You buy 8 sets of the CA-MM, the total coming up to about 5600 credits.
You also buy a BA-JN for sticky situations. Being 4000 credits, your bill is now 9600 credits. You hope the massive amount of cash you are dishing on this is worth it.
You ship the armor back to the compound, reminding yourself to distribute the new sets to your troops.
Since you still have over 12000~ credits, you decide to at least take a look at some potential recruits at the bars and recruiting centers. After asking around, creating little dossiers on each of the hopefuls in your head, you tally down a list to these men and women. As usual, it's a 500 fee upfront to get these people equipped.
Keith Avitan - Standard rifleman, with minimal military training. Asking for 300 credits a month.
Lars Schwartz - Marksman, is used to DMR's, and anything from a hunting rifle to a military issue Warhammer. Asking 500 credits a month.
Telm Emurius - A weaponsmith. He could tear apart guns and grenades and probably replicate them. He is also proficient with a rifle. Asking 700 credits a month.
Dwight Bower - Another standard rifleman, he has minimal military training. Asks for 300 credits a month.
Kelly Miles - Standard rifleman, she has minimal military training. Asks for 350 credits a month.
Mike Simmons - Rifleman, has minimal military training. Asks for 350 a month.
Jak Baxter - A medic with a few years in military. Asks for 500 a month.
You really had only came looking for a marksman, but it might be nice to possibly suit up an additional squad as well.
STATUS- Credits: 11,900
Income: 10,000 per month.
Expenses: 6060 per month.
Profit: 3940 per month.
Mercs: (7)
Jon staen - Mechanic
Reg Uld - Brawler
Lilith Merd - Technician - Recovering
Mark Nilman - Medic
Gordon Price - Sargent/Squad leader
Jon Mckinney - Pilot
Gregory Goff - Whiny handgun “Expert” and scientist of some sort.
Vehicles:
CS-A7
TS-E5 - Currently being put together.
Equipment:
Sol BR-A87 rifle.
8 sets of CA-MM armor.
1 BA-JN "Juggernaut" mechanized suit.
Facilities:
15 Dorms
1 Office
1 Med bay
1 Hangar/Workshop
1 Armory
1 Small storage room.
4 Guard/Sniping outposts on the perimeter.
A large wire fence that surrounds the perimeter, adorned with electrified wire.
((I put the recruit roster thingy up there because someone wanted to look for a marksman, so why not zoidberg give some more choices as well?))