Chapter 80: Victory For The 5-0
"We just hang low here for a bit. It's an abandoned building, they shouldn't have any reason to get in here. Grab a plank, if they come in, we take a seat in a closet. We'll get out of this without losing a drop of blood."
William turns to his hostage.
"Are you going to stay quiet?"
Stay low, stay hidden.
William checks out the window, looking at the chaos in the streets. He leans back, "We just hang low here for a bit. It's an abandoned building, they shouldn't have any reason to get in here. Grab a plank, if they come in, we take a seat in a closet. We'll get out of this without losing a drop of blood." He walks back to his prisoner, "Are you going to stay quiet?" The Cobardi nods incessantly, "Yes, yeah. Yes. Yes please."
"Hmm... this situation is a bit volatile to manipulate" ryan thought to himself. He could do more good back at the pub.
Try to head back to the Pub in a diect manner, but try not to stand out.
Ryan decides to peace-out from the riot and head back to the Pub. He walks down the streets, contemplating his purpose in life while stepping over unconscious rioters and policemen alike. Eventually, he makes it up the steps of the Pub unharmed and unhasseled.
"KEEP MOVING!"
Grab the cash and move. Rob a store if the cops are preoccupied by, say, the giant riot.
Marshall snatches the cash off the pawnshop floor before booking it out of there with the rest of the crew, leading the storeowner to wonder how he keeps getting caught up in this shit.
(+$600)While the cops are preoccupied with fighting the rioters outside, Marshall decides to get his group and take on a nearby DVD Rental store like he was Netflix. He busts in the door, his goons behind him, as he points his pistol at the cashier. "Hey, give me the money, and-" He discovers that the counter is not manned by just a cashier, but four looters: One putting the cashier in a chokehold, another holding a knife over the cashier, one sitting on the cash register counter holding a section of lead pipe, and one with a bag transferring money out of the register. The looting party looks at Marshall and his men.
Quite an awkward situation.
At the very least, get out the laptop and browse Tumblr for a while. Well, really until the riots pass.
Aaron takes out his Laptop to spend his time wisely and browse Tumblr, where overused memes, slacktivist rants and fetish hentai can all live together in harmony. How beautiful. After reading about some teenagers lamenting over their horrid lack of artistic talent and big butts of all sorts, Aaron comes across a userpage titled "RighteousSlayer419: Livin' Dat' Cobardi' Hood Lyfe, R3pr3s3nt!" Huh, this could be something relevant.
Find a flashlight, preferably a high-powered one, and a pistol.
Freedom arms himself from the gang stockpile. He grabs a Nine Milliliter Pistol, loading it up with a clip of eight bullets, more than enough to kill anything that moves.
(+Pistol) However, he can not find a hi-powered flashlight anywhere. Didn't we used to have one of those things?
"Well obviously I meant a little later smart guy, once we won't be arrested for stepping outside."
Begin searching through applicants on other recruitment sights, single out anybody with any form of combat training.
Joe Michael looks at sites similar to his own in order to widen his recruitment base. He finds a few of the sort, but he'll need to narrow down and filter for exactly what kind of person he needs to bring to the table, in order to find the right recruits.
Speak to foot soldiers who came back
"Don't worry about it mates, we'll probably have to help clean the strip up later though if we want the cash to keep flowing in."
Enjoy my beer on top of Mount Olympus. Text Berk to make sure the hospital's not in danger. If riot is still going on head upstairs to the roof with a few foot soldiers and pelt any fuckers that come by to mess our place up with spare bricks and empty bottles lying around
Trent texts Berk about the hospital. Berk replies, "We're fine Boss, we'll be home any time now." Upon confirmation, Trent takes the footsoldiers that are around up to the roof, ready to pelt any rioters that attempt to storm the pub with all sorts of nasty improvised weaponry. Unfortunately, it seems like the police are doing a good job of fending them off.
"What even caused this riot?!?"
Keep those doors closed.
Mason braces the doors shut. Though as of now, it seems like things are quieting down...
"What even caused this riot?!?"
Keep those doors closed.
look to try and socialise with the clowns again and ask them who that guy was who died in the canteen and also look at starting a work out regime need to buff up to survive
In the Yard, Blake bypasses the meat-heads on the bench-presses to meet up with Clowns, a group of whom he finds resting in the shade, playing cards. He asks them for the guy who he had previously stabbed in the canteen. "Shit, I dunno', he was a pretty new arrival, but he got along with the muscles fairly quick, but that didn't save his ass. He didn't die, yet at least, last time I heard he was just on critical in the ward. Hey, you want to play?" Blake bonds with the Clowns over the card game. Afterwards, the Clowns propose that Blake come over to sit with them in the Cafeteria, getting him a step closer to initiation.
A few games later, Blake leaves to go work out in the yard, setting up a training schedule to get swollen, after all, the chances of a skinny guy getting through a long sentence were slim at best. Blake pumps up at the benches and dumbbells for the remainder of yard-time, feeling the post-workout burn when the bell rings to signal the end of Yardtime.
The Check-up and Work go routinely.
(+$1)Soon enough, it's time for Supper in the Mess Hall.
-Day 1-
Wake Up: 7:00 A.M. - Prisoners are awakened at this time.
Shower: 7:15-8:00 A.M. - Morning shower.
Breakfast: 8:00-9:30 A.M. - Go to the Mess Hall to eat. This is also the time where prisoners have the opportunity to sit with and interact with each other.
Work: 9:30-11:30 A.M. - Work in a certain job for a couple hours. Prisoners are paid a small salary for their work, usually $1 per hour, which can be spent at the Canteen. (See Prison Areas below.)
Free-Time: 11:30 A.M.-12:45 P.M. - An hour long break for prisoners to do whatever they want. Cell Blocks A-D, Yard, Recreation Room, Library, Chapel, Phone Booths, and Canteen all available.
Lunch: 12:45-2:00 P.M. - The midday meal at the Mess Hall. Same as Breakfast.
Work: 2:00-4:00 P.M. - Work for another couple of hours.
Yard: 4:00-5:00 P.M. - Go out for some fresh sunlight. (See Prison Areas on details for the Yard.)
Check-Up: 5:00-6:00 P.M. - Get checked up on by a doctor. This is new procedure. However, the check-up usually only lasts for a couple minutes, the rest is sitting in a waiting room for each prisoner in your group to be checked upon. In the waiting room, prisoners can interact with each other.
Work: 6:00-7:00 P.M. - Another hour of menial chores.
Supper: 7:00-8:30 P.M. - The final meal in the Mess Hall. Same as Lunch and Breakfast.
Free-Time: 8:30-9:45 P.M. - Some more free time at the end of the day. Same areas are available as in the earlier Free-Time.
Shower: 9:45-10:15 P.M. - The final shower of the night.
Lights Out: 10:15 P.M.-7:00 A.M. - Head on back to your Cell for the night.
The Riot is dwindling down. Things are returning to normalcy.
Gang Skills:
Firefighting: 1
Territory:
Strip Mall - Extortion: $500, 5 Turns (Turn 1/5) <Pay-out Suspended: Rioting>
Warehouse - Supply Center, valued at $10,000. (5 Footsoldier Protection) <Under Police Control>
Tenement - Production & Dealing (Via Warehouse)
Base: The Pub
Damage: None
Base Assets:
Misc.:Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs
Electronics: 8 Cellphones, 3 Laptops
Weapons: 1 Pistol, 2 Shotguns, Uzi, 6 Wooden Knives, 3 Flip Knives
Storage: Small Safe ($470)
Vehicles:
(Nearby garage)
1 Van
1 Moving Truck
1 Pickup Truck
Old Sedan (Engine Upgrade)
Prisoners: 3 Cobardi (1 Guard)
Total Funds: $2386
Bosses: 7
Dragons: 0
Knights: 7
Notable Knights;
Berk (4 Melee, 1 Blades) [Apprentice - Trent]; Ankle Wound: Shot
Doug (3 Driving) [Apprentice - Dave]
Mal (3 Firearms) [Apprentice - Aaron]
Paul & Sean (3 Mugging, 1 Brawling) [Apprentice - Mason]
Jonah (3 Melee) [Apprentice - Mason]
Fyfe (3 Medic, 1 Meth Cooking) [Apprentice - Ryan]
Footsoldiers: 32 (15 at Level 1 Melee & 1 Gun, 8 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife, 2 at Level 2 Knife, 8 At Level 1 Melee)
Notable Footsoldiers;
Zet (2 Club, 1 Sub-Machine Guns)
Alex (2 Street Sense, 2 Con Artistry)
R.L. (2 Stealth, 2 Seduction)
Peasants:
7 Strip Mall Shop Owners
14 Dock Workers
William Gerais (Spinal_Taper)
Inventory: $170, Lighter, Butterfly Knife, Cell Phone, HK416 Assault Rifle (In Reserve)
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Side Hustle: Part Time Computer Tech Support - 3 Days a week, 4 Hours - $100 (Day 2 Completed)
Health: Fine
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, Scrap Metal
Skills: 4 Vehicle Mechanic, 1 First Aid, 3 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $128, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos, Credit Card, Silver Watch, 3 Rings, Cell Phone
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun, 1 Conning
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol, 1 Box of Matches, Bike Chain, Bottle of Pain Killers
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol, 1 Running
Health: Fine
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna, Pistol
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: Clothes, Backpack with Lab Safety Gear, Pistol, Stash of Narcotics, 50 H.I.E.
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory: $4.70, Orange Jump Suit, 2 Sharp Plastic Shivs
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic, 1 Sharpening
Health: Fine
Remaining Prison Sentence: 37 Turns
Thomas Marshall (Playergamer)
Inventory: $1070, Swiss Army Knife, Cellphone, Pistol, Small Safe, 3 Ski Masks
Skills: 4 Persuasion, 1 Bluff, 1 Bribe
Health: Fine
Thomas Freedom (Persus13)
Inventory: Driver's License, Taxi License, Taxi Key, Wallet ($6), Cell Phone, Pocket Knife, Crucifix Necklace, Pistol
Skills: 4 Driving, 1 Firearms, 1 Negotiation
Health: Fine
Joe Micheal Madena (Patrick Hunt)
Inventory: Old Phone, Tablet Computer, Neck Chain w/ Ring, $10
Skills: 4 Charisma, 1 Computer Science, 1 Accounting
Health: Fine
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