Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: The Crow's Landing Cabals (A Sandbox Game)  (Read 826 times)

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
The Crow's Landing Cabals (A Sandbox Game)
« on: September 05, 2012, 04:58:22 pm »

Rain, again. Orchid knew what that meant. Fate, calling to him, pulling at him like so many strings. Each droplet of water was a needle, and his skin was the canvas. This time around, someone else was pulling the strings, though. It had all started since he'd taken out Sam over that keystone. That had opened up a bit of a power vacuum. No, who was he kidding? The vacuum had been fucking huge. The Orders hadn't let it rest since that night, even with a lich breathing down their neck.
Orchid ran his thumb over the stopwatch in his coat pocket, tried to make time and fate bend back to him, and pushed into the saloon. Gunfire erupted almost immediately, each staccato of lead literally guided by the sender's will, and then he was dead.

That was nearly 80 years ago.


Welcome to Crow's Landing, circa 2012. It's a fairly large city, located on a fairly large island somewhere off the coast of Maine. Used to be a stop for sailors, and it's still a bit of a fishing community. You can find all sorts, here: Junkies looking for their next hit, cops on the lookout for said junkies, fishermen trying to catch their next drink, vodun practitioners fleeing New Orleans and their rivals, willworkers seeking the answers to the universe, warlocks trying to build up the powerbase of one of the many shattered mystic orders. All sorts.

You will take the role of a Mage, one of the Awakened. What you do with your abilities is up to you. Do you seek control over the city? Or simply knowledge of the universe? Do you try to strengthen your abilities, or hide them and slowly slip back to sleep among the mortal flock? These choices, and more, are yours.



Setting Information
(Info in italics courtesy of here, or in the M:tA sourcebooks)

The Orders
Spoiler: The Adamantine Arrow (click to show/hide)
Spoiler: The Free Council (click to show/hide)
Spoiler: Guardians of the Veil (click to show/hide)
Spoiler: Mysterium (click to show/hide)
Spoiler: Silver Ladder (click to show/hide)

Paths
Spoiler: Acanthus (click to show/hide)
Spoiler: Mastigos (click to show/hide)
Spoiler: Moros (click to show/hide)
Spoiler: Obrimos (click to show/hide)
Spoiler: Thyrsus (click to show/hide)



Rules and Junk

If it isn't obvious yet: We'll be using the New World of Darkness ruleset. Sanctum & Sigil, Block by Bloody Block, and Damnation City will likely all see heavy use. Please keep your character sheet private. You do not need to know the rules to play.

Character Creation
You have 2 Options when Joining this Game:
1) If you have access to the New World of Darkness rulebook, you can make your own character. You do not start with any experience points. Naturally, you are a Mage.
2) You may answer the below questionaire, and wait until I get around to making your character sheet for you. It might be a while, and it sure as hell won't be optimized, so I'd seriously advise you to access the rulebooks somehow.
Spoiler: The Questionaire (click to show/hide)

Banned Books
-You can't be anything other than a mage, unless we discuss it in length, first. So maybe consider most other books out of the question.
-Dudes of Legend. Sorry :(

Miscellany Rules
-Proper spelling and grammar are a must. Do NOT make me post three full updates from my iPod just to prove to you that it isn't that hard.
-Similarly, proper formatting is also incredibly important. Kthx.
-If we need to wait more than two updates for you to post, then the scene you're in automatically ends. Probably in a way that is negative for you.
-In order to prevent burn-out of myself: If you try to do something which is completely fucking stupid, or you are just stupid in general, I will ignore your posts. There will be no warning. I'm not dealing with the sort of dude who thinks it's plausible to randomly start shooting cops, this time around.



Finally, a message from our GM:
Spoiler (click to show/hide)
« Last Edit: September 06, 2012, 04:31:28 pm by thatkid »
Logged
Fame is a vapor. The only earthly certainty is oblivion.

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: The Crow's Landing Cabals (A Sandbox Game)
« Reply #1 on: September 05, 2012, 05:15:11 pm »

Grabbing a placeholder, while I've got the chance.

E: aaaaand you're free to start postin'
« Last Edit: September 05, 2012, 05:16:50 pm by thatkid »
Logged
Fame is a vapor. The only earthly certainty is oblivion.

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: The Crow's Landing Cabals (A Sandbox Game)
« Reply #2 on: September 06, 2012, 04:33:19 pm »

Another placeholder, I guess? Sure.
There is no OOC thread. PM me or post here with your sheet.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: The Crow's Landing Cabals (A Sandbox Game)
« Reply #3 on: September 08, 2012, 03:30:10 pm »

Gonna give it a few more hours, and then if there's still no interest shown, I'll just pack my bags and take this game to another forum.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: The Crow's Landing Cabals (A Sandbox Game)
« Reply #4 on: September 08, 2012, 03:33:05 pm »

Waaaait a sec.
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: The Crow's Landing Cabals (A Sandbox Game)
« Reply #5 on: September 08, 2012, 03:42:01 pm »

I like the idea of mage, and if neccesary i'll play it, but i'd rather have the story influence what i become for the sense of mystery and uncertainty to be greater. I'd like to start of as a mortal at least.
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: The Crow's Landing Cabals (A Sandbox Game)
« Reply #6 on: September 08, 2012, 03:57:30 pm »

I like the idea of mage, and if neccesary i'll play it, but i'd rather have the story influence what i become for the sense of mystery and uncertainty to be greater. I'd like to start of as a mortal at least.

There is no reason why there couldn't be a story. I just want player actions and goals to take the fore, over whatever it is I might have planned, and, if possible, work those goals in as the driving force behind the main plot.

As far as starting as mortals goes...At the speed in which play-by-post games go, a prelude would take far longer than I am interested in. Especially so if this picks up steam, and I need to run a prelude for multiple PCs.
I had a World of Darkness game going here, once, where everyone started as a mortal and would find out what they would become as time went on. We didn't get past the first chapter, because nobody stuck around long enough. Making you wait isn't worth that level of commitment.

TL;DR- You're asking for something that I'm already running, but twisted so that I don't want to run it.
Logged
Fame is a vapor. The only earthly certainty is oblivion.