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Author Topic: Rivers, broken?  (Read 3361 times)

razt125

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Rivers, broken?
« on: September 05, 2012, 02:21:09 am »

Rivers seem to be slightly broken. Walking around them (which is sometimes impossible) can take a vary long time. Crossing through them causes me to lose my whole group and get slaughtered when I actually get to my objective. I ask that in the next version rivers can be crossable in travel map or at least make companions able to swim.

Am I the only one who this stuff happens to?
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Broken

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Re: Rivers, broken?
« Reply #1 on: September 05, 2012, 09:26:45 am »

Losing companions in rivers is very, very frecuent.

There are only two solutions.

1: wait until night and cross the river while frozen.

2: teach your companions to swim (difficult, but possible)

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Re: Rivers, broken?
« Reply #2 on: September 05, 2012, 12:26:37 pm »

3. Use bridges, which can be traversed in fast travel.

4. Cross the river and wait/sleep for an hour on the other side. You will awake finding your companions miraculously besides you, very undrowned.

5. Cross the river, bumping each and every one of your companions by walking into them (causing you to swap tiles) until all have crossed.

Thecard

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Re: Rivers, broken?
« Reply #3 on: September 05, 2012, 03:48:30 pm »

Broken?  Nothing in Dwarf Fortress is truly broken.  In real life, rivers are damn hard to cross if you can't swim.
But yeah, fast traveling/waiting/sleeping should teleport them, or you could let them flail, possibly drown, and hopefully level up their skill.  They're pretty difficult to get around, so I prefer to just not do some of those quests if the river is too large.
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Joben

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Re: Rivers, broken?
« Reply #4 on: September 05, 2012, 06:57:22 pm »

Yeh it's annoying having to drop out of the map to cross. But the alternative would probably be some randomized chance of an Oregon Trail type message along the lines of "You have drowned in the river. Bummer. End Game?" Instead of the way it is now where you can search for a narrow spot return to the bank if you get into trouble, get mauled by hippos, etc.

Arguably they aren't tough enough. Lets see any of us go swimming in full plate, while carrying 5 weapons and a dead cow.
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Drazinononda

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Re: Rivers, broken?
« Reply #5 on: September 05, 2012, 08:06:04 pm »

Arguably they aren't tough enough. Lets see any of us go swimming in full plate, while carrying 5 weapons and a dead cow.

"You flounder in the water!"
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pisskop

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Re: Rivers, broken?
« Reply #6 on: September 05, 2012, 08:21:43 pm »

flounder implies (mostly) floating, or at least suspended.  Plummet or drop is better. 
   Interesting question: would it be possible to mold lightweight nonporeous material (metal) into an 'air bubble' and how big would it have to be to be effective if not practical?
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Armeleon

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Re: Rivers, broken?
« Reply #7 on: September 05, 2012, 09:59:23 pm »

   Interesting question: would it be possible to mold lightweight nonporeous material (metal) into an 'air bubble' and how big would it have to be to be effective if not practical?

You mean a submarine? Or more of a diving bell? The latter is impossible, I think, due to water physics. Anything 'submerged' is considered drowning, even if they technically are in a sealed container.  The former might work, but I don't know if you can get multi-tile constructions to move under your own power.
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Kolnukbyne

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Re: Rivers, broken?
« Reply #8 on: September 06, 2012, 06:47:23 am »

My solution is this: Try to distract your companions with an animal close to the river, jump into the river and cross it, keep trying to enter the travel view once you've crossed. If you can do so before your companions try to get into the water (Or even if they do, at least before they drown) then they'll be absolutely fine once you start travelling. Works for me 99.8% of the time, even if they're mid-fall from a waterfall.

Trif

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Re: Rivers, broken?
« Reply #9 on: September 06, 2012, 09:11:27 am »

I just swim across and fast travel on the other side as soon as I can. Most of the time, that's faster than they can drown.
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hermes

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Re: Rivers, broken?
« Reply #10 on: September 06, 2012, 10:18:44 am »

Somewhat related to this, the other day I walked across a bridge that just terminated in the wall of the other bank... because the river was a gorge, a path lead down to 1 z level above the river on the east but not on the west.  So bridges broken in this case.  Is this a common problem??
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Gaybarowner

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Re: Rivers, broken?
« Reply #11 on: September 06, 2012, 12:49:29 pm »

It is not broken! tis only survival of the fittest  those at survive are the real compainons
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Joben

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Re: Rivers, broken?
« Reply #12 on: September 06, 2012, 07:13:11 pm »

Arguably they aren't tough enough. Lets see any of us go swimming in full plate, while carrying 5 weapons and a dead cow.

"You flounder in the water!"

Which basically doesn't happen anymore at swimming level ~3/20
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i2amroy

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Re: Rivers, broken?
« Reply #13 on: September 06, 2012, 08:13:40 pm »

Interesting question: would it be possible to mold lightweight nonporeous material (metal) into an 'air bubble' and how big would it have to be to be effective if not practical?
In real life? Certainly possible.

In DF? Not yet.
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