Chapter 78: Breakthrough
Head to the Pub, and clear the entrance. Send a mass text to everyone on the contacts list that doesn't hate us or would have any motive to kill us:
We're securing the pub. Get down here and bring people you can trust, we're playing to good guys today.
"QUICK GET THE OTHER WINDOW!"
Help force the door quick.
Dave get the footsoldiers together to hold off the rioters, joining in himself.
Knives are allowed if necessary.
Begin barricading the basement against rioters in case they get down there.
"GET THE FUCK AWAY FROM MY PUB!"
Trent angrily picks up a trash can and chucks it at the throng of rioters trying to break into the pub before flashing a switchblade at them, daring them to come mess with him
Aaron sends out an en-masse text message to anyone on the good side of the Syndicate, while clearing the doorway. (6+1) "Outta' the way!" The boxer uses his raw strength to shove the rioters down the sides of the stairs, tumbling down and away from the door as he slips inside. As Aaron enters, Mason forces the door shut quickly. Mason takes the spot of a bracing footsoldier, so that he has an opportunity to close up the nearby window. Dave tells his footsoldiers to arm himself, and prepares for battle. Freedom barricades the basement, making sure that anyone coming through will have a hard time getting in.
Outside, Trent begins going nuts. "GET THE FUCK AWAY FROM MY PUB!" (1) As he picks up a hefty trash can, an angry rioter tackles him to the ground. "FUCK YOU BOY, I'LL RIP YA' CUNT APART!" (6 vs. 4) Trent instinctively reaches for the Switchblade in his pocket, but the rioter jabs him right in the lips, busting them til' they're bloody. This stuns Trent for a moment, giving the rioter another opportunity to attack. (3 vs. 5) He aims another punch, but Trent shoves him off of his body and sends him flat on his ass. Trent gets to his feet, wiping the blood from his lips. (5 vs. 1) Before the rioter can get back up, Trent gives him a kick to the chin, knocking him out cold. Trent pulls out his Switchblade finally, waving it at the crowd. "GET OUTTA' HERE!" (Intimidation: 5+1 (Knife Bonus)) Spotting the knife, the rioters decide they shouldn't mess with this place and move onto the next stores. Mission accomplished.
Ryan creates a role as an agent provocateur, when he sees the combined efforts of the Syndicate drive the rioters away. However, in the midst of the riot, a drunken looter spots Ryan's cellphone in his pocket, and proceeds to do what a looter does. (1) He reaches for Ryan's pocket, and all Ryan does is merely give him a rough shove on the chest. He falls down, and a nearby officer promptly seizes him. "Just like my first election: Too easy."
"Cover me!"
Kick down the door as the rest of the robbery squad holds off the cops. Escape, and rob another store.
Marshall decides to take actions into his own hands. "Cover me!" (Door Busting: 5) He gives the locked door a great kick, enough to force the door wide up. The crew and himself run through, while the police busy themselves with the rest of the looters. The three of them escape out the back, whereupon Marshall decides to continue his looting business. "Quick, to the Pawn Shop!" Marshall runs to the next target on his list, when a launched flash grenade explodes nearby. (Grenade Explosion: 3 vs. 1) Marshall isn't in the direct path, but his vision does fill up with light. Cursing, he stumbles over to the Pawn Shop entrance. [Partial Blindness: -1 to all Actions Next Turn.]
"It's an abandoned building. A riot was coming, so we decided to relocate for the moment."
Set up a sentry by a window. Try and keep vision of the outside.
What is going on? I heard of a riot and moved with our guest.
William notices the ongoing riot outside, and texts the other Kings for information. In the meantime, he sets up one of his men to stand by the Sentry to keep an eye outside. The Cobardi shifts nervously in his seat.
Look online for the highest paying computer science jobs that are available. Look at universities and find the prices for a law degree course. (( Lawyer. ))
Michael Joe searches for the highest paying Computer Science jobs that he can find. He finds several, though he'd have to travel a bit of a ways to get there: There are several in London, and a few in Manchester and Birmingham.
[As for the price of a Law Degree Course, it's something I don't know off-hand, and I can't find it online easily. For anyone with relevant knowledge, what's about the realistic price to take a course in Law? Within reason, that will be the price in-game.]
buy a few plastic spoons which I then proceed to sharpens and hide and make sure I have one
Try and get in with the clowns and start making contacts with them
-Day 1-
Wake Up: 7:00 A.M. - Prisoners are awakened at this time.
Shower: 7:15-8:00 A.M. - Morning shower.
Breakfast: 8:00-9:30 A.M. - Go to the Mess Hall to eat. This is also the time where prisoners have the opportunity to sit with and interact with each other.
Work: 9:30-11:30 A.M. - Work in a certain job for a couple hours. Prisoners are paid a small salary for their work, usually $1 per hour, which can be spent at the Canteen. (See Prison Areas below.)
Free-Time: 11:30 A.M.-12:45 P.M. - An hour long break for prisoners to do whatever they want. Cell Blocks A-D, Yard, Recreation Room, Library, Chapel, Phone Booths, and Canteen all available.
Lunch: 12:45-2:00 P.M. - The midday meal at the Mess Hall. Same as Breakfast.
Work: 2:00-4:00 P.M. - Work for another couple of hours.
Yard: 4:00-5:00 P.M. - Go out for some fresh sunlight. (See Prison Areas on details for the Yard.)
Check-Up: 5:00-6:00 P.M. - Get checked up on by a doctor. This is new procedure. However, the check-up usually only lasts for a couple minutes, the rest is sitting in a waiting room for each prisoner in your group to be checked upon. In the waiting room, prisoners can interact with each other.
Work: 6:00-7:00 P.M. - Another hour of menial chores.
Supper: 7:00-8:30 P.M. - The final meal in the Mess Hall. Same as Lunch and Breakfast.
Free-Time: 8:30-9:45 P.M. - Some more free time at the end of the day. Same areas are available as in the earlier Free-Time.
Shower: 9:45-10:15 P.M. - The final shower of the night.
Lights Out: 10:15 P.M.-7:00 A.M. - Head on back to your Cell for the night.
Blake heads over to the Canteen, purchasing three Plastic Spoons.
(-$.30) He takes the spoons over to a bathroom stall, where in privacy he works on sharpening them against the rough stone wall behind the stall. (Sharpening: 6) He didn't know it before, but he's actually a damn fine sharpener. He ends up with 3 Sharp Plastic Shanks, these look good enough to go through a neck or plunged into a stomach just as well as a conventional steak knife.
[Level Up!: Sharpening 1]Afterwards, Blake heads outside to establish contact with the first Clown he can see. He spots one heading down the wall, identifiable due to his nonchalant walk typically associated with the Clowns. (Charisma: 2) Blake stops him, "Hey, I want to get into your club. It sounds good." The Clowns laugh, "Yeah, but what have you done to prove it? We don't let just anyone in. We let some new blood in, one bloke beat a guy twice his size in an arm-wrestling contest out in the yard, and another was able to score a three-point basketball shot from half-court. Come talk to me after you've shown your stuff, got it?" He grins and saunters off, waving behind him.
After the conversation, the prison bell rings for Lunch. It's time to head back into the Cafeteria, and perhaps Blake can show the Clowns that he's got some impressive skills...
Gang Skills:
Firefighting: 1
Territory:
Strip Mall - Extortion: $500, 5 Turns (Turn 4/5) (7 Footsoldier Protection)
Warehouse - Supply Center, valued at $10,000. (5 Footsoldier Protection) <Under Police Control>
Tenement - Production & Dealing (Via Warehouse)
Base: The Pub
Damage: None
Base Assets:
Misc.:Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs
Electronics: 8 Cellphones, 3 Laptops
Weapons: 1 Pistol, 2 Shotguns, Uzi, 6 Wooden Knives, 3 Flip Knives
Storage: Small Safe ($470)
Vehicles:
(Nearby garage)
1 Van
1 Moving Truck
1 Pickup Truck
Old Sedan (Engine Upgrade)
Prisoners: 3 Cobardi (1 Guard)
Total Funds: $2386
Bosses: 7
Dragons: 0
Knights: 7
Notable Knights;
Berk (4 Melee, 1 Blades) [Apprentice - Trent]; Ankle Wound: Shot
Doug (3 Driving) [Apprentice - Dave]
Mal (3 Firearms) [Apprentice - Aaron]
Paul & Sean (3 Mugging, 1 Brawling) [Apprentice - Mason]
Jonah (3 Melee) [Apprentice - Mason]
Fyfe (3 Medic, 1 Meth Cooking) [Apprentice - Ryan]
Footsoldiers: 32 (15 at Level 1 Melee & 1 Gun, 8 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife, 2 at Level 2 Knife, 8 At Level 1 Melee)
Notable Footsoldiers;
Zet (2 Club, 1 Sub-Machine Guns)
Alex (2 Street Sense, 2 Con Artistry)
R.L. (2 Stealth, 2 Seduction)
Peasants:
7 Strip Mall Shop Owners
14 Dock Workers
William Gerais (Spinal_Taper)
Inventory: $170, Lighter, Butterfly Knife, Cell Phone, HK416 Assault Rifle (In Reserve)
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Side Hustle: Part Time Computer Tech Support - 3 Days a week, 4 Hours - $100 (Day 2 Completed)
Health: Fine
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, Scrap Metal
Skills: 4 Vehicle Mechanic, 1 First Aid, 3 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $128, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos, Credit Card, Silver Watch, 3 Rings, Cell Phone
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun, 1 Conning
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol, 1 Box of Matches, Bike Chain, Bottle of Pain Killers
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol, 1 Running
Health: Fine
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna, Pistol
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: Clothes, Backpack with Lab Safety Gear, Pistol, Stash of Narcotics, 50 H.I.E.
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory: $1.70, Orange Jump Suit
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic, 1 Sharpening
Health: Fine
Remaining Prison Sentence: 39 Turns
Thomas Marshall (Playergamer)
Inventory: $470, Swiss Army Knife, Cellphone, Pistol, Small Safe, 3 Ski Masks
Skills: 4 Persuasion, 1 Bluff, 1 Bribe
Health: Partial Blindness: -1 to all Actions for 1 Turn.
Thomas Freedom (Persus13)
Inventory: Driver's License, Taxi License, Taxi Key, Wallet ($6), Cell Phone, Pocket Knife, Crucifix Necklace, Pistol
Skills: 4 Driving, 1 Firearms, 1 Negotiation
Health: Fine
Joe Micheal Madena (Patrick Hunt)
Inventory: Old Phone, Tablet Computer, Neck Chain w/ Ring, $10
Skills: 4 Charisma, 1 Computer Science, 1 Accounting
Health: Fine