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Author Topic: Devlogs from 2050  (Read 46324 times)

Darvi

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Re: Devlogs from 2050
« Reply #165 on: October 21, 2012, 07:56:11 pm »

Fixed the bug that caused human civilizations to be extinct early. They wasted their entire militaries trying to invade unoccupied islands, leaving them undefended for other threats. Now, they will simply claim the islands as their on, albeit regardless of any prior inhabitants.
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Robosaur

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Re: Devlogs from 2050
« Reply #166 on: October 21, 2012, 08:18:45 pm »

> Ethics involving swear words are now handled properly.
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Orange Wizard

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Re: Devlogs from 2050
« Reply #167 on: October 21, 2012, 08:29:00 pm »

A lot of these 'bugs' sound so awesome that I don't want them to be 'fixed'.
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Lagslayer

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Re: Devlogs from 2050
« Reply #168 on: October 21, 2012, 08:44:59 pm »

-Creatures which worship a god of apathy no longer keep losing their faith, only to regain it again a few frames later. The excessive spam and job cancellations should be fixed.
-The universe now expands as you approach the boundary, making it effectively limitless.
-The number of spatial dimensions are now randomized. They are initially set to include dimensions as low as -37 or as high as +37, but can be adjusted in world gen parameters.

Eric Blank

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Re: Devlogs from 2050
« Reply #169 on: October 22, 2012, 07:38:54 pm »

- civilizations no longer buy out one-another, fixing the dual-debt-stagnation problem.
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Zanzetkuken The Great

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Re: Devlogs from 2050
« Reply #170 on: October 22, 2012, 08:11:46 pm »

-Fixed the bug where two Roman-like civilizations will each conquer half the world, and then turning it into a wasteland due to wars.
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GreatWyrmGold

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Re: Devlogs from 2050
« Reply #171 on: October 22, 2012, 08:28:54 pm »

That's not a bug.
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Leatra

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Re: Devlogs from 2050
« Reply #172 on: October 22, 2012, 08:47:11 pm »

THAT'S AWESOME
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Hanslanda

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Re: Devlogs from 2050
« Reply #173 on: October 22, 2012, 09:18:18 pm »

-Fixed the bug where two Roman-like civilizations will each conquer half the world, and then turning it into a wasteland due to wars.


Yeah. Embark on the edge, in the warzone, as a dead civilization, and hold out. We have Dwarven Last Stand.
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misko27

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Re: Devlogs from 2050
« Reply #174 on: October 22, 2012, 09:43:55 pm »

-Fixed the bug where two Roman-like civilizations will each conquer half the world, and then turning it into a wasteland due to wars.


Yeah. Embark on the edge, in the warzone, as a dead civilization, and hold out. We have Dwarven Last Stand.
I know, my firs thought was "that sounds Awesome."
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Hanslanda

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Re: Devlogs from 2050
« Reply #175 on: October 22, 2012, 10:01:45 pm »

-Fixed the bug where two Roman-like civilizations will each conquer half the world, and then turning it into a wasteland due to wars.


Yeah. Embark on the edge, in the warzone, as a dead civilization, and hold out. We have Dwarven Last Stand.
I know, my firs thought was "that sounds Awesome."


Right? 10-20 ish dwarves versus the combined might of two Roman Empires. No traps allowed. No age limit for the dwarves. Max embark points.
And you have to name all your dwarves 'Spartacus'.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Archereon

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Re: Devlogs from 2050
« Reply #176 on: October 22, 2012, 10:03:34 pm »

- Fixed issue where the long since fixed quantum stockpiling bug could be replicated through careful abuse of macros, resulting in a gravitational singularity forming as a result of matter occupying the same space at the same time.
« Last Edit: October 22, 2012, 10:05:19 pm by Archereon »
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GreatWyrmGold

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Re: Devlogs from 2050
« Reply #177 on: October 22, 2012, 10:08:40 pm »

Why is everyone obsessed with singularities?
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Archereon

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Re: Devlogs from 2050
« Reply #178 on: October 22, 2012, 10:21:40 pm »

Idk. But that's the one way it could actually happen in a hypothetical super fantasy simulator with uber-physics: Someone causes enough mass to occupy the same space at the same time to create a sufficiently large singularity to swallow the Earth. That or someone creates a microscopic black hole in the LDC (Large-Dorf-Collider), which naturally fails to destroy the world.
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

Hanslanda

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Re: Devlogs from 2050
« Reply #179 on: October 22, 2012, 11:05:46 pm »

Why is everyone obsessed with singularities?


Well, a gravitational singularity would be much less spectacular than everyone thinks. Everything that fell in would appear to stop right outside the event horizon.

But a technological singularity would be AWESOME.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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