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Author Topic: An adventurer is You!  (Read 5790 times)

GreatWyrmGold

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Re: An adventurer is You!
« Reply #45 on: September 10, 2012, 09:35:58 pm »

Flint and steel is used to make sparks, in case you didn't know. You'd need something to burn.
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GreatWyrmGold

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Re: An adventurer is You!
« Reply #46 on: September 11, 2012, 08:13:20 pm »

Whoops, forgot about this. My bad.

-----

You awaken and look around, finding the piece of flint you had last night. As you wait for Dodok to wake up, you pick some nuts off of a quarry bush growing in a muddy part of the place and mash them into butter. Nope, fresh isn't a lot better.
When Dodok awakes, you ask him about a steel substitute. He thinks a moment. "If me guess be right, this's a fort from back when the dwarven kingdoms weren't united by the threat o' the northern goblins, an' it was overrun by elves. Most likely, them tree-huggin' ubencogen buried their dead, ate our own, an' left the place to crumble. So if we look around, we can most likely find somthin' to use. Mayhaps a new fireplace poker," he jokes, pointing to the corner where you left pretty much the only thing you have from the town...that, and your torn, dirty clothes with a bag if nails in the pocket. You can hardly believe that just yesterday you were nothing more than an exotic trader.
You split up, Dodok searching towards the caverns and you towards the surface. You keep the kobold near you, trying to improvise a sign language to chat, but it seems to mostly be copying you. You consider naming the kobold, by whose eyes you can just navigate the blackness of the abandoned fortress.
You are in what looks like some kind of storeroom of valuables, full of bins and with a carved table and chair to one side. Searching the bins turns up little of interest. You pocket some antique gold coins, a goblet of unrusting Dwarvish steel, and a strange bronze bracelet, studded with gems and with a leather clasp in the shape of some kind of animal head. You finally come across the strangest thing of all. It looks like a knife, but it is a bright cyan.
You hear chittering right behind you. Spinning around, you see two figures, stooped over and half your height, looking at you. They don't seem to have realized you know where they are yet, so you might get an advantage.
What do you do?
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #47 on: September 11, 2012, 09:23:56 pm »

You're pumped. Being a trader, you've only heard rumors of the candy blue metal, a metal so fine and rare that Hell itself guards it.

Take the blade and try to hide, but attack if anyone is about to get hurt. We want to keep our kobold and dwarf friends.

Plus, unless the armor is adamantine, we aren't totally screwed.

Unless... unless that's a -microcline carving knife-
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #48 on: September 12, 2012, 06:58:39 am »

You dash into a corner. The knife feels odd under your fingers, cool but not quite  metallic. You keep an eye on the two figures, who note your flight and release a screeching squeak and dash at you. One has a leather whip, the other a net ofsome kind.
What do you do?
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #49 on: September 12, 2012, 02:52:11 pm »

Keep the knife ready, just in case you need to use it to cut through the net. If you have time, tear a hole in the nail bag and sling the nails at them, buying you time to get in a strike. Encourage the others to jump in as soon as you do.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #50 on: September 12, 2012, 05:08:42 pm »

You open the bag of nails and toss them at the attackers. This startles and confuses them, and causes the one with the whip to take a step backward, screeching in pain. A lucky hit got it in the eye! The other attacker runs forward and tries to entangle you in his net, but your kobold shouts a feral warcry and tackles the attacker. Since the kobold, who really needs a name, is under two feet tall, this mainly startles the creature. It's enough for you to take an opening and smash the poker over the creature's head. It shudders once, then lies still.
You hear a screech. The kobold reels as you spin. The thing with a whip swings its arm back and lashes at you. You feel a stream of hot blood course down your cheek, and gasp in pain. The thing closes and grabs its friend's net, but you tackle it and smash the knife into its skull. As you get up, you see Dodok charging into the room and slicing the head off of the corpse.
Panting, he says, Sorry I be late, it be a long run from th'forges."
What do you do?
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #51 on: September 12, 2012, 06:09:46 pm »

Check on severity of wounds for all party members, pocket knife. See if you can find another throwing weapon, or just stuff some of the nails into another bag if you can.

Ask if the dwarf can make a pick and find us a way out.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #52 on: September 12, 2012, 07:27:34 pm »

You put the knife in your backpack and see how everyone's doing. Dodok is exhausted but okay, you have a nastily-bleeding gash on your face. The kobold smears some ashes on his face while muttering, and when you look at it the only ashes remain of the wound. He then draws runes from ash on your face, and soon it stops hurting.

You ask Dodok if he can make a pick to mine out with. "We lack metal or ore, and I don't know how to smith stuff. I was a cheesemaker, tryin' to make a new life in a new fort. I got drafted, and then some kobolds came and caught me. I was one o' a dozen or so caught by 'em tha' day. I don't know what happened to the others; probably got sacrificed to the dragon. Anyways, once we decide what to take an' what to leave, we can head out the front gate."

You examine what you have. In addition to your poker, plunder, and knife (identified by Dodok as a microcline toy sword), Dodok found a new set of steel armor, topped by an iron helm in the shape of a bear's head and supplemented by a steel axe with a golden image of a squid on either side of the head. He also found some eleven clothes stored for some reason; they're a bit tight, not to mention made for someone several inches shorter than you, but they're better than the glorified rags you have now.
The assailants turn out to be ratmen in dark robes. Aside from these robes, smelling strongly of rat, they had their weapons and an odd amulet on the whipper, pale shell carved into the form of a large-headed lizard with two large legs and a pair of curling horns. You take the net, the amulet, and a few dwarven crafts before Dodok starts muttering about the spirits of the forgotten dead. You leave.

You are in the sunlight. It's not quite noon, or perhaps a bit past it. What do you do, and what do you name the kobold?
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #53 on: September 12, 2012, 08:48:23 pm »

We'll name the kobold the next thing he utters, and we should probably look for civilization, or at least a road. Listen for water as to get cleaned off and stock up, and try to keep alert, seeing as we aren't that well armed.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #54 on: September 13, 2012, 09:53:36 pm »

Sorry, I've been busy. A daily update's not bad, right?

You head out and try to find signs of civilization, or at least elves. Soon, you have a name for your kobold: "Eeaki!" That's the sound it makes shortly before several dozen elven warriors reveal themselves. Three in the front hold spears, one each pointed at Dodok's face, your throat, and Eeaki's torso. Two bowelves behind you keep arrows leveled at your head and Eeaki. Finally, two elves with swords come out and speak to you in elvish. You don't understand them.

What do you do now?
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Tsuchigumo550

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Re: An adventurer is You!
« Reply #55 on: September 14, 2012, 03:00:52 pm »

As a trader, you know very very limited elven signals.

You drop everything in your hands, then raise them. That's universal.

"Damn. I knew I should have tried to learn Elvish."
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #56 on: September 14, 2012, 08:11:24 pm »

Universal enough, it seems. The elves pointing weapons at you lower them and point them at Dodok, who is scowling at them. "Drop your axe," you mutter. He grunts and does so. You try your feeble Elvish and try to say that you mean to do no harm. What you said was intended to literally mean, "I do not want to take your living," but given your lack of experience with Elvish (you've only ever even seen one elf, and he was an actor who you didn't think to ask to chat with you in Elvish to hone your accent) you could have said something completely different...
It takes a moment, but the elves seem to get the idea that you're not about to trick them. Keeping a spear pointed at each of you, the bowelves come forward with lengths of rope and tie the three of you up. Dodok is knocked unconscious by a sharp blow of a bow over his head when he won't cooperate--those things are stronger than they look.

You are bound, stripped of all weapons (but allowed to keep the bracelet and such, although not the toy sword), and then the elves haul you to some kind of camp. The bowelves take you, the junior swordelf slings Eeaki over her shoulder, and the spearelves struggle under Dodok's weight. You are brought into a camp and tossed to one side.
Dodok wakes up in an hour or so. He asks what you've got left, and you show him. He looks at the bracelet and asks to see it. Do you let him?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tsuchigumo550

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Re: An adventurer is You!
« Reply #57 on: September 14, 2012, 10:33:56 pm »

Yeah. No harm done now, even if he is evil we're already kinda tied up.

If an elf comes by, try to ask 'what's going on" and gesture to the ground. Drawings should work.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You!
« Reply #58 on: September 15, 2012, 10:24:31 am »

You slip Dodok the bracelet. He manages to slip it on, and swiftly shrinks into his armor. You hear some odd sounds coming from within, oddly distorted by echoes from within the armor. What do you do about this new development?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tsuchigumo550

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Re: An adventurer is You!
« Reply #59 on: September 15, 2012, 08:40:08 pm »

Wonder what's going on, but turn away. You can only assume he's breaking free and any suspicion is bad suspicion.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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