the bar is safe since it has a sprinkler system, but the sprinklers don't go down to the basement. There is also the issue of a fire in a contained area containing the gang's funds, a pile of guns and ammunition, three prisoners and a meth lab.
Set up in a suitable back room/basement in the bar, and make a test batch. Utilize a small number of footmen to take this batch to the tenement, where it will be distributed at a discount rate to test its viablity as a product and location for sale.
Ryan lays his lab down in the back of the basement on a long table, and starts to cook. (4+1) He makes a good amount, enough to sell initially.
(+10 Meth Bags) He calls over three footsoldiers to sell this first batch at the abandoned tenement mentioned before. Just as they pick up the bags, Ryan becomes aware of the basement fire.
Good job guys...
Go around the side. try to open the window.
With Paul & Sean setting up a diversion outside the bar, Mason sneaks in through the window, hearing bar patrons heading outside to watch the fake fight. (4) He gets through the window and finds himself in a bathroom.
"Not right now, no."
Go get a white collar job.
William dismisses the Long Shou's offer.
"Alright. See you later then." He gives William a quick nod and the group heads outside. William goes outside too, looking for some employment. (5) Lucky for him, he finds all sorts of places uptown looking for accountants, receptionists and data management.
Keep Scouting.
Alex ignores the man being attacked and resumes his scouting business. (1) He bumps into a shuffling, hunched-over man. The shuffling man looks up at him. "...GRAWRRRR!"
A wild Basehead appeared!
Go Alex!
Alex: "I'm going to have to beat the shit out of ya'."
Basehead used Haymaker!
(3 vs. 5+1)
It missed!
Alex used Jab-Hook combo!
(6+1 vs. 2)
It's super effective!
Basehead fainted!
Alex gained 24 EXP.!
Territory:
Sleepmaster Mattress Shop - Extortion: 125$, 5 Turns (Turn 3) (6 Footsoldier Protection)
Base: The Pub
Damage: Fire in the Basement!
Base Assets: Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs, 8 Cellphones, 3 Laptops, 2 Pistols, 2 Shotguns, Uzi
Vehicles: 1 Van, 1 Moving Truck, 1 Pickup Truck (Nearby garage)
Prisoners: 3 Cobardi (1 Guard)
Total Funds: 497$
Bosses: 7
Dragons: 0
Knights: 7
Notable Knights;
Berk (4 Melee, 1 Blades) [Apprentice - Trent]
Doug (3 Driving) [Apprentice - Dave]
Mal (3 Firearms) [Apprentice - Aaron]
Paul & Sean (3 Mugging, 1 Brawling) [Apprentice - Mason]
Jonah (3 Melee) [Apprentice - Mason]
Fyfe (3 Medic, 1 Meth Cooking) [Apprentice - Ryan]
Footsoldiers: 15 (15 at Level 1 Melee, 10 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife)
Notable Footsoldiers;
Peasants: 1
William Gerais (Spinal_Taper)
Inventory: $110, Lighter, Butterfly Knife, Cell Phone, HK416 Assault Rifle
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Health: Fine
Alex Sterling (Taricus)
Inventory: $70, Mobile Phone, Watch, Sunglasses, Wallet, Pistol
Skills: 4 Brawling, 1 Computers, 1 Driving, 1 Scouting, 1 Stealth, 1 Pistol, 1 Sub-machine Gun
Health: Fine
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, 2 Wooden Knives, 3 Flip Knives
Skills: 4 Vehicle Mechanic, 1 First Aid, 2.5 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $570, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos, Credit Card
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol, 1 Box of Matches
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol
Health: Fine
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: $30, Clothes, Backpack with Lab Safety Gear, Pistol
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory: First Aid Kit, 3 Painkillers, 1 Breaching Explosive, 5 Fragmentation Grenades, Snub-Nose Revolver
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic
Health: Fine