- I've been working on getting post-traumatic behavioral changes working right, but the Goblin Tower I've been trying to use to tes the Suicide system seems more resilient than it should be. For whatever reason, goblins don't seem to want to kill themselves. And I'm running out of beakdog pups to drop into their dining hall.
I suspect the [BLOODTHIRSTY] tag is the culprit, which would actually mean it's doing it's job, but in the wrong place. Goblin's natural relationship with the beakdogs should make it traumatizing by the sixtieth one at least. I need to go through the raw code again and see if I mistyped a value.
- Dwarves now react appropriately to other dwarves being on fire, namely running around and screaming, or grabbing a bucket if they have a high amount of courage. Unfortunately, they still don't check the contents of the bucket, resulting in a rather amusing parade of brave dwarves pouring magma on another dwarf as he burns to death. I need to fix it, but I think if the dwarf is absentminded enough I'll make this an actual feature, if only for the stories it'll cause.
- In forum news, I've been working on a Admin AI and I think it's ready for a protoyping test. I'm not going to give it real power to ban people, but it'll send you a PM instead. If it does anything bad, let me or another Admin know and they'll clear it up. Special thanks to Blingrock and Toasty One for resolutely guarding the forum from spambots and trolls. I'm too old to monitor 100,000,000 people myself, so thank you.