Turn 2: LEEROY and Soggy Agents
Team AlphaSwim to Powerhouse, assess surroundings.
[6] Like your team mates, you quite blindly swim towards the island, where you find Agent K being confronted by a prison guard. The man looks even more agitated now there's two of you, and it appears that this situation is extremely likely to get very dangerous. This is not helped by...
Walk up to the main gate and explain that I am here to check the security of the facility's arsenal. Due to budget cuts we have been sent on a boat.
[2] You go to wander up to the front gate with a confident swagger, until you realise you've just walked between the confrontation between half your team and a lone guard. You freeze as the man's face becomes crazed, and his eyes seem to be almost out of their sockets. This situation is definitely going to escalate.
"I'm a Federal Jail Weapon Arsenal Inspectors, I'm looking for my companion to inspect the prison"
[5] v [5] While you manage to sounds very convincing, the man knows the schedule of this island very well. His pistol remains very up, and very pointing at your colleagues.
I vote to make landfall near the power house, if the shoreline permits.
[3] You hold a fair, diplomatic vote with yourself, deciding that the power house would indeed be a good place to make landfall. However, as you paddle towards it safe in the knowledge that SOMEONE agrees with your plan, you notice the 3 of your team mates have been taken hostage by a guard. Fantastic.
AI turn:
[4] The man has indeed panicked, and demands that you give him an explanation for this tomfoolery within a minute or he shoots. At your face.
Team Status:
3 members have been taken hostage.
1 member has been dabbling in self-politics.
Team Bravo"Alright, boys. Time's up,"
"LEEEEEEEEEEEEEROY JEEEEENNNKIIIIINS-...What? We aren't doing that plan?!"
Inform the team of our present objective -- Keeping the Peace. Read briefing files, and check for any notices or intel on our location and probable hostiles.
If possible, order everyone including self into a boat and chase after our stupid agent who went off without us, possibly following his route unless unfavourable situations present themselves. I believe he forgot spatial dislocation.
[2] You communicate this to your other team member still left with you here. However, as soon as you mention Jenkins you just get this itch...
You can't help but speed toward the island as quickly as possible, breaking your boat on the beach and jumping out triumphantly. The thought of your escape breaking briefly crosses your mind, but you only say one thing.
“At least I got chicken.” You begin to make your way towards the main building.
Continue looking about the compound
[1] You stare some more at the compound. You hear your team leader say something, but you're not interested. That thing, by the entrance, is it a bush or a man?
You strain your eyes some more. Is your team leader leaving? Who cares, this is important!
That odd bobble at the top definitely looks like a head, and those things out the sides could be arms.
You look closer, leaning over in your boat.
Actually, looking at it a bit more, you find it looking more and more like a snowman. Yeah, definitely a snowman.
You go to look closer, but you shift your weight too much. Your boat capsizes with a big splash and you fall in to the water.
Now you think about it, it probably was just a bush.
Quickly go back and go the other way, also keep a mental map.
[4] You slowly back up, hearing just a chuckle from the gloom. Closing the door behind you again, you start to make a mental map of the main building while you return to the front door. Taking the left turn this time, [1] you find another door, but this one seems to be jammed. Sighing, you turn to go back to the main door when it swings open, and you here whistling from outside. It must be a guard on his rounds.
Continue to observe, looking for defensive and observational points of the area.
[1] You look expectantly at your team leader. It's around the point when he screams
”LEEEROY JENKINS” that you decide no briefing info is coming, and sigh. You turn back to the island, but find nothing of note. Looking for inspiration from your colleagues, you then realise you are the only one left out on the waves. Well, save Agent E, but he's more under the waves.
Team Status:
Team leader has Leeroy'd.
1 member is rapidly learning how to swim.
1 member is trapped.
Team OmegaErp! Paddle ashore as quickly as possible, and, once there, THEN fashion some warning/distress signals out of the grass. Look for an old rusted umbrella.
[5] You manage to get to the island on a rapidly sinking paddling boat with only one paddle and smartly step on to the beach, rather like this:
http://www.youtube.com/watch?nomobile=1&v=3KzOu7UxlqUOnce there, you [6] tear up clumps of grass and stones and manage to create a giant spelling of "HELP" on the island. Unfortunately, there will probably be a lack of anyone to see it from the air. Oh, and you manage to find an old umbrella lying in the surf, probably washed up from Manhattan.
I frown at my team leader. He seems like a very silly man. I try to discern my position by looking at the map and looking for nearby landmarks. Whether or not that works, I'll land my boat on the nearest beach and find a place to hide. I need to dry off this map so I can see it... If I spot any other members of my team, I'd like to wave at them to come join me in my hiding spot while we try to figure out the best course of action. While I wait for them to show up, I'd like to take inventory of everything I have on my person, and figure out the most concealed way of carrying this rope...
[3] You manage to discern that you must be somewhere by the north of the island, probably near the small cove by what seems to be a large cliff. You land next to this cliff and place your map on a large, flat rock before looking for the rest of your team. Your leader seems to be maintaining his crazy image, as he runs around writing something with clumps of dirt and grass, before finding an umbrella and looking happy with this. You wave to him, and he joins you, although there isn't any cover here. It's just a rocky plain for around fifty metres before the main cell block’s wall, which you can see from here has a hole just big enough for you to get through. One of your team members is already there, trying to break in. As for concealing the rope, [5] you can find one place to put it. You know where.
Yes, there.
Your team leader looks on with respect.
Puzzle over the smudged map as I paddle toward shore. Assist the guy trying to break into the vent.
[5] You manage to discern that you must be in the north, just in front of the cove. You also see as you paddle towards the shore that the cell block’s perimeter wall has a hole in it on this side, allowing a man to get through. However, there is a rather large open plain before it. [3] You manage to make it across there without attracting any attention, but fail to help your team mate. The vent is still annoyingly high up, and the rocks are irritatingly small.
Find a rock and search the area immediately around for things that could be piled to reach the vent.
[5] You suddenly spot a large rock stuck in the ground and, with a bit of teasing, manage to get it out. As for things to pile up... [NO] There is nothing. The only thing you can imagine that would work was that if you gave your team members a lift up, and one person was left behind.
Team Status:
Agent F is experiencing discomfort
in the area.
2 members are puzzling over a vent.