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Author Topic: You own a interstellar mercenary company!  (Read 15840 times)

GreatWyrmGold

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Re: You own a interstellar mercenary company!
« Reply #210 on: September 08, 2012, 07:01:49 pm »

Finding intelligence sounds sounds good.
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Sprin

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Re: You own a interstellar mercenary company!
« Reply #211 on: September 08, 2012, 07:03:34 pm »

I second the intelgence.

We could still get a hot secretery, or maid...
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ScriptWolf

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Re: You own a interstellar mercenary company!
« Reply #212 on: September 08, 2012, 07:09:06 pm »

Hmm I was thinking more of a officer someone with military background who can deal with logistics as well and get shit done
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GreatWyrmGold

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Re: You own a interstellar mercenary company!
« Reply #213 on: September 08, 2012, 07:37:50 pm »

We could still get a hot secretery, or maid...
Not until we've go credits to burn. Also, it's secretary.
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Sprin

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Re: You own a interstellar mercenary company!
« Reply #214 on: September 08, 2012, 07:46:50 pm »

What if our secratery/maid is also a nurse...
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Tsuchigumo550

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Re: You own a interstellar mercenary company!
« Reply #215 on: September 08, 2012, 07:48:40 pm »

Two fetishes in one.

Oh, and we do sort of have money to burn. Not a -lot- of it, but if we get another mission that dosen't wind up in someone getting injured that pays HALF as well, we'll still be doing fairly well.
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GreatWyrmGold

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Re: You own a interstellar mercenary company!
« Reply #216 on: September 08, 2012, 07:50:40 pm »

What if our secratery/maid is also a nurse...
Sure, she'd be useful.

Oh, and we do sort of have money to burn. Not a -lot- of it, but if we get another mission that dosen't wind up in someone getting injured that pays HALF as well, we'll still be doing fairly well.
True...
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Sprin

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Re: You own a interstellar mercenary company!
« Reply #217 on: September 08, 2012, 07:55:42 pm »

SO...
We setlled on DMR man weponsmith and secratery/maid/nurse?
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stabbymcstabstab

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Re: You own a interstellar mercenary company!
« Reply #218 on: September 08, 2012, 07:58:07 pm »

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GreatWyrmGold

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Re: You own a interstellar mercenary company!
« Reply #219 on: September 08, 2012, 08:12:04 pm »

SO...
We setlled on DMR man weponsmith and secratery/maid/nurse?
I'd still just keep the weaponsmith on call or otherwise not full-time employed, and nurse is the most important of the latter's duties.
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Sprin

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Re: You own a interstellar mercenary company!
« Reply #220 on: September 08, 2012, 08:23:30 pm »

Actualy I think he would come in handy on missions, like think if we had to disarm a bomb hes the only one who can do it!
700 a fair price for this guy I think.
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Kashyyk

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Re: You own a interstellar mercenary company!
« Reply #221 on: September 08, 2012, 08:36:35 pm »

Why Keith over Dwight? Hell, why not the pair of 'em? Also, ask Kelly why she thinks she's worth an extra 50.
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Tsuchigumo550

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Re: You own a interstellar mercenary company!
« Reply #222 on: September 08, 2012, 08:37:18 pm »

I still say we attempt to haggle with Telm- if it dosen't work we can always take his price happily.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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GreatWyrmGold

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Re: You own a interstellar mercenary company!
« Reply #223 on: September 08, 2012, 08:38:42 pm »

Sounds fine.
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Gamerboy4life

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Re: You own a interstellar mercenary company!
« Reply #224 on: September 08, 2012, 09:20:15 pm »

((Jesus, clusterfuck of posts.))


You plan on recruiting Lars, Keith, Telm, and Jak. You haggle with Telm, trying to bring down his price a tad, and eventually, he agrees. 600 credits.



After paying 1500 to get them requisitions, you add their overall salaries to your monthly pay. You head back to base with your new recruits, and have Lilith and Gordon go grab them some empty rooms. It seems Gordon and Lars have seemed to hit it off initially. It might be an advantage for you to assign them in the same squad.

Speaking of squads, you now have enough for two easily manageable 4-5 person squads, with you leading one, and Gordon leading the other. This will allow you to cover more territory, and fulfill more objectives by spreading your team out.


Anyway, you check your computer, looking for assignments. You haven't been hit up by the squad leader from the station, so you assume you are not required for any assistance. Yet.


There are two jobs available:

A small moon colony on one of the Highlander's worlds is under attack. The colony has been researching some new kind of technology that might give them an edge over the imminent Kapellan attack. Payment is 7000 credits to help fight back the assault. Both sides contain several squads of soldiers, and the Kapellans that are leading the assault have some light armor. Danger is overall low, but it is a large fight, and quite hectic.

The Highlanders are currently trying to retake the vehicular factory that was overrun a couple days ago. This is actually the very same factory that was offered in a defense contract a few days ago. It's close the size of the fight on the moon colony, but if you are not up for large scale engagements, you can always sneak in the back, black operations style. Payment is 5000 credits, but there is only a few dozen engaged in either side, instead of nearly a hundred.




STATUS- Credits: 11,900
Income: 10,000 per month.
Expenses:  6060 per month.
Profit: 1940 per month.


Mercs:  (11)
Jon staen - Mechanic
Reg Uld - Brawler
Lilith Merd - Technician - Recovering
Mark Nilman - Medic
Gordon Price - Sargent/Squad leader
Jon Mckinney - Pilot
Gregory Goff - Whiny handgun “Expert” and scientist of some sort.
Lars Schwartz - Designated Marksman
Keith Avitan - Rifleman
Jak Baxter - Medic
Telm Emurius - Gunsmith/Engineer


Vehicles:
CS-A7
TS-E5 - Nearly put together.

Equipment:

Sol BR-A87 rifle.
8 sets of CA-MM armor.
1 BA-JN "Juggernaut" mechanized suit.


Facilities:

15 Dorms
1 Office
1 Med bay
1 Hangar/Workshop
1 Armory
1 Small storage room.
4 Guard/Sniping outposts on the perimeter.
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