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Author Topic: Ideas to make the game funnier and more realistic.  (Read 3602 times)

Jboy2000000

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Ideas to make the game funnier and more realistic.
« on: September 04, 2012, 05:12:50 pm »

Since 4.06 is in progress, and I had these ideas floating in my head, I figured why not? One idea is that when Seducing someone you have to pass a "Proformence" skill check to make them a love slave. Performance being the person's skill to... "Preform." Another idea being an armory for safehouses, so that if you get killed by a raid or need to give up, theres only a chance they take all the weapons at that safehouse. Another idea, which isn't really an idea, is that Ive noticed that tank traps being removed is A LOT more likely then it was in the days of old, it may be to make the game harder, but I think it should be like it was before. Another idea is more effects for sleepers. Like how sleeper car salesmen make cars cheaper, maybe teachers should make classes cheaper, and sleeps in other places like the car dealership reduce prices there. Another idea is wear on guns, the more worn down a gun is, the more of a chance the gun will misfire is. Another idea is a skill for repairing, and making guns and ammo. I think I may have mentioned that before, but I may not have. Thats all I got for now, I hope you find at least one of these helpfull Mr Fox.
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Funk

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Re: Ideas to make the game funnier and more realistic.
« Reply #1 on: September 04, 2012, 06:01:18 pm »

for the lcs romance is all about what is in your heart not your pants.

most gun don't wear out at a rate that you really take notice off (is is in the field of 10,000's of rounds and then all that happens in it gets a little less accurate)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Jboy2000000

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Re: Ideas to make the game funnier and more realistic.
« Reply #2 on: September 04, 2012, 06:04:40 pm »

for the lcs romance is all about what is in your heart not your pants.
That why I said "More realistic" *Rimshot*
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"Wanna be a better liberal? Go get shot in the fuckin' face."

Just goes to show, even a Male Doctor that Looks Like a Female and a Criminal with Poor Hygiene Habits can fall in love.

Soadreqm

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Re: Ideas to make the game funnier and more realistic.
« Reply #3 on: September 05, 2012, 12:19:28 pm »

One idea is that when Seducing someone you have to pass a "Proformence" skill check to make them a love slave.

That's what happens now. The skill is "Seduction", called that because it is used for seduction. >:]
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Jboy2000000

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Re: Ideas to make the game funnier and more realistic.
« Reply #4 on: September 05, 2012, 12:39:39 pm »

Well yes, but my idea means the you need to pass a skill check different from Seduction to make them a love slave, so its a little more different from recruiting.
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"Wanna be a better liberal? Go get shot in the fuckin' face."

Just goes to show, even a Male Doctor that Looks Like a Female and a Criminal with Poor Hygiene Habits can fall in love.

Soadreqm

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Re: Ideas to make the game funnier and more realistic.
« Reply #5 on: September 05, 2012, 01:07:12 pm »

I see.

Why?

Is there some particular reason you feel that seduction should depend on not one but TWO skills? :?
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Jboy2000000

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Re: Ideas to make the game funnier and more realistic.
« Reply #6 on: September 05, 2012, 01:24:25 pm »

I see.

Why?

Is there some particular reason you feel that seduction should depend on not one but TWO skills? :?
I just think recruiting through seduction is to similar to recruiting through persuation. Besides, I don't think a conservitave will become a love slove because a hug or a kiss.
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Neonivek

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Re: Ideas to make the game funnier and more realistic.
« Reply #7 on: September 05, 2012, 03:12:39 pm »

Quote
Besides, I don't think a conservitave will become a love slove because a hug or a kiss.

Love slaves represents someone who is completely enthralled by your sexyness that they cannot live without you. They do not carry your ideals (hense why they do not turn liberal when they join you).

Now you CAN persuade people into joining you and they will fight for your cause to the death and THAT uses Persuasion... but that isn't even related to a love slave.

If Love Slaves even remotely had to carry your ideals in the game, and they don't, then there would be some room for discussion... but they don't.

Now the possibility of using Persuasion to convince a date not to beat you up because you are cheating on them... that is an idea.
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Jonathan S. Fox

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Re: Ideas to make the game funnier and more realistic.
« Reply #8 on: September 05, 2012, 04:34:00 pm »

In my view seduction is a little broader than a literal reading, covering performance in bed as well as the process of getting someone into it.

Love slaves represents someone who is completely enthralled by your sexyness that they cannot live without you. They do not carry your ideals (hense why they do not turn liberal when they join you).

Technically they do become Liberal, but their Heart/Wisdom stats don't change, and in many ways they are quite disloyal, even if they were originally Liberal to begin with. In other ways, they very loyal.
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SealyStar

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Re: Ideas to make the game funnier and more realistic.
« Reply #9 on: September 05, 2012, 06:53:38 pm »

In my view seduction is a little broader than a literal reading, covering performance in bed as well as the process of getting someone into it.

Love slaves represents someone who is completely enthralled by your sexyness that they cannot live without you. They do not carry your ideals (hense why they do not turn liberal when they join you).

Technically they do become Liberal, but their Heart/Wisdom stats don't change, and in many ways they are quite disloyal, even if they were originally Liberal to begin with. In other ways, they very loyal.

That's why you want to seduce liberals. They seem to be more receptive (wink wink), too.
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Neonivek

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Re: Ideas to make the game funnier and more realistic.
« Reply #10 on: September 05, 2012, 07:38:49 pm »

Quote
Technically they do become Liberal, but their Heart/Wisdom stats don't change, and in many ways they are quite disloyal, even if they were originally Liberal to begin with. In other ways, they very loyal.

Odd... I wonder where I got this bit of information wrong. I don't think I was ever smart enough to check the stats of my guys for their Heart and Wisdom and noticed that.

Yet it is too specific for me to really confuse... Could this have changed at some point?

Actually oddly enough... Why not have Love slaves retain their political spectrum to represent their loyalty is to the love machine and not the political machine?
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Jonathan S. Fox

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Re: Ideas to make the game funnier and more realistic.
« Reply #11 on: September 06, 2012, 12:19:36 am »

The game relies on the assumption that LCS members are always Liberal pretty extensively in the code, and makes Conservative synonymous with hostile and moderate (almost entirely) synonymous with neutral.

The way I see it, they have adopted Liberalism as their philosophy, but it's through the hazy lens of I'll-do-anything-for-Juanita. Take Juanita away and they'll remember that they don't actually believe in what the LCS does, deep down. This is true of even Liberal love slaves, actually.

Seduced LCS members can't be flipped by wisdom-based attacks, regardless of their stats. They can still be hit, stat shifted, and juice drained by them, however, which makes this immunity a lot less useful than the total immunity that your enlightened ex-Conservatives have toward persuasion.
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brainfreez

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Re: Ideas to make the game funnier and more realistic.
« Reply #12 on: September 06, 2012, 07:19:49 am »

the seduction should be left like it is now , but other social skills should also do something to get the conservative police men in the bed .
like persuasion would make you social expert , law would increase the chance of converting conservative justice system slaves and seduction should play the last role in getting close to the conservative creature .
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Jboy2000000

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Re: Ideas to make the game funnier and more realistic.
« Reply #13 on: September 06, 2012, 07:58:29 am »

Hm... I like that idea. What do you guys think of the other things up there?
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"Wanna be a better liberal? Go get shot in the fuckin' face."

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Thecard

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Re: Ideas to make the game funnier and more realistic.
« Reply #14 on: September 06, 2012, 10:29:50 pm »

I like sleepers giving more benefits, like cheaper classes.  Also, the secret cache idea sounds pretty nifty.
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