Chapter 0: Humble BeginningsWell, here comes the last thing for you guys to vote on, as well as some information on the other gangs.
8 men sit at the back of the pub in a circular table. Over alcohal and snacks, they discuss the formation of the
Syndicate. The gang founders decide to vote on the final matters.
Base:After some discussion, the potential locations of where to hold the Syndicate base turn to:
The Warehouse: An abandoned warehouse in the industrial section of town. It's main feature is that it's big and spacious. Besides that there's not much to say.
The Church: A fairly large abandoned church in the rural area of Licheville. It's got some room if you clear everything out, and since it's in the countryside it won't draw many eyes at first. However, since it is far out, you'd spend a lot of time driving to the city and back here.
The Tenement: A hidden basement in an inner-city tenement. Despite being inner-city, nobody notices it's exsistence besides some crackheads, and it's virtually soundproof. The owner is fine with you all staying there, provided you pay your weekly rent.
The Pub: The owner of the same pub your in has known some of you, and expresses his interest in being your first associate. Down in the basement, there's a secret doorway to a private room, used in the old days to stash contraband. The owner knows the risk of running a base in a crowded pub, so he even states he'll hire a group of armed guards to patrol the place as long as he gets 2% of total gang revenue.
Gang Color:Black and BlueNeighbors:Based on collective intelligence, the group totals together all they can find on the other 5 gangs of Licheville. They are:
Cobardi Family: A Mafia-off shoot that's been in Licheville ever since immigrants started arriving. Most of the power stems from the fact that they own many completely legal businesses. However, they are a gang, so everything from extortion, prostitution, chop shops and more goes on behind their doors. With their wealth, they've managed to corrupt several police and politicians.
Estimated Population: 80
Relationship - Unfriendly: While there is no reason for hostility between the Cobardi and the Syndicate, the Cobardi see no need to have any relationship with a small, newly formed gang.
The Hawkson Boys: An Irish Gang composed of over 500 members. They are the biggest and arguably most influential of all the gangs in Licheville. While the Cobardi deters the police with bribes, the Hawkson do it with intimidation. They brawl, extort, loot, and generally do whatever they want. A small fight to them is when they "only" bring along 50 boys. They've literally destroyed entire gangs before by attacking them en masse in a huge brawl. While overall terrifying, the Hawkson follow two strict laws: They all remain strong Catholics, and they
never will use firearms.
Estimated Population: 520
Relationship - Neutral: The Hawkson Boys are really so big, they won't even know of the Syndicate at first.
Long Shou: A Chinese gang that formed up recently also. These guys mainly deal with all the different underground betting rackets in Licheville: Gambling, Racing, Dogfights, etc. Like the Hawkson Boys, these guys are big melee fighters too, and wouldn't you know it; they all know Kung-Fu. Unlike the Hawksons, they have no opposition to using firepower.
Estimated Population: 60
Relationship - Acquainted: Some of the Syndicate actually have gotten favors or goods from Long Shou before. Out of all the gangs, these guys look to be the most friendly with the Syndicate.
Vice Lords England: A mostly Black gang that has come to England from over the U.S. Their business is in the drug dealing, as well as some pimping on the side. The Vice Lords fight with MMA styles from the United States.
Estimated Population: 80
Relatonship - Neutral: The Vice Lords aren't looking for some new gang right now. Since they are trying to build on getting big money and power, they are currently in a hot power war with the Cobardi.
Hellriders: A small motorcycle gang that are the primary smugglers of Licheville. Being as rowdy and provocative as they are, they've managed to be have bad feelings with every exsisting gang in town. The main reason they haven't dissapeared yet is because one of their chief smuggling fields is firearms, and everyone knows they must be packing serious heat.
Estimated Populaton: 37
Relationship - Volatile: At this point, it's easy for the Syndicate to get on the Hellriders bad or good side, especially the former. We need to make a plan for dealing with these guys A.S.A.P.
After putting everyone's funds together, the starting budget of the gang is 800 pounds. (I'll be using the $ to represent pounds in this game, because my keyboard doesn't have a pound button.)
Lastly, everyone
Territory: None
Base: N/A
Total Funds: 800$
Leaders: 8
Dragons: 0
Knights: 0
Footsoldiers: 0
Peasants: 0
William Gerais (Spinal_Taper)
Inventory: Lighter, Butterfly Knife
Skills: 4 Charm, 1 Agility, 1 Stealth
Health: Fine
Location: The Pub
Jason Giffard (wsoxfan)
Inventory: Old Modified Smartphone, Old Switchblade
Skills: 4 Hacking, 1 Demolition, 1 Lockpicking
Health: Fine
Location: The Pub
Alex Sterling (Taricus)
Inventory: Mobile Phone, Watch, Sunglasses, Wallet
Skills: 4 Brawling, 1 Computers, 1 Driving
Health: Fine
Location: The Pub
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone
Skills: 4 Vehicle Mechanic, 1 First Aid, 1 Knives
Health: Fine
Location: The Pub
Aaron Bradley (Greenstarfanatic)
Inventory: Boxing Gloves, Deck of Cards, 12 Lockpicks
Skills: 4 Melee, 1 Persuasion, 1 Lockpicking
Health: Fine
Location: The Pub
Lucas Wang (mesor)
Inventory: Antique Katana & Sheathe, Rings on each Index Finger, Black & Red Metal Faceplate
Skills: 4 Blades, 1 Hand-to-hand, 1 Accounting
Health: Fine
Location: The Pub
Fredrick Ashley (borno)
Inventory: Briefcase, Suits, Kitchen Knife
Skills: 4 Service, 1 Trading, 1 Melee
Health: Fine
Location: The Pub
Mason Johnstone (anailater)
Inventory: Backpack, Suit, Pens, Pencils
Skills: 4 Lockpicking, 1 Charisma, 1 Science
Health: Fine
Location: The Pub