Yeah, I started playing around with designs last night. I'm pretty happy with the Viper MkII (around 220 tons). It was tough squeezing all the electronics I wanted on a Raptor and still keep it a FAC, but it tops out right at 1,000 tons.
The Artemis itself is still in progress, but is looking to be around 80,000-100,000 tons by the time it's all said and done. I think I'm putting enough hangar space on it for 50 Vipers and 4 Raptors (I know 80 is supposed to be a full complement for the
Galactica-class, maybe this is a "pocket" Battlestar....or maybe a portion of the hangar space was permanently rendered useless), but you guys won't start with 5 full squadrons. The Vipers themselves have a pretty low point cost, so if you ever wind up settling a New Caprica, you might be able to build the wing back up.
Speeds I'm looking at:
Artemis (3000-3500 km/s)
Raptor (8000 km/s)
Viper (~15000 km/s)
Civilian vessels (~1000-2000 km/s)
I want the Fleet to be slow, but not so slow that it takes forever to pass through a system. Oh, and grav surveys will be turned off. Once a Raptor (or the Fleet) jumps into a new system, I'll SM the survey complete. Raptors currently have a 6 billion km fuel range. Far enough to jump one, maybe two systems away from the fleet and back. Vipers have a 600 million km range -- enough for in-system patrols and combat operations but still short enough to need support vessels regularly. The
Artemis itself has relatively small fuel tanks, only about a 60-day supply. This helps with maintenance cost and is offset by the handful of mammoth tankers that the fleet will have.
FTL/Jumpdrives aren't too bad an issue because I jacked up the efficiency level to allow Raptors to carry FTL and so the Battlestar wasn't needing a drive bigger than most of the fleet. Civilian models will be less efficient, and will vary from model to model.
Haven't done the Cylon designs yet, but I'm envisioning the Raiders to be essentially unarmored, slightly faster than the Vipers and mounting tiny, horribly inaccurate gauss cannons. The Viper's twin gauss cannons are a bit bigger and more accurate. So the Cylon Raiders should die in droves, but then they'll be deployed in droves as well. Close-in engagements with
Artemis are going to be ROUGH. 24 main batteries (40cm railguns w/ 480,000km range) and a heap of CIWS and short-range gauss turrets. Oh, and a small handful of tri-cobalt warhead missiles which will be somewhat slow and short-range (for Aurora) but pack an 84-point warhead. Use sparingly, but could make the difference against a basestar.
Gonna work some more tonight on finishing military designs, then playtest a few engagements to make sure the play balance is okay and no designs are horribly broken, then I'll finish out the civilian designs and post all of them here.
So out of curiosity, if a civilian group did break away, what sort of chances would they have of not being enslaved or wiped out? Of building up enough military force to defend themselves? More directly, what sort of numbers are we talking about for the fleet? Because even a dozen standard 5-hold freighters loaded with automines and construction factories and as many colony ships would make for a massively insignificant colony by Aurora standards.
Oh, they'd have pretty low chances. But remember that for the civilians, Cylon occupation isn't the worst outcome, point-wise. Being stuck in space for years and years is.