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Author Topic: Community Aurora 4xGame: Allies & Reich in Space. Meeting the Reich at Jupiter  (Read 39613 times)

Aboth Ber

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Welcome to the Community Let's Play of Aurora, a game nicknamed Dwarf Fortress of space 4x games, becouse of the ridiculous complex, intimidating you-make-it design, spreadsheet lookish and its uninteresting interface, minus great ASCII art.

First, the ridiculous uninteresting badly written background of our scenario.
The premises is Germany did not invade Poland, Soviet did. The World War started in 1943 when Soviet try to invade Germany and the Balkan State. The Soviet think France and Britain will help Soviet, but instead both country make unlikely alliance with German Reich to stop Soviet from annexing countries left and right. Soviet cooperate with Japan in invading Western China and US Alaska, while Japan invade Hawaii and bombrun shipyards in US West Coast. Pasific War is much more bloody...
Then after the war, two superpower emerge. United State that come as victor after invading Japan Islands and Siberia in 1949 and German Reich who annexed most Soviet teritories west of Urals. The 2 superpower become suspicious with each other. Especially, US didn't like socialism ideology of the Nazi party and suspicious with Reich expansionism in Africa and Middle East.
Between period 1960s-1980s The US and Reich involved in a space race. The US always lose but nevertheless they manage to catching up. Because transistors only mass produced in late 1980s, most communication sattellite are manned, so both countries are heavily investing their resource in space programs. In this period also both country had arms race, and both heavily distribute their nuclear stock with their allies.
In late 1980s, both countries Venus and Mars probes find proof that Venus and Mars can support Earth life and both planet had indigenous lifeforms. Not ony that the probes find that there at east evidence of artificial structure taht indicate that in some time in the past both planet had civilization.
Oil crash came in 1990. After The Arab War that laid waste to whatever oil infrastructure in that region and cause distrupted oil suplly to both Reich and Western countries causing severe energy crisis. So both of them heavily investing in discovering new energy source. Because of the energy crisis, both nations' space program had been suspended.
The in late 1990s an Alliance geosurvey team find a large geode near gigantic underground cave complex 3 km beneath South China soil that the scientists around the world detect when they analyse seismic record from Great China Earthquake in 1996. The Geode contain an unidentified crytallized hydrogen like compound but with no physics nor chemical characteristic commonly found in hydrogen. The mineral if given sufficienty electric dischage, produce a stable hydrogen liquid at normal temperature taht is highly combustible and had energy density far exceed known fuel. The new minera then was dubbed Sorium (from Sol: the sun). Sorium based fuel industry solved whatever energy crisis Alliance had.
Subsequent probing and research find that the Geode had numerous other mineral with characteristic unlike anything the world had seen before. The scientists are bafled because these minerals exhibit properties that can be said simply as: defy Newtonian Law. So these minerals are dubbed Trans-Newtonian Minerals or TNM. And most minerals are predicted near the upper mantle of Earth Crust. Subsequent deep mining prove this hypothesis as true.
Alliance trying to confine the information for themselves, but an ideaist researcher that saw this as a gift for humanity disseminated it in netspace, and other nations started to copy Alliance findings. Sorium supplant fossil oil as fuel and energy sources.
Altough Sorium can be easily integrated into modern technology, other TNM are not nd more research are needed to explore what property of other TNM are and what can they be used for.
Both nations revive their space programs when a lunar probe bring back rock that contain TNM in microscopic amount. This means that other body systems also had TNM. And both nations desired to exploit those extra Earth TNM for themselves.

The Faction:

Player Faction:

1. The Allied Nations that consist of US, Canada, Caribian States, Mexico, most Central America, Brazil, South Africa, Britain, France, Portugal, Spain, Nedelux, Sahara Union (ex-France NA colony), Arab Emirate Federation (ex-Britain Protectorate), Japan, Korea (united), Philipine, ANZUS, most Oceania nations, and Siberia Federation. East China is an informal member and did not had any real power in Alliance.
The Allied Nations are more centralized than real world NATO akin to loose federation, that altough various member nations still exhibit their power to decide their own domestic affair. Most foreign affair and policies that affect all of the member nations are directed by the Alliance as a whole. Member nations sent their representative to Alliance General Assembly that function as Legislative Power. Executive power lies in Alliance Directorate the that control members nation military and economic or social policies that affects all members nation.

Non-Player Faction:

2. The Greater German Reich (Großdeutsches Reich) and her client-states that consist of Central and East Europe countries, Central Asia, western-half of Rusia, Kaukasus states, and Greater Persia (Iraq-Iran almagation) - alias the Tehran Pact countries. The system are more or less similar to real world Warsaw Pact which Soviet Russia lead and dictate whatever her client state policy is.
As a side note the Nazi party that ruled Reich are not the same Nazi party as we known today. Altough they still discrimate 'non-Aryan' people, most Nazi leaders know that genocide are not a good practice (so no Holocaust ever happen). And in late 1980, as Reich expand into multi-ethnic nations, official discrimination against non-Aryan race are discontinued. Afterall, Hitler become a vegetative person in 1935... Btw, Stalingrad are now named Hitlerburg.

West:

East:

3. West and East China. After World War 2 ended in 1950. The 2 world superpower divide resource rich China into 2: Socialist Democratic Republic of China (West China) backed by German Reich and the old Republic of China (East China) backed by US and allies. As per Tianjin Aggreement after decade long China War, neither China can joined official alliance with either Reich nor US, but that didn't stop both countries to supply booth China with weapons, and it isn't a secret that both China had nuclear weapon capabilities. (This situation mirror our real world North-South Korea Confict but magnitude more epic).


4. Union of Non-Aligned Countries. Numerous Asia-Africa countries got their independence after revolution waves hit Asia-Africa countries in 1960s. This new nations decide that they didn't want to join with Allied Nation with their former master, nor join Reich as client states. The South America also didn't want to join neither bloc.
So Argentina, India and Indonesia established UNAC that consist on mosty South East and South Asian Countries, Some Oceania States, Some Central Africa State and Most South America. This is not a centralized union but rather a very loose union of states, each states free to decide their own domestic and foreign affairs..

Here are the (very crude) Political Map I made using Paradox Victoria 2 World Map...
Spoiler (click to show/hide)


Metagame Mechanics (modeled from Bgreman of SA forum)
This will be a Let's Play in more than just name, as I will be taking control of one of the Reich and other Nations, and you, the collective Dwarves, will be taking control of the Alliance. Both Alliance and Rech have an identical set-up and initial resources. There will be multiple levels of participation available, in two broad classes:

1. Policy Makers
These are players who shape the policy of their assigned bailiwick. For example, the peope at Alliance Directorate will be at the top of the hierarchy, providing a guiding hand to all other policy makers below their level. None of these players have a corresponding in-game character, since in game terms, they are represented by the player. Openings for these positions will be announced as they are created, and a 48h voting period will commence. To keep the thread from becoming too cluttered with voting, these will essentially be for-life assignments, so choose wisely! Inactive players will be replaced as necessary from a pool of interested candidates.

2. In-Game Characters
Interested users may apply to have an in-game character named after them. There are three types of characters available:
a. Naval and Ground Force Officers (who will be responsible for the implementation of military policy, strategy, and tactics and will have an active role in the game if desired)
b. Civilian Administrators (who direct planetary production, economic, and social policies for the colonies they control)
c. Research Scientists who are assigned to head research projects by the Head of the United Nations Science Administration (and as such, have no active role in the game other than your name being used).

There will be three separate waiting lists, one for each class of in-game characters. NB: There are limited availabilities early on, but as the game progresses, the rate of character creation quickly outstrips the in-game assignments available to them. So while your name might be pasted into the game, it may take a while for an assignment to open up that your in-game likeness is assigned to.

The Directorate position are the Allied Policy Makers, anyone interested may apply. (you can also rename your department to something that you like)
1. Head of Allied Nations Security Council. (ANSEC) The one who controls the Allied Nation military both ground army and space navy, and mostly ship design.
2. Head of Allied Nations Economic Administration. (ANEA) The one who control construction and colony management (the civilian aspect.)
3. Head of Allied Nations Science Administration. (ANSA) The one who control any Allied Nation research efforts.
4. Head of Allied Nations Foreign Affairs. (ANFA) The one whom main task are conductiong diplomacy with Reich or other nations and ensure no war happens before Allied Nations ready.
5. Head of Allied Nations Ministry of Transportation. (ANMoT) The one who control non-military ships and commercial shipping.

I assume that the player at least familiar with Aurora Mechanics because I can't give any kind of tutorials... But you can see a very nice and detailed tutorial (also the inspration of this community game) in here: http://forums.somethingawful.com/showthread.php?threadid=3474164

INDEX:
PROLOGUE:
Starter Researched Techs
New Game Setting
Allied Nations: WELCOME 2004. Directorate Briefing. Part 1.
Allied Nations: WELCOME 2004. Directorate Briefing. Part 2.
World Situation in 2004, and Treaties Page.

CHAPTER 1: Early 2004
January 1st - January 17th: Starting on Mars, Looking at Uranus.
January 17th - January 23th: TRITANIUM SHORTAGE? THIS EARLY!?
January 23th - February 3th: Civilian Mining Complex in Titan? How the hell they get there?
February 3th - February 11th: Meeting Reich at Jupiter. The China Question.
OTHERS:
Officer List and Game Settings
Current Allied Ship Design - UPDATED 23 January 2004


MUCH INPUTS ARE APPRECIATED... Afterall I'm still new in this LP things...
« Last Edit: September 28, 2012, 02:34:27 am by Aboth Ber »
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Aurora Community Game: Allies and Reich in Space. :
Year 2004: Reich in Jupiter. Now what?

Only You can help the Allies conquer the stars! For Freedom and Capitalism!

Jarod Cain

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #1 on: September 04, 2012, 11:58:49 pm »

Interesting idea, posting to watch. Also, I vote for a TNS of 2k4.

I may take the position as head of ANSA, but I'm usually only on during the nights (US time) as I work graveyard shift. So if that is a problem, I'll just be a researcher.
-J-
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EuchreJack

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #2 on: September 05, 2012, 12:23:11 am »

Eh, I could do without the Space Nazis, especially ones that brush the atrocities of the real ones under the rug.  However, Hitler and his cronies could easily have perished prior to the Holocaust.

Moving on, I'd love to be a ship captain.  Captain (or Commander, if that is all you got) Jack Euchre, famous from other LPs, hopefully trained in Crew Training.

Flying Dice

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #3 on: September 05, 2012, 01:42:46 am »

PtW because I'm getting tired of both of my current campaigns.

Personally, I'd go for the Allies/Axis stalemate situation where most of the Nazi brass were assassinated by more moderate types. There, you've got two forces with potential for atrocities without having any residual baggage.


Also, just judging by the track record in Steve's AARs, my money is on China going down in flames.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Aboth Ber

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #4 on: September 05, 2012, 02:11:39 am »

Interesting idea, posting to watch. Also, I vote for a TNS of 2k4.

I may take the position as head of ANSA, but I'm usually only on during the nights (US time) as I work graveyard shift. So if that is a problem, I'll just be a researcher.
-J-

No worries... I'm operate at GMT+7... So it means nighttime for most US and America users...

You could be the head of ANSA if no one else want to claim that position and you can rename it into something that sounds more better if you like.

Eh, I could do without the Space Nazis, especially ones that brush the atrocities of the real ones under the rug.  However, Hitler and his cronies could easily have perished prior to the Holocaust.

Moving on, I'd love to be a ship captain.  Captain (or Commander, if that is all you got) Jack Euchre, famous from other LPs, hopefully trained in Crew Training.

GOOD GRACIOUS GOD... I don't know Hitler was so despised that a lot of people want him dead...(we know that already...) For the sake of our LP, I say that someone wants Hitler dead in 1934, not long after he became Fuhrer, but he failed. Although Hitler isn't dead but he severely injured and never recover either (he's paralyzed and become what we call 'brain dead') and only served as figurative head of state, but the day to day basis are done by the other Nazi Party leader. So that should explain why no holocaust ever happened (the Jews was deported into Palestine despite Britain protests) and why no Poland invasion thingy, I tho. But German are still quite aggressive expanding their influences on oil-rich Middle East countries.

Ok you will be the first Naval Officer with crew training? That's a little sketchy. What kind of officer do you want to be? Survey Ships (NO with survey bonus)? Transport Ships (NO with Logistic bonus)? Warships (NO with high Feet rating)? Carrier Commander (NO with fighter bonus)? Of course you start at the bottom: Rank 1 Commander Jack... But what do you prefer TNS or CS?

I personally think Space Nazi are awesome or maybe I watch too much Gundam...

PtW because I'm getting tired of both of my current campaigns.

Personally, I'd go for the Allies/Axis stalemate situation where most of the Nazi brass were assassinated by more moderate types. There, you've got two forces with potential for atrocities without having any residual baggage.

Also, just judging by the track record in Steve's AARs, my money is on China going down in flames.
Well, the Nazi Party in our game are very different than our world Nazi. That what you got when most top brass where dead or severely injured in 1934. We only got 'we love our country' Nationalist German not 'we treat other like subhuman' Nationalist German.
Well West and East China condition is pretty much just mirrored our world North and South Korea. But the difference is both has ridiculous armies, both had ridiculous nuclear weapons, both are dictatorial state and both are officially only had ceasefire agreement not peace agreement. Both was still trigger happy with memories of Second China War of 1971 (Korea War times 20) still lingering the military top brass. Yeah it fucked up, badly...
If you want to participate, this is your chance. Uncle John wants YOU!
« Last Edit: September 05, 2012, 09:58:51 am by Aboth Ber »
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Aurora Community Game: Allies and Reich in Space. :
Year 2004: Reich in Jupiter. Now what?

Only You can help the Allies conquer the stars! For Freedom and Capitalism!

EuchreJack

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #5 on: September 05, 2012, 04:23:59 am »

I wanna pilot a warship or fleet carrier.  To that end, I favor TNS (better ships in less time).

Well, the Nazi Party in our game are very different than our world Nazi. That what you got when most top brass where dead or severely injured in 1934. We only got 'we love our country' Nationalist German not 'we treat other like subhuman' Nationalist German.

Ok, I can live with that.

Rez

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #6 on: September 05, 2012, 05:18:53 am »

P2W
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Sheb

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #7 on: September 05, 2012, 05:31:16 am »

CS, I'll apply for ANSEC.

Also, you'll have to play all NPCs (including China), or this planned will be glassed over in no time.
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Aboth Ber

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #8 on: September 05, 2012, 05:56:17 am »

I wanna pilot a warship or fleet carrier.  To that end, I favor TNS (better ships in less time).
Ok... TNS it is...

P2W
Would you like to apply as an ingame character? If yes, what would you like to be?


CS, I'll apply for ANSEC.

Also, you'll have to play all NPCs (including China), or this planned will be glassed over in no time.
OK you apply for ANSEC, you can change the name if you feel it didn't cool enough.

I'll play the 4 factions: German Reich, East China, West China, and the Union of Non-Aligned Countries. It related to my planned gameplay mechanics... (you all will be surprised  :))
I also make some house rules but I wait until we decide whether we start with TNS or CS before posting it.
« Last Edit: September 05, 2012, 09:59:10 am by Aboth Ber »
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Aurora Community Game: Allies and Reich in Space. :
Year 2004: Reich in Jupiter. Now what?

Only You can help the Allies conquer the stars! For Freedom and Capitalism!

Sheb

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #9 on: September 05, 2012, 06:07:00 am »

I switch my vote to TNS.
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Drakale

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #10 on: September 05, 2012, 08:53:38 am »

I'll join the allied forces as Manfryd Koch, a german expatriate. Multiple PHD in the fields of mathematics, geology, astronomy and biology, his goal is to lead a Xenology team to explore the now accessible worlds of Mars and Venus, and pierce their mysteries.

So in game terms he is a scientist leading a Xenology team.

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FritzPL

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #11 on: September 05, 2012, 09:21:38 am »

Aww fuck yes.

I saw the one on SA forums, it was bloody amazing..

Spaceman me as an aspiring scout/survey craft pilot, if it's possible.

I also vote for TNS.

Aboth Ber

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Officer Update and Game Settings. EVERYBODY CAN JOIN!
« Reply #12 on: September 05, 2012, 12:11:40 pm »

    The people of Allied Nations choose:
    Conventional Start - 1999 : 0 vote
    Trans-Newtonian Start - 2004 : 6 votes
    It looks like the majority want TNS start heh? I generate the world game now...

    To clarify: the TNS of 2004 is not a real vanilla TNS start. It only means that Earth had experience 5 years of modernization since the discovery of TNM technology in 1999 so a lot of conventional things still exist.

    This will be the place where I'll also post the official officer list

    CURRENT ALLIED NATIONS OFFICER LIST. (per 12 September 2012)

The Allied Directorate:
1. ANSEC: applicant: Sheb
2. ANEA: applicant: Wsoxfan
3. ANSA: applicant: Jarod Cain
4. ANFA: acting director: Jack Euchre
5. ANMoT: applicant: King Fisher MCXII

Officer Applicant:
Naval Officer:
  • Captain Jack Euchre - Current Assignment: Acting Director of ANFA Office.
  • Captain Fritz Wolfgang - Current Assignment: Schadenfreude Espionage Team. Hopefully can join Reich as Survey Corps  and stealing all Reich Geosurvey reports
  • Captain Flying Dice - Current Assignment: C.O. PDC Maginot 008 - The Allied last line defense against Reich Missiles
  • Captain Anja Galena - Current Assignment: Members of Mars Xenoarcheological Expedition Team
  • Captain Darkening Kaos - Current Assignment: Contracted by MTC as Captain of ANCS-1 Starwagon
Ground Officer: None
Civilian Administrator: Mr. Rez - Current Assignment: Head of Administrator of Earth.
Scientist:
  • Dr. Manfryd Koch, PhD - Current Assignment: Leader of Mars Xenoarcheological Expedition Team
  • Prof M. N. Keyhead, PhD - Current Assignment: Idle (spying how he can got more security clearance and MESON SCIENCE!).

You want to explore Martian Ruins while also kicking some Socialist ass? Look no further, Join Allied Space Navy and reach for the stars.
UNCLE JOHN WANT YOU!
(I still need to start photoshop some propaganda recruitment poster)

Now, I post the game/world settings:
  • I tweak the human baseline gravity tolerance into 90%. This open up Moon and Galilean Moon of Jupiter colonizable by human. How human handle the low gravity you ask? Insert your favorite technobable here: *****. I personally choose: nanomeds.
    Human also tolerate greater temperature range. Human can live without any advance colony infrastructures at -10 to 40 degree Celsius with out much difficulty.
  • Probing during the late 80s and 90s shows that Venus and Mars both has ruins, and by ruins I means large ruins of unknown civilization, with breathable N2/O2 atmosphere, warm (Venus) and cold (Mars) temperature that still fall on human tolerances level, so both planets are readily colonizable.
  • Analysis of lunar asteroid fragments show that Luna (Moon) had some Trans-Newtonian Mineral, both Allied Nations and Reich already got small research and deep space telescope base (represented in game as DSTS installations and 1 infrastructure) that established in late 1980s. Both nations had signed Lunar Treaty in 1986 about No Weapon Installation shall ever be built on Luna Surface and established Luna as Weapon Free Zone.
  • East China are your faithful allies. Every month East China will provide you with 1/4 minerals that she mined for free. All they need is Allies help in defending against if West China invade again. IF East China still exist that is...
  • You can also buy or sell minerals with Union of Non-Aligned Countries, Union of Non-Aligned Countries also can buy or selling you any techs, ships, ship components, installation, ground unit or more. Union of Non-Aligned Countries are your trade partner.
  • Fast Attack Craft and Fighter Engine already researched, to emulate the new version 6.00 features. Box Launcher also already researched because really are we need to research something as simple as a launch rail?

Conventional Start - Start Year 1999:
  • Research everything from rock bottom.
  • Both Allies and Reich start with 1 (one) 10.000 ton Commercial Shipyard and 1 (one) 1.000 ton Military Shipyard.
  • Both Allies and Reich start with 2 billion population, 1 Academy, 1 Ground Force Training Facilities, 1 DSTS, 20 Research Lab, 5 Maintenance Facilities that can handle 1000 ton ship, 2.000 Maintenance Supplies, 4000 Conventional Industry, and 80.000 billion dollars starting Wealth.
  • Both Allies and Reich start with 40 Low Tech Infantry divisions and 20 Low Tech Armor.
  • Both Allies and Reich start with 80 ICBM Missile Complex holding 800 ICBM with Nuclear Warhead (Strength-6). With 200 ICBM in stock.

Trans-Newtonian Start - Start Year 2004, At the start of the game:
  • Most Basic Sensor, Logistic and Kinetic TransNewtonian Technology already researched. But NOT Beam Weapon. You automatically got Meson, Gauss and Microwave Weapon, but can choose only one between: a. Laser; b. Railgun; c. Particle Gun; d. Plasma Carronade; or e. Mobile Infantry. The tech taht you choose will instantly researched. I'll post later to list which tech are instantly researched if we pick TNS start.
  • You got Pressurized Water reactor and Nuclear Thermal Engine techs. You can instantly research 1 Military Engine type and 1 Civilian Engine Type.
  • You can Instantly Research these ship components: 4 type of Active Sensor, 2 Type of EM and Thermal Sensor, 6 type of Missile, Drone, or Buoy. 2 type of Beam Fire Control. 1 type of CIWS. 1 type of Gauss Cannon. 1 type of Meson Cannon, 1 type of High-Powered Microwave, 1 type of Laser/Railgun/Particle Gun/Plasma Carronade, 4 type of Missile Launcher, 2 Type of Missile Fire Control, 1 type of Magazine, 1 type of reactor. And you can do the component design by yourself. How cool is that?
    But only if the Research Point needed to research the component are below 500.
  • You can already train Engineering regiment, Garrison battalion and Replacement battalion.
  • You can instantly create 4 PDC that cost less than 1200 BP. You can instantly create 4 Commercial ships with max size 20000 ton and 2 Military Ships max size 2500 ton. The BP did not exceed 750 for ComShips and 500 BP for Milships. And yes, You will design the ships.
  • You started with one 20000 ton Commercial Shipyard and one 10000 ton Commercial Shipyard; one 2500 ton Military Shipyard and one 1000 ton Military Shipyard. And you free to retool it to whatever class you want.
  • You started with 2100 million pop, 2 Military Academy, 2 Ground Force Training facilities, 2 DSTS, 30 Research Lab, 10 Maintenance Facilities that can support 2000 ton ship, 1 Commercial Spaceport, 3000 Conventional Industries. 500 Construction Factories, 200 Mines, 75 Ordnance Factories and 75 Fighter factories, 100 Fuel Refinery, 50 automine, 2 Mass Drivers. and still 80.000 billion US starter wealth.
  • You started with 2 Engineering regiment, 8 Garrison Infantry, and 2 Replacement Infantry. 20 Divisions of Low Tech Armor and 28 divisions of Low Tech Infantry.
  • You started with 50 ICBM bases. 40 bases are equipped with 400 old ICBM. 10 Bases are equipped with new 100 TN-MIRV (release 16 Strength-1 sub-munition). 50 ICBM and 50 MIRV are in storage.
[li]Only Allied Nations and Reich had Trans Newtonian Technology and Space Ca[/li][/list]
« Last Edit: September 19, 2012, 03:55:11 am by Aboth Ber »
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Aurora Community Game: Allies and Reich in Space. :
Year 2004: Reich in Jupiter. Now what?

Only You can help the Allies conquer the stars! For Freedom and Capitalism!

EuchreJack

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #13 on: September 05, 2012, 12:55:26 pm »

I'll start as a fighter pilot, as they are the only combat craft that Commanders can command.  Upon promotion, I'd ask to be transfered to bigger and better craft.

Sheb

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Re: Community 4X Game: You Play Aurora: Allies and Reich in Space.
« Reply #14 on: September 05, 2012, 01:06:29 pm »

You know you can decide what rank is needed for a craft?
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