Chapter 50: Popularity and Plans
Ugh. Try it again on some of the drunks. Maybe check my E-Mail every once and a while, see if any offers come in.
Aaron picks his cards again, and then calls over some of the drunks. "Hey guys, wanna' play?" (1) The drunks participate in a rigged match, when miraculously, they start to realize the gist of the game. "Hey, you keep lookin' in the deck!" "Yeah, GIMME' BACK MY FOKIN' MONEY!" Before Aaron can dissuade them, a fist is flying at him. (1 vs. 6+1) Aaron locks the arm, (5+1 vs. 1) and easily throws the drunk into the other two at high velocity. All three of them are sent down, stumbling simultaneously, unable to get up.
Shrugging, Aaron checks his emails. Someone is asking for the PSP for $40.
Go back out and go scouting again.
As things return to normalcy, Alex goes back to his job of scouting out the other gangs. (1) Alex wades into
Vice Lord territory, looking out for new information. A group of Lords rounds the corner, "Hey, get there's that mothafucka'! Kill him!" Well, it looks like Alex has gotten popular. (4 vs. 5+1) Alex finds himself in a flurry of swings, which he seems coming and easily avoids with his fighting knowledge. (2+1 vs. 6) The group backs up before Alex can find time to counter-attack. One lunges at him with a pipe. (5 vs. 6+1) Alex grabs the base of the pipe, (4+1 vs. 1) yanks it out of the Lords' hand and beats him over the head with it. He falls, but his comrades leap over him, and one launches a kick at Alex. (5 vs. 3) The kick is not enough to really harm Alex, but he drops the pipe as he falls back. The Lord claims the pipe as Alex gets up, (5+1 vs. 6) and narrowly misses a good kick at the unarmed Lord. The Lords circle around Alex and attack him, (5 vs. 2+1) Alex ducks under a pipe attack, but this opens him up a haymaker to the back, courtesy of the other Lord.
(Bruised: Back) (1+1 vs. 2) Alex shoves the unarmed Vice Lord back. (4 vs. 5+1) The pipe is swung at Alex, who deflects the blow with shove to the arms, (1 vs. 6) and he trips over the Vice Lord's legs as he comes forward. Both go down, and the second Vice Lord goes for an overhead attack on Alex. (1 vs. 5) Alex sweep kicks him from behind and send him to the ground. The pipe Lord and Alex both stand up, (4+1 vs. 2) and Alex hits him with a one-two to the torso, (6 vs. 1) and a sharp kick to the face. The Vice Lord crumbles and drops the pipe. The uninjured Vice Lord leaps for his feet and starts running away.
"Guys if I don't return in a few hours, check the hospitals."
Super scouting time, look for main gang hideouts, if found look for back entrances and memorise the address.
Mason goes on his own scouting trip, specifically to find gang hideouts.
(6) Downtown, Mason stalks a group of
Hawkson Boys. He sticks to the shadows and sees a them enter a pub with raging punk music. Through the window he can see many other members inside. Instead of an address, he takes down the name of the pub,
'Blast Addict'.
walks into the pub and introduces himself
"hey guys Jackson Davies he said you might need someone with some explosive skills ?, how can i help out ?"
look for a contact to buy explosives from
Enter Blake Jessop. Deciding to go along with everyone's, 'Get to work!' attitude, he looks for a place he can get explosives.
The bartender calls him over. "You're the explosives guy, right? You need some stuff? Listen, head down to
Brightson Apartment on Lake-view Street, Room 314. Knock and say you're interested in 'Plastic'. He'll get you set up with some stuff."
"Hahaha!"
Turning to address Berk
"Well seeing as things have been going pretty damn well for us recently, I suppose now would be as good a time as ever to deal with some internal affairs. Right now I'm thinking people like you, Fyfe, and a few others are deserving of a promotion. However, people who get a promotion are going to have to be responsible for some of our operations"
Discuss with Berk and the rest of the gang about possibly promoting some of the footsoldiers and giving them certain jobs and responsibilities like recruiting more men, teaching our newest members how to fight, watching over the mattress shop, protecting the Pub etc.
Trent talks to Berk about promotion. "I do think the ones that have been around, especially that have gone on with the Kings to do big tasks, deserve to get knighted, since having some power would allow them to do more stuff. Doug could get people to work on repairing and improving our cars, Paul, Sean, and Jonah could teach melee, Mal could maintain firearms and teach them, as well as coordinating missions, and Fyfe could handle the medical situation. We'd also set out into getting more people we know to join us. I think right now, I can take care of the mattress shop, and maybe even expand into the whole strip. There's an auto shop and Chinese take-out place on the same strip, and even some more stuff."
"Hey, William, I left my money at the pub, but seeing as you have some, would you mind covering me on it? Also, how much do we want to pay?"
"No problem."
He heads to the counter and puts 140$ on the table, motioning for Dave to come closer.
"Pro classes, please."
William pays out a hefty $140 for two professional classes.
Dave and He spend a few hours there, mastering the basics of knife fighting.
(+2 to Knives for William, +1.5 for Dave)Comandeer a back room at the pub, and head of to obtain the gear needed to set up a nice small meth lab.
Ryan takes a room at the back of the pub and heads out to start his lab. Then he sets out for equipment.
He's going to need some glass flasks, a bunch of tubes, alcohol, chemical preservatives, lithium, salt, and vinegar.
(DISCLAIMER: The knowledge that I, User:TCM, possess about the creation of crystal meth comes mainly from the Discovery Channel and the Public Broadcasting System.
OR MAYBE ITS CUZ I COME FROM DA HOOD
I'm joking.
Nobody makes meth in the hood.
It's hillbilly crack.)
Territory:
Sleepmaster Mattress Shop - Extortion: 125$, 5 Turns (Turn 2) (6 Footsoldier Protection)
Base: The Pub
Base Assets: Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs, 8 Cellphones, 3 Laptops, 2 Pistols, 2 Shotguns, Uzi
Vehicles: 1 Van, 1 Moving Truck, 1 Pickup Truck (Nearby garage)
Prisoners: 3 Cobardi (1 Guard)
Total Funds: 562$
Bosses: 7
Dragons: 0
Knights: 1
Notable Knights; Berk (4 Melee, 1 Blades)
Footsoldiers: 21 (15 at Level 1 Melee, 8 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife)
Notable Footsoldiers; Doug (3 Driving) Paul & Sean (3 Mugging, 1 Brawling) Mal (3 Firearms) Fyfe (3 Medic) Jonah (3 Melee)
Peasants: 1
William Gerais (Spinal_Taper)
Inventory: $110, Lighter, Butterfly Knife, Cell Phone
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Health: Fine
Alex Sterling (Taricus)
Inventory: $70, Mobile Phone, Watch, Sunglasses, Wallet, Pistol
Skills: 4 Brawling, 1 Computers, 1 Driving, 1 Scouting, 1 Stealth, 1 Pistol, 1 Sub-machine Gun
Health: Bruised: Back
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, 2 Wooden Knives
Skills: 4 Vehicle Mechanic, 1 First Aid, 2.5 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $520, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol
Health: Fine
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: $30, Clothes, Backpack with Lab Safety Gear, Pistol
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory: First Aid Kit, 3 Painkillers, 1 Breaching Explosive
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic
Health: Fine