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Author Topic: An adventurer is You!  (Read 5796 times)

GreatWyrmGold

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Re: An adventurer is You--My First FGaR Thread
« Reply #15 on: September 06, 2012, 04:56:52 pm »

Alright, let's go with that.

-----

You rush into the forge. Past the counter where one can buy the wares of the smith who works here is a forge. The walls and shelves are barren of anything useful--just a few crafts of tin and copper--but you can see some hammers and a couple of rose gold figurines further back by the light of the still-glowing coals. You stuff the figurines, still warm and lacking the fine details, into you pocket and look for a weapon. The smith's hammers could work--the largest has a head almost as big as yours, marking this as a dwarf's forge. There are also a couple of pokers like those a fireplace might have, and a bag of nails is on a shelf in case you have a deathwish. You could also rush out with just your hands , the bucket you dropped outside, and the figurines, or look around on the off-chance you find something while the dragon lands.
And while we're at it, what's your name?
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Tsuchigumo550

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Re: An adventurer is You--My First FGaR Thread
« Reply #16 on: September 06, 2012, 09:52:45 pm »

Go with the pokers and the nails- keep the sack of nails for general purpose stuff, and make sure to heat the pokers before heading out.

Yell "Hey Dragon! I HAS PHAT LEWT FOR YOU IF YOU STOP BURNING THE VILLAGE DOWN!"
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You--My First FGaR Thread
« Reply #17 on: September 06, 2012, 09:57:01 pm »

It's been much more than half an hour or so, so A. I'll go with that and B. I might need to change the OP.

-----

You run out of the shop, grabbing a red-hot poker and the bag of nails. You shout at the dragon, promising treasure if it stops burning the town. You're not sure if it heard or smelled you, but the dragon comes for you. It's not as big as you thought it would be--only the size of a large ox, perhaps. It looks at you curiously. What do you do?
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Tsuchigumo550

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Re: An adventurer is You--My First FGaR Thread
« Reply #18 on: September 06, 2012, 10:09:10 pm »

Show it the statues. Keep the poker ready but not pointed at the dragon. Try to speak to it, and failing that, crude sign language.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You--My First FGaR Thread
« Reply #19 on: September 07, 2012, 03:21:59 pm »

Why does almost no one respond?

-----

You hold the still-glowing poker upright and hold out the two figurines. The dragon looks at you funnily and hobbles toward you. You notice it is moving on its knuckles, perhaps holding stuff in its claws. One foreclaw is empty, and you note that the hut has been destroyed. The dragon looks you over with a pensieve look, notices some guardsmen running towards you in the street, and moves quickly. It grabs your right hand, the one with the poker in it, and bites down on your hand holding the figurines as gently as it can while being quick, which still hurts. Before you can react, it takes off, hauling you with it. You consider letting go of the poker, but you'd either just ruin your left hand or fall several dozen feet to the hard rooftops. You decide not to risk it.
The dragon flies fast and high. It might not be affected by the thin air any more than the heat of the poker, but you pass out.

When you awake, you are dangling by your hand as the dragon flies in for a landing. It looks like you're in the edges of the mountains, so you must be miles from Redbank. You try to wiggle the fingers on your left hand. They are numb, but they work.
The dragon lands. It drops you, the poker, a fishing spear with a glowing head, a silver statue of an elf about two feet tall, and part of a ballista into the middle of a crow of kobolds. You try to stop the last of your hand's bleeding as they run around, agitated but not frightened. They seem more pleased and surprised than anything. What do you do?
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Tsuchigumo550

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Re: An adventurer is You--My First FGaR Thread
« Reply #20 on: September 07, 2012, 04:05:11 pm »

Present the golden statues? You'd may as well be friendly, after all, they outnumber you.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You--My First FGaR Thread
« Reply #21 on: September 07, 2012, 05:00:07 pm »

The rose gold figurines?

Anyone else have 2¢ to add?
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GreatWyrmGold

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Re: An adventurer is You--My First FGaR Thread
« Reply #22 on: September 07, 2012, 07:36:26 pm »

Not that I don't value his input, but why is Tsuchigumo550 the only person replying now?

-----

You grab at the figurines, but two kobolds dart at them first. In fact, the kobolds are grabbing everything the dragon dropped, except the cold, dull iron poker. You grab it instead and offer it to the kobolds, who after hauling everything out have calmed down mostly. Some are looking at you curiously, as if not sure whether you are their Liege or their Lunch.
They mostly ignore you after a moment more, as something far more interesting has started. A bunch of kobolds--more than a score of them--are bearing a big wooden frame with a massive, five-pointed dish resting on it. The corners have braziers burning in them, and in the dish itself is a feast. It includes a pile of fish, two deer, a dog, a few somber and regretful-looking kobolds, and what appears to be a kobold priest keeping an eye on the last offering... a live dwarf.
The dwarf is fairly young, no more than 30 by your reckoning. He has been stripped naked and given a ceremonial  robe that reminds you of the cloth fresh bread is wrapped in to keep it warm. The dwarf looks angry but resigned to hid fate, not an unreasonable conclusion given the leather bindings around his wrists and ankles. Then he notices you.

What do you do?
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Tsuchigumo550

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Re: An adventurer is You--My First FGaR Thread
« Reply #23 on: September 07, 2012, 07:54:32 pm »

Crash this freaky kobold party.

Or, more correctly, act as a distraction. Screaming and random movements work. If the dwarf cannot be freed, you'll have to go hostile, but they're just kobolds... we hope.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You--My First FGaR Thread
« Reply #24 on: September 08, 2012, 05:33:46 pm »

...
This isn't about you, Tsuchigumo550, this is about everyone else.

-----

You start putting up a racket, shouting and waving the poker around. The kobolds look more scandalized than afraid or angry, until you hit one. Then they go ballistic. Meanwhile, the dragon has been watching you curiously, licking up food with its tongue. It doesn't even seem to notice as it grabs the priest with its tongue and swallows.
The crowd goes silent, then erupts into a furious discussion. This leaves an opening, so you grab the dwarf and haul him out. It makes your injured hand smart a bit, but you keep the pain silent. About this time, a consensus seems to have been reached; the kobolds swiftly surround you, cheering, as they carry you and the dwarf into the cave and toss a few corpses that weren't here before the discussion to the dragon.

You are tossed into a fair-sized room in the caverns, probably a couple hundred feet deep and a few dozen feet across. Two walls are formed by those of the caverns, gray stone streaked with cyan and silver. Part of another edge of the room is a pit, with a crude wooden platform over its pitch-black depths, and the other walls are formed of boulders and branches, held together by clay and a couple ropes. These walls are about five or six feet high, maybe a third of the way to the ceiling, and are festooned with all sorts of objects--some art, some silver or golden weaponry, many shelves with crude or odd tools on them. In the room itself are three things of note: a stash of shinies larger than a normal kobold's, a pile of silk clothes and a tapestry big enough for a kobold to luxuriously sleep on, and the silver statue, a couple kobolds bickering over where it should go.
You are carefully placed onto the "bed," and the dwarf is dumped next to you. The kobolds hurry out, clearly needing to do a lot of work on short notice.

You are left alone, save for the dwarf and a single kobold in a plain leather robe in this strange room. What do you do?
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Tsuchigumo550

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Re: An adventurer is You--My First FGaR Thread
« Reply #25 on: September 08, 2012, 06:32:02 pm »

This... must be some kind of royal bedroom. Look for obvious exits and look for easily concealed weapons amongst the loot. Let the dwarf do whatever he wants to and tell him anything you know that he wants to know.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You--My First FGaR Thread
« Reply #26 on: September 09, 2012, 07:56:23 am »

You determine that the only exits are a hole in the constructed wall leading to the kobold-settled part of the caverns and the aforementioned pit. From the caverns you could head back to the surface or flee through light less depths. Kitsune can see well in low light, like that provided by the soft glow of some of the items on the wall and the piercing light in the eyes of the kobolds, but complete darkness? No thanks. You're no dwarf. You quickly free the guy who is, though.

The dwarf looks up, and starts to thank you n the human tounge before noticing your ears, at which point the he starts muttering in Dwarvish. Kitsune hail from an island a couple dozen miles off the mainland, but they tend to keep to themselves. The number and stature of kitsune mages makes the outside world think of them as magical spirits more than normal people like elves or men. Many humans thought you could breathe fire, turn into a fox, or would grant wishes to those who captured you, among others. Humans, with their ships and ports, have more contact with kitsune than any other race; dwarves have isolationist tenancies surpassed only by the most conservative of kitsune.
It's hardly a surprise he acts like a terrified peasant.
"She, quiet, I'm not going to hurt you...look, is there anything you'd like me to tell you?"
He glances up. "Say that ye won't harm me o' any o' me fam'lee o' friends."
Surprised, you comply.
"Say that ye won't cast a spell on me.
"...Okay..."
"Okee wha'?"
"Okay, I will not cast a spell on you.
"Good. I dunnoe what ye did to tha vermin, but I donnae like et. Now then...Why ye be here, fox-spirit?"
You decide to correct him. "I don't know what legends you've heard, but we kitsune aren't spirits."
The dwarf pauses a moment, as if trying to find a flaw in your logic. He smiles a moment in minor triumph, then repeats, "Why ye be here, kitsune?" The work falls out of his mouth like gravel.
"I was brought here by a dragon."
"Aye, but why?"
"Because the dragon wanted the things I was carrying? I don't know."
"Spare me year lip, ye...nevar mind. What's yer plan now, kitsune?"
You're getting annoyed about being called "kitsune," and I'm getting tired of typing it and writing dialogue around your lack of a name. What is your name, and what are your plans?
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Tsuchigumo550

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Re: An adventurer is You--My First FGaR Thread
« Reply #27 on: September 09, 2012, 09:31:38 am »

Our name is Dan. Kitsune naming is generally much longer, but the RNG decided to not give us a last name, so... Dan it is.

"I have no idea, and I can't really see too well. If we could find an exit I guess we could leave, but otherwise I haven't the slightest idea. I'm just as confused as you are."
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: An adventurer is You--My First FGaR Thread
« Reply #28 on: September 09, 2012, 10:36:59 am »

Wait, you're a girl.
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Tsuchigumo550

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Re: An adventurer is You--My First FGaR Thread
« Reply #29 on: September 09, 2012, 10:49:13 am »

Um, kitsune names are totally different? The RNG was cruel? Our parents were as drunk as dwarves but didn't have the same tolerance for the stuff?
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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