Sorry Mates... Some real world duty keeps me out from the my home computer, My ISP was down, damn you third world communication operators... But now I thankfully can do some major post again...
MAJOR UPDATE
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ARLaN Chief:"Sir let me brief you about our Research status. Currently we had 30 university and private research laboratories networks, with research capacity equal to 6.000 RP per year. After we researched the last techs we didn't had anything to do. It will tremendously useful if you can give some research priorities guidelines, lest some lab assistant and grad students will start synthesizing some useless magic mushroom crystals using govt money.
Oh yeah, here are the document. Sorry for the coffee stain, I kinda forget that these papers are not tissue.
List of previously researched techs:
BIOLOGY:
None Researched
CONSTRUCTION / PRODUCTION
- TECH LEVEL 0: Trans-Newtonian Technology
DEFENSIVE SYSTEMS:
- TECH LEVEL 1: Duranium Armor
ENERGY WEAPONS:
- TECH LEVEL 1: 10cm Meson Focal Size
- TECH LEVEL 1: 10cm Microwave Focal Size
- TECH LEVEL 1: 15cm Plasma Carronade
- TECH LEVEL 1: Meson Focusing Technology 1
- TECH LEVEL 1: Microwave Focusing Technology 1
- TECH LEVEL 1: Turret Tracking Speed (10% Gear) 2000 km/s
LOGISTIC / GROUND COMBAT:
- TECH LEVEL 1: Cargo Handling System.
- TECH LEVEL 1: Cryogenic Transport.
- TECH LEVEL 1: Troop Transport Bay.
- TECH LEVEL 1: Engineer Battalion.
- TECH LEVEL 1: Garrison Battalion.
- TECH LEVEL 1: Replacement Battalion.
MISSILES / KINETIC WEAPON:
- TECH LEVEL 1: Boat Bay
- TECH LEVEL 1: Gauss Cannon Launch Velocity 1
- TECH LEVEL 1: Gauss Cannon Rate of Fire 1
- TECH LEVEL 5: Box Launcher 0.15 Size / 15x (No internal reload)
POWER / PROPULSION
- TECH LEVEL 1: Fighter Engine
- TECH LEVEL 1: Fast Attack Craft Engine
- TECH LEVEL 1: Nuclear Thermal Engine Technology
- TECH LEVEL 1: Nuclear Thermal Missile Drive: 1.25 per MSP
- TECH LEVEL 1: Pressurized Water Reactor
SENSOR AND FIRE CONTROL
- TECH LEVEL 1: Active Grav Sensor Strength 10
- TECH LEVEL 1: Beam Fire Control Range 10.000 km
- TECH LEVEL 1: EM Sensor Sensitivity 6
- TECH LEVEL 1: Fire Control Speed Rating 2000 km/s
- TECH LEVEL 1: Geological Survey Sensor
- TECH LEVEL 1: Thermal Sensitivity 6
Tech that we can research right now:
List of Researchable Techs
BIOLOGY / GENETICS
TECH LEVEL 1: Genome Sequence Research. 5000 RP.
A background tech that allows research into the creation of new species
CONSTRUCTION / PRODUCTION
TECH LEVEL 1: Asteroid Mining Module. 5000 RP.
A ship component that allows a ship to perform the same task as an automated mine when it is in orbit of an asteroid or comet.
TECH LEVEL 1: Construction Rate 12. 3000 RP.
Annual construction rate for one unit of Industrial Capacity
TECH LEVEL 0: Expand Civilian Economy by 20%. 5000 RP.
Expands the civilian economy, increasing the wealth gained from income and corporate taxes and expanding trade
TECH LEVEL 1: Fighter Production Rate 12 BP. 3000 RP.
Annual production rate for a Fighter Factory.
TECH LEVEL 1: Fuel Production 24.000 liters. 3000 RP.
The annual fuel production for each Fuel Refinery to 24,000
TECH LEVEL 1: Mining Production 12 tons. 3000 RP.
Annual production of accessibility 1.0 minerals for each mine or automated mine. Small amounts of lower accessibility minerals will be produced; half annual rate for 0.5 accessibility, one tenth annual rate for 0.1 accessibility, etc.
TECH LEVEL 1: Research Rate 240 BP. 5000 RP.
The basic number of research points produced by each Research Facility per year. This can be increased by the research bonus of the scientist leading the project
TECH LEVEL 1: Shipyard Rate 560 BP. 5000 RP.
The number of build points produced by each Shipyard per year. This can be increased by the Shipbuilding bonus of the planetary governor
TECH LEVEL 1; Shipyard Operations: 5% Time/Cost Saving
Making changes to shipyards, such as adding slipways and capacity or retooling for different classes requires 5% less time than normal
TECH LEVEL 1: Sorium Harvester. 5000 RP.
A ship module that allows a ship to extract sorium from a gas giant and convert it into fuel. This works automatically if the ship is in orbit of a gas giant.
TECH LEVEL 1: Terraforming Module. 5000 RP.
A ship component that allows a ship to perform the same task as a terraforming installation when it is in orbit of a colony
TECH LEVEL 1: Terraforming Rate 0.0012 atm.
The amount of gas (measured in atmospheric pressure) produced in one year by one terraforming installation or terraforming module
DEFENSIVE SYSTEMS:
TECH LEVEL 1: Alpha Shield. 1000 RP.
TECH LEVEL 1: Cloaking Theory. 10000 RP.
Basis of various cloaking technologies
TECH LEVEL 1: Damage Control. 5000 RP.
A system that allows ship to carry out emergency damage repairs without the need for a shipyard.
TECH LEVEL 2: High Density Duranium Armour. 2500 RP.
TECH LEVEL 1: Shield Regeneration Rate 1. 1000 RP.
The amount of power that a shield generator with this technology will regenerate over a 300 second period.
TECH LEVEL 1: Thermal Reduction: Signature 75%. 1500 RP.
Reduces the thermal output of engines, making them harder for thermal sensors to detect
ENERGY WEAPONS:
TECH LEVEL 1: 10cm Laser Focal Size. 1000 RP.
TECH LEVEL 2: 12cm Meson Focal Size. 2000 RP.
TECH LEVEL 2: 12cm Microwave Focal Size. 2000 RP.
TECH LEVEL 2: 20cm Carronade. 2000 RP.
TECH LEVEL 1: Infrared Laser. 500 RP.
TECH LEVEL 2: Meson Focusing Technology 2. 2000 RP.
TECH LEVEL 2: Microwave Focusing Technology 2. 2000 RP.
TECH LEVEL 1: Particle Beam Range 60.000 km. 1000 RP.
TECH LEVEL 1: Particle Beam Strength 2. 2000 RP.
TECH LEVEL 1: Reduced-size Laser 0.75 Size / 4x Recharge. 5000 RP.
TECH LEVEL 2: Turret Tracking Speed (10% Gear) 3000 km/s. 2000 RP.
LOGISTIC / GROUND COMBAT:
TECH LEVEL 1: Additional Maintenance Storage. 1000 RP.
Allows a ship to carry additional maintenance supplies
TECH LEVEL 1: Colonization Reduction 5%. 10.000 RP.
TECH LEVEL 1: Combat Drop Module - Battalion. 3000 RP.
Provides enough capacity to combat drop a Battalion
TECH LEVEL 1: Combat Drop Module - Company. 6000 RP.
Provides enough capacity to combat drop a Marine Company
TECH LEVEL 1: Command Module. 2000 RP.
Provides life support for up to 20 crew. A ship design must always include sufficient life support for the crew.
TECH LEVEL 0: Crew Quarters - Small. 1000 RP.
Provides life support for up to 50 crew. A ship design must always include sufficient life support for the crew.
TECH LEVEL 1: Engineering Section - Small. 1000 RP.
TECH LEVEL 1: Flag Bridge. 1000 RP.
Houses a Task Force Command Staff.
TECH LEVEL 0: Fuel Storage - Small. 1000 RP.
Fuel storage for small ships. Each module can hold 10,000 litres of fuel.
TECH LEVEL 1: Ground Unit Strength 12. 1000 RP.
TECH LEVEL 2: Improved Cargo Handing System. 10000 RP.
TECH LEVEL 0: Improved Command and Control. 5000 RP.
Allows the construction of Sector Commands
TECH LEVEL 1: Maintenance Module. 5000 RP.
A ship component that is added to the total maintenance facilites of a population if the ship/PDC is on the same planet or in near orbit.
TECH LEVEL 1: Mobile Infantry Battalion. 2500 RP.
Ground Unit. Attack 50%. Defense 100%.
TECH LEVEL 0: Orbital Habitat Module. 5000 RP.
Provides life support for up to 50000 workers. Useful for space stations
TECH LEVEL 1: Salvage Module 500. 5000 RP.
A ship component that allows a ship to salvage wrecks
TECH LEVEL 1: Ship to Ship Tractor Beam. 5000 RP.
A tractor beam capable of attaching on ship to another
TECH LEVEL 1: Small Troop Transport Bay. 2000 RP.
Provides enough capacity to transport a Marine Company
MISSILES / KINETIC WEAPON:
TECH LEVEL 1: 10cm Railgun. 1000 RP.
TECH LEVEL 1: Enhanced Radiation Warhead (50% Yield, 2x Rad). 1000 RP.
TECH LEVEL 2: Gauss Cannon Rate of Fire 2. 3000 RP
TECH LEVEL 2: Gauss Cannon rate of Fire 2. 3000 RP
TECH LEVEL 2: Hangar Deck. 4000 RP.
TECH LEVEL 1: Implosion Fission Warhead: Strength: 3 x MSP. 2000 RP.
TECH LEVEL 2: Magazine Ejection System - 80% Chance. 1000 RP.
TECH LEVEL 2: Magazine Feed System Efficiency - 80%. 2000 RP.
TECH LEVEL 1: Ordnance Production 12 BP. 3000 RP.
TECH LEVEL 1: Railgun Launch Velocity. 1000 RP.
TECH LEVEL 1: Reduced-size Launcher 0.75 Size / 2x Reload. 1000 RP.
POWER / PROPULSION
TECH LEVEL 1: Capacitor Recharge rate 2. 2000 RP.
TECH LEVEL 1: Fuel Efficiency 1. Fuel Usage x0.9. 1000 RP
TECH LEVEL 1: Hyper Drive Size Multiplier 2.0. 2000 RP.
TECH LEVEL 1: Jump Point Theory. 5000 RP
TECH LEVEL 2: Pebble Bed Reactor Technology. 3000 RP.
TECH LEVEL 1: Power Efficiency 05%. Power Reduction 2.5%. Exp 5%.2000 RP.
TECH LEVEL 1: Power Efficiency -10%. Power Reduction 5%. Exp 7%.2000 RP.
SENSOR AND FIRE CONTROL
TECH LEVEL 2: Active Grav Sensor Strength 12. 2000 RP.
TECH LEVEL 2: Beam Fire Control Range 16.000 km. 2000 RP.
TECH LEVEL 1: Electronic Hardening Level 1. 2500 RP.
TECH LEVEL 1: Electronic Warfare. 5000 RP.
TECH LEVEL 2: EM Sensor Sensitivity 8. 4000 RP.
TECH LEVEL 2: Fire Control Speed Rating 3000 km/s. 4000 RP.
TECH LEVEL 2: Improved Geological Survey Sensor. 10.000
TECH LEVEL 0: Max Tracking Time Bonus vs Missiles 20%. 4000 RP.
TECH LEVEL 1: Planetary Sensor Strength 300. 3000 RP.
TECH LEVEL 2: Thermal Sensitivity 8. 4000 RP.
Allied Nations had 30 top world scientist in various field that were employed as Chief Researcher in 6 major TransNewtonian Field:
Biology / Genetics:
- Christy Taylor - 10% Research Bonus, Class 4 Authorization (20 Labs), Xeno Skill 25%.
- Ali Carmley - 0% Research Bonus, Class 1 Authorization (5 labs)
Construction / Production
- Marsha Haufler - 20% Research Bonus, Class 5 Authorization (25 Labs)
- Manfryd Koch - 10% Research Bonus, Class 4 Authorization (20 Labs), Xeno Skill 25%
Defensive Systems.
- Loretta Carmley - 0% Research Bonus, Class 4 Authorization (20 labs), Political Reliability Bonus 20%.
Energy Weapon
- M. N. Keyhead - 20% Research Bonus, Class 2 Authorization (10 labs). Survey 10%.
- Noe Butala - 10% Research Bonus, Class 4 Authorization (20 labs). Survey 20%.
Logistics / Ground Combat
- Kristofer Mohsin - 20% Research Bonus, Class 5 Authorization (25 labs).
- Dwayne Raya - 10% Research Bonus, Class 2 Authorization (10 labs). Xeno 15%.
- Ronald Longsdorf - 0% Research Bonus, Class 4 Authorization (20 labs).
Power and Propulsion
- Jeremiah Spiegler - 20% Research Bonus, Class 5 Authorization (25 labs).
- Sebastian Dorman - 0% Research Bonus, Class 2 Authorization (10 labs). Suvey 25%
Head of ASA:
"Sir, we had 2 currently idle Ground Force Training Facilities. We can retrain our old pre-TN Infantries into 2 type of TN Battalions:
Engineer Brigade : ATT 0, DEF 5. Size: 25. Training Cost: $150M, 37,5 Duranium, Neutronium 112,5. Training Time: 1 year 6 Month. 1 Year 2 months 12 days if trained from existing pre-TN Infantry Division.
Garrison Battaion : ATT 0, DEF 10. Size: 5. Training COst: $60M, 15 Duanium, 45 Neutronium. Training time: 7 months 12 days. 2 months 12 days if trained from existing pre-TN Infantry Division.
We also can also train Millitia that can act as Replacement for our Ground Forces. ATT: 0. Def: 0.5. Size: 5. Training Cost: $40M. 10 Duranium, 30 Neutronium. Training time: 2 months 12 days.
What should we do sir? We can train additional Engineer for Mars Ruins Exporation Project, or we can train additional Garisson for defense purpose."
Allied State Secretary: "Sir currently we can organize our officers to command specialized team. An Espionage team to gather intelligence of other state, a dedicated diplomatic team to mend our relations with other nations, a gesurvey team to locate additional TransNewtonian deposit and Xenoarcheology team that had been trained extensively in various Archeology and Linguistics to decipher whatever ruins that we can found on Mars or Venus.
Here are the candidates that can be assigned to Espionage team: (ingame mechanics: steal various tech blueprints, starmaps, others. Metagame mechanics: Give you general army intel, ship positions and others)
Please note that: Captain Donovan Birdsley currently not available as he is the Fighter Opeation Officer of Allied Central Fleet Command (ACFC) Task Force HQ.
Here are the candidates that can be assigned to Diplomatic team: (ingame mechanics: Make the other empire more nice to you, Metagame mechanics: allow you to make and formalize treaties with the Reich, UNACs, and other SM (me) controlled Race)
Please note that: Captain Christelle Conrad our Public Relations Officer of ACMC HQ, and Captain Andrew Keleher are Logistic Officer of ACFC HQ.
Here are the candidates that can be assigned to Survey team:
Please note that Rear Admiral Carlton Mantermach is the Commander of ACFC HQ. Flag Captain is the Survey Operations Officer on ACFC HQ. Flag Captain Rhonda Beidlemen is the Intelligence Ops Officer in ACFC HQ.
Here are the candidates that can be assigned to Xenoarcheology team:
Surprised sir? Since the scientists found those ruins back in 1980s a lot of us started to study Xenoarcheology hoped to go to Mars or Venus so it is not a strange thing a lot of our officers seems very fond with Alien Civilizations.
Please note that: Captain Valerie Langlois is the Operations Officer at ACFC HQ. Captain Donovan Birdsey is The Fighter Ops. at ACFC HQ.
It is also should be noted that Dr. Manfryd Koch personally asked permission to participate on Xenoarcheological Exploration on Mars.
Sir, please choose the most appropriate officers so we can start creating the team and organized the needed human resources to the teams."
ADC Head:
"Sir I suggested to send our Espionage and Diplomatic Team to Reich to gather intels and start throwing political rhetoric, so we can make sure Reich keep their grubby hand on Venus and stay away from Mars. Also we need to send our xenos team to Mars as soon as we ready before the Reich think we didn't interested on Mars. Right now we still discussing a new treaty with Reich about the Venus-Mars claim, so we need specialized Diplomatic Team."
Allied State Secretary: "Sir, as the Allied Nations territories are so vast, we also need to appoint Head Administrator of Earth to help us administrate and enforcing our multinational policies. There also empty positions for Head Administrator of Moon, and Colonial Governor of Mars Territories, although these positions currently only served as ceremonial positions since we didn't had real colonies on Moon and Mars. I attached the relevant Civilian Administrator (CA) that can be appointed.
Please note that Earth need CA with rating at least 5. Both Moon and Mars can go with CA rating 1.
We suggest Mr. Rez to be appointed by the Directorate as Head Administrator of Earth, as he is the only one CA with ratings above 5 that had mining expertise, that we currently needed. While anyone can be appointed as HA for Luna and Mars CG to train their administrative skills."
"Sir this is our current economy report. We currently had 80.000M Dollar in reserve. Our current population gives 20$ per person each year so we estimated to get $ 42.000M in tax income this year. We shouldn't worried about spending for some time."
"I also want to report about our Altken Lunar Research Base in Farside Lunar South Pole. We got 5 prototype automine working and a small Deep Space Telescope Observatory (symbolized ingame as DSTS) with 2.000 staffs reside in base that supported by 2500 ton life support infrastructures (2 Inf). As per Moon Treaty, Reich also had similar base around Peary Crater on Lunar North Pole, UNAC also show announce their intention to establish underground lunar colony before 2010 on Lava Tubes around Mare Serenitatis. We currently had 125.000 ton various infrastructure (100 Inf) on Earth that can be transported to moon to expand the Lunar Base into a small domed town around Shackleton Crater or Shoemaker Crater.
Head of ASA:
"Sir, this is the report regarding our Allied Central Fleet Command Task Force Headquarters. Currently commanded by Rear Admiral Carlton Manternach, veteran of Third Arab War. His current staff Officer as follows:
Captain Valerie Langois as the head of Fleet Operations, Flag Captain Rhonda Beidlerman as head of Fleet Intelligence, Fag Captain Rory Belvin as head of Fleet Communications, Flag Captain Rosa Heidkamp as head of Fleet Survey, Captain Christelle Conrad as the head of Fleer Public Affairs and Spokesperson, Captain Andrew keleher that lead Fleet Logistics and Captain Donovan Birdsey as the head of Fighter Operations. Currently ACFC HQ are located on Cape Canaveral Spaceport in Earth."
INCOMING TRANSMISSION FROM CAPE CANAVERAL ACMC HQ::
"Sir this is Rosa Heidkamp of ACFC Survey Operations. As requested by Allied State Secretary regarding planetary geosurvey results. Here is our solar system data summaries:
Colonizeable Bodies are marked with blue (with colonization cost <2.00), red (2.00-4.00), Green (>6.00) and Purple (>10.00)
Sol-A G2-V Diameter: 1.39m Mass: 1.00 Luminosity: 1.00
Mercury: Colony Cost: 15.48, Temperature: 427.0, Gravity: 0.38, Orbit: 58m
Venus: Colony Cost: 0.00, Temperature: 33.3, Gravity: 0.91, Orbit: 108m
Nitrogen 75%, Oxygen (0.3) 15.0%, Argon 7.5%, Carbon Dioxide 2.50%, Pressure: 2.00
Earth: Colony Cost: 0.00, Temperature: 22.0, Gravity: 1.00, Orbit: 150m
Nitrogen 79%, Oxygen (0.2) 20.0%, Argon 1.00%, Pressure: 1.00
Luna: Colony Cost: 3.52, Temperature: -98.0, Gravity: 0.17, Orbit: 384k
Total Moons: 1
Mars: Colony Cost: 0.00, Temperature: -10.1, Gravity: 0.38, Orbit: 229m
Nitrogen 77%, Oxygen (0.1) 12.8%, Safe Greenhouse Gas 8.1%, Argon 1.28%, Carbon Dioxide 1.28%, Pressure: 0.78
Total Moons: 2
Asteroid Belt: 180
Jupiter: Temperature: -148.0, Gravity: 2.14, Orbit: 780m
Io: Colony Cost: 5.52, Temperature: -148.0, Gravity: 0.18, Orbit: 422k
Europa: Colony Cost: 5.52, Temperature: -148.0, Gravity: 0.15, Orbit: 671k
Callisto: Colony Cost: 5.52, Temperature: -148.0, Gravity: 0.24, Orbit: 1.88m
Total Moons: 14
Saturn: Temperature: -178.0, Gravity: 0.74, Orbit: 1.43b
Rhea: Colony Cost: 6.72, Temperature: -178.0, Gravity: 0.11, Orbit: 527k
Titan: Colony Cost: 6.72, Temperature: -178.0, Gravity: 0.53, Orbit: 1.22m
Nitrogen 95%, Methane 5.0%, Pressure: 1.60
Total Moons: 13
Uranus: Temperature: -216.0, Gravity: 0.86, Orbit: 2.88b
Titania: Colony Cost: 8.24, Temperature: -216.0, Gravity: 0.15, Orbit: 436k
Total Moons: 11
Neptune: Temperature: -228.0, Gravity: 1.10, Orbit: 4.5b
Triton: Colony Cost: 8.72, Temperature: -228.0, Gravity: 0.18, Orbit: 355k
Total Moons: 8
Pluto: Temperature: -233.0, Gravity: 0.08, Orbit: 5.9ba
Total Moons: 1
Kuiper Belt: 186
Here are the data about the Inner System Survey that was conducted last year:
Mercury
Venus:
Earth:
Moon:
Mars:
We didn't find anything useful on Deimos and Phobos. The Allied Survey and Astrography Bureau (ASAB) suggest we started surveying the Outer Planets System and the Inner Asteroid Belt as soon as its convenience."
TRANSMISSION ENDED._________________________________________________________________________________
Tomorrow Hopefully Update: Known Reich Ships Design (the Reich like to show off), Known UNAC military capabilities and ship design (UNAC had small shuttle crafts), and the Two China situation. Also some background treaties: Treaty of Tianjin (1974), Lunar Treaty (1986), Outer Space Treaty (2000), Earth Sphere Nuclear Free Agreement (2002), and the new proposed treaty to answer the Venus-Mars Questions.