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Author Topic: An adventurer is You!  (Read 5789 times)

GreatWyrmGold

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Re: An adventurer is You!
« Reply #60 on: September 16, 2012, 10:08:15 am »

You decide to ignore Dodok. Soon, a cat crawls out of the armor with a little bronze bracelet around one foreleg and emits a disgruntled purr. It then walks over to an elf, slips off the bracelet, and puts it onto its wrist. The elf, still sleeping, transforms into a dwarf! The cat removes the bracelet, puts it on, turns into a (female) elf, puts the bracelet on the now-dwarf, turning him into a cat, and removes the bracelet before putting it on again, turning Dodok into his normal dwarven self. You turn away for a moment as he puts his clothes and armor back on. He then moves on to donning his armor, muttering about how glad he is that he was right. You try to get him to be quieter when you hear the alarm go up. The cat apparently told on you.

How will you get out of this?
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #61 on: September 16, 2012, 01:05:45 pm »

Try and get Dodok to free you, if he dosen't, it's not like the elves care considering you're still tied up.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #62 on: September 16, 2012, 03:17:14 pm »

You whisper to Dodok to untie you. He does, quickly followed by releasing Eeaki. You grab your poker and the rest of your stuff before trying to run. It's dark, but you think you have found an elf-free path. Dodok finishes donning his armor, urging you to run. You do. Shortly thereafter, a bright light shines behind you. A dragon made of flame grabs you  and carries you above the treetops' setting them on fire in the meantime. Judging by the cursing, Dodok was grabbed, too, and he didn't get his axe back. You fly for maybe a minute before the dragon begins to fade. You land, setting more trees on fire, and fall in the ground. Eeaki is unconscious. You hear the whole elven camp waking up to try and chase you. Maybe the whole flee thing was poorly-chosen, but who knows what the elves would have done to you?
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #63 on: September 16, 2012, 04:16:38 pm »

Pick up Eeaki, make sure Dodok can run, and run.
If you hear someone you can understand though, you should try and make sense of what's going on.

They probably want us out of the sacred lands or something, so try to run away from trees.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #64 on: September 16, 2012, 04:27:27 pm »

Good luck. You're still in a forest.
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #65 on: September 16, 2012, 06:33:49 pm »

I meant for less density- deeper forest is bad, lighter forest is good.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #66 on: September 16, 2012, 06:40:48 pm »

You grab Eeaki and run! Dodok is also quite capable of running; despite his heavy armor, he charges forward, clearing a bunch of undergrowth. You follow, but you realise that the sounds of the elves are getting closer. The forest seems to help the elves as it hinders you. You might need to ditch Dodok if you want to escape, or you could try to find the least dense patch of forest around and hide there or something, or you could surrender.
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #67 on: September 16, 2012, 07:11:14 pm »

Keep going but keep any weapons sheathed, tell Dodok to lay off the trees. You share his sentiments about the prissy elves, but they don't need a reason to kill you in their home.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #68 on: September 16, 2012, 08:29:49 pm »

Dodok slows down so as not to harm the elves' precious plants. This causes you to go at a much slower pace. It's probably a good ides, though. Within a quarter-hour, you realize you should have been caught long ago. You bring this up with Dodok, but he ignores you, crashing through the thinnest part of the woods as carefully as an armored dwarf can. He does much better than you'd have expected.
Near dawn, you realize the forest is thinning slightly. Soon, you burst into a large clearing. You realize the elves have been leading you here, to a camp you have heard much about. You seem to be in the legendary, as in no one knows if it exists, elven death camp of Eatenwoods. The elves have herded you here. Already they are swarming onto you and taking almost everything.
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #69 on: September 16, 2012, 08:44:30 pm »

Curse loudly. Fight with everything you have until you're dead or out cold.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #70 on: September 17, 2012, 10:34:06 pm »

You swear. You knock out several elves with your iron poker, but when they start to surround you you start to lose.

You wake up in a small cell. There is a plate of food in one corner, a pitcher of water near it, a bucket in the opposite corner, a bed in a third corner, and a barred door towards the fourth. Your clothes and gear have been removed; you are naked, but looking under your bed, you see some old but functional elvish clothes.

I'll write up more, but it's too late right now...
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #71 on: September 18, 2012, 03:31:30 pm »

Stay naked. Fuck elf clothes, they could be poisoned, and you want to be an obstacle to the elves in every way.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #72 on: September 18, 2012, 07:37:18 pm »

You sit on your bed in your cell, naked. It's probably the only way solitary confinement could be better than being stuck in a cell with a cellmate.
You let your paranoia sustain you for...you don't know how long. Probably most of a week. Finally, you are taken out. Presumably they think your spirit has been broken. They're wrong. They toss you into a big, communal pit after forcing some clothes on. They look at you oddly. It seems that they've never seen a kitsune before. They introduce you to the daily schedule: Get breakfast tossed down, divide up the bread of those who try to take more than their fair share, get work group assignments, work, lunch, work, go back into the pit, dinner, bed. Anyone moving after sunset gets some "bad karma." People keep talking about karma as if it was a real force, and not just an unverified philosophical concept. It doesn't matter much; breakfast is over, so it's time for work group assignments. You get put in a group all your own, and get various tortures, mental mostly, applied to get you to tell an elf who speaks to you in the human tounge everything you know about your homeland, even things you wouldn't want to tell them. Elves are supposed to be nice, but that torture with the sapling was merely the worst of a variety of cleverly cruel tortures you endured.

After a while, you are tossed into the pit, missing dinner. What do you do now?
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #73 on: September 18, 2012, 09:10:33 pm »

Plead with the ones that can hear you to release you- You're a trader, and you have connections. There's no reason to bring an army, even if a trader could amass one this place is a death camp- bringing supplies as a "thank you" is better, right?

Oh, don't forget to ask what it was that you did wrong. No one's felt kind enough to explain that one.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #74 on: September 18, 2012, 09:38:05 pm »

Aside from attacking elves, escaping from elves, and showing up in elvish lands without permission? And turning an elf into a cat?
Showing up wearing elven clothes didn't help, either...
« Last Edit: September 18, 2012, 09:40:27 pm by GreatWyrmGold »
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