Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What biome gave you a !FUN! time

mtn
- 1 (4.3%)
desert
- 2 (8.7%)
ice
- 4 (17.4%)
volcano
- 2 (8.7%)
plains
- 0 (0%)
hills
- 0 (0%)
swamps
- 1 (4.3%)
forrest
- 1 (4.3%)
canyon
- 4 (17.4%)
other
- 0 (0%)
evil
- 6 (26.1%)
normal
- 1 (4.3%)
good
- 1 (4.3%)

Total Members Voted: 22


Pages: [1] 2

Author Topic: this sweet reagion that took 200 tries to perfect the code  (Read 4020 times)

ranger22550

  • Bay Watcher
    • View Profile
this sweet reagion that took 200 tries to perfect the code
« on: September 04, 2012, 05:41:24 pm »

Ok this is a custom gen param embark points are maxxed at 10000 why you ask cause theres
Code: [Select]
200 vampire 200 wearbeast 75 megabeast 150 semi-megabeast [b]1000 demons[/b] 150 titans end year of 10000  now heres the map image
Spoiler (click to show/hide)

heres the folder with all the data
Spoiler (click to show/hide)
EDIT:got the right download link in the op now
« Last Edit: September 05, 2012, 07:39:10 am by ranger22550 »
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #1 on: September 04, 2012, 05:50:04 pm »

If a world is generated in a modded game then it can only be generated in the same set of raws (with a few minor exceptions). As such the only people who will be able to get this exact world with these seeds are those with masterwork mod and who have it configured the same way as you (since masterwork allows for customization of the exact creatures, races, materials, etc.).
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

ranger22550

  • Bay Watcher
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #2 on: September 04, 2012, 05:52:15 pm »

dang i thought as much cant they get the same map and amounts though?
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #3 on: September 04, 2012, 05:54:43 pm »

They could certainly set world generation to have the same number of vampires, megabeasts, etc.,  but as a single extra or less rejection results in the formation of a totally different world, the world itself will have nothing in common other then generally having the same amount of each type of terrain. The individual history, civilizations, and terrain of the worlds will be completely different.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #4 on: September 04, 2012, 05:54:57 pm »

dang i thought as much cant they get the same map and amounts though?


They should; aren't there different seeds for different things?

And didn't he upload the save folder, which contains its own raws?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #5 on: September 04, 2012, 05:57:30 pm »

dang i thought as much cant they get the same map and amounts though?
They should; aren't there different seeds for different things?

And didn't he upload the save folder, which contains its own raws?
Yes, but as I mentioned a single extra rejection will resulting in a totally different world terrain and history wise, making it impossible to duplicate without the exact same raws.

And the files posted are just the exported world data, which includes the world gen data, but no raw files. Were he to post the save file itself, that would be able to be used by anyone, though with the drawback that any game they played on the world would be using the masterwork raws with his individual configuration.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

ranger22550

  • Bay Watcher
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #6 on: September 04, 2012, 06:04:14 pm »

ok i will post in a sec in this post
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #7 on: September 04, 2012, 06:19:41 pm »

dang i thought as much cant they get the same map and amounts though?
They should; aren't there different seeds for different things?

And didn't he upload the save folder, which contains its own raws?
Yes, but as I mentioned a single extra rejection will resulting in a totally different world terrain and history wise, making it impossible to duplicate without the exact same raws.

And the files posted are just the exported world data, which includes the world gen data, but no raw files. Were he to post the save file itself, that would be able to be used by anyone, though with the drawback that any game they played on the world would be using the masterwork raws with his individual configuration.
My bad, I thought he had posted the save folder.

...By the way, what parameters are you using in Masterwork?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

ranger22550

  • Bay Watcher
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #8 on: September 04, 2012, 07:41:38 pm »

sorry this took so long mediafire was acting up i had to zip the region file it gened like 1030 years hope thats ok
Logged

ranger22550

  • Bay Watcher
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #9 on: September 05, 2012, 07:42:51 am »

btw Pegasus are evil Lil killers iam wearing fully candy and it just rofl stomps me literally
Logged

Mr S

  • Bay Watcher
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #10 on: September 05, 2012, 07:58:46 am »

I voted "cayon", because I can't rede to gud (especailly in the morning), and I really thought getting curb stomped by CRAYONS would be a very !!FUN!! way to go.
Logged

Adequate Swimmer

  • Bay Watcher
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #11 on: September 05, 2012, 08:28:52 am »

Maybe he meant cayun?
Logged
[VALUE:PEACE:0]

ranger22550

  • Bay Watcher
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #12 on: September 05, 2012, 12:40:06 pm »

Maybe he meant cayun?
whoops misspelled canyon mybad my n key is a lil touchy
Logged

ranger22550

  • Bay Watcher
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #13 on: September 05, 2012, 01:12:30 pm »

crap i forgot my reaction_smelter is still in my cheaty mode  :o
its like this
Code: [Select]
[REACTION:BITUMINOUS_COAL_TO_COKE]
[NAME:make coke(9) from bituminous coal]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:9:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
[SKILL:SMELT]

[REACTION:STEEL_MAKING]
[NAME:make steel bars(2)]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:STEEL][PRODUCT_DIMENSION:150]
[SKILL:SMELT]


[REACTION:ADAMANTINE_WAFERS]
[NAME:make adamantine wafer]
[BUILDING:SMELTER:NONE]
[REAGENT:A:15000:THREAD:NO_SUBTYPE:METAL:ADAMANTINE]
[PRODUCT:100:50:BAR:NO_SUBTYPE:METAL:ADAMANTINE][PRODUCT_DIMENSION:150]
[PRODUCT:100:50:THREAD:NO_SUBTYPE:INORGANIC:ADAMANTINE][PRODUCT_DIMENSION:15000]
[SKILL:SMELT]

thought you should know
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: this sweet reagion that took 200 tries to perfect the code
« Reply #14 on: September 05, 2012, 02:54:00 pm »

If you just remove the [PERMITTED_REACTION:XXX] line from the dwarven entity you will no longer be able to use those reactions in your fortresses, just in case anybody want to use the world without the cheats.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
Pages: [1] 2