Try using one of the embark profiles which come along with the Lazy Newb pack. Don't change too much, just check that you have picks and an axe and add a few dogs, a pair of cats and some poultry. (Hens of different kinds only cost 6 embark points. Some of them lay huge amounds of eggs which can be cooked into meals and help feed your dwarves. You don't need anything but a few nistboxes, made by your craftsdwarf, and a kitchen).
Always a must: Enough picks for your miners - e. g. 2 miners: 2 picks.
You only need one axe because you always can make training axes out of wood, if you want to have more than one woodcutter.
Bring all 4 alcoholic drinks (15 or 20 of each), that will bring your dwarves through the first year.
Also: Plump helmets (30 to 50), plump helmet spawns, 10 or so seeds of all plants); 20-30 meat of different kind (take the cheap ones for 2 embark points; maybe some of the available fish).
Fishing or hunting during the first year shouldn't be necessary, you need your dwarves to do other tasks. With the migration waves you will later get more hunters and fishers than you can imagine.
You get two draft animals for free for you wagon. In times of need, slaughter them for huge amounts of meat and other valuable stuff, including a hide. (You will need a butcher's and tanner's shop and the appropriate labors turned on on a dwarf.)
Some of the embark profiles spend valuable points on expensive products like splints, crutches, buckets, which can be made easily out of wood at your carpenter's shop (provided you have trees in your embark area).
Also there are sometimes expensive bags and ropes - you can make those at the appropriate workshops out of the raw materials which is way cheaper. Consider bringing some leather bags for 10 points each instead of pig tail bags which cost 20. Don't bring too much costly cloth if you can choose cheaper ones (wool or leather).