I'm taking up the save then. Let's see how long I last with my booze stocks... and if I can save the fort.
also 3 turns in one day ? By the Nine Hells, yes !
05:00 Opening up save. Let's see what happens.
ambient music:
http://www.youtube.com/watch?v=BHfE682mm3c05:03 Okay... let's try to save this. There are animals outside, and the wagon, visibly completely untouched by the evil cloud things. Let's see what I can do with this.
05:06 So the evil cloud causes rotting ? Heh. I understand why the animals are outside then. Oh well, no carp husks.
05:10 Well, there are 2-3 levels of aquifer, sand and yellow sand only. It's not a problem since volcanic rock surrounds the volcano (yes, really) quite generusly.
05:12 New ambient:
http://www.youtube.com/watch?v=I-gnjMemqdENot exactly fitting since i'm in a haunted biome. anyways, no undead in sight, just that rotting mist. It doesn't seem to kill, at least not at small doses.
05:16 I will build a bridge to close the fort asap. Maybe butcher the hungry grazers as well.
although considering the militia commander is a walking source of miasma as well... this may be fun.
05:19 Rotting clouds seem to have subsided. Let's try breaking that wagon and getting the shit it has inside without more rotting.
05:23 a cloud of creeping dust has drifted nearby!
Okay, wagon is deconstructed and most things are inside. Let's race that cloud.
05:25 Victory ! Everything is inside and the cloud has disappeared for somereason! Let's finished up that bridgee!
05:35 well, building beds. Fort is pretty laden with miasma with that rotting militia commander, even if dwarven moraleseems to hold.
I MUST DRINK MORE !
05:42 New musical theme :
http://www.youtube.com/watch?v=oLUvkKu2-pkGood old PS:T. Building more beds. Rotting clouds doesn't seem to be lethal, although I'm quite sure it will cause a tantrum spiral somewhere...