You look about the E5, armed with an A-Team mindset. What could you do to increase the performance?
Well, you could tack on some reflective armor, which is very useful against dealing with the Kapell's lasers, which would cost around 500 for the materials alone, three times that, (1500) if you paid a real mechanic.
You could add some Tungsten Gatling's to the sides, providing gunner positions for your crew to man while inside the atmosphere. It could cost 200 credits, around 800 if you wanted someone else to tack it on.
You also figure you could do some upgrades to the engine, making it marginally faster, and certainly more durable with 800 credits. Twice that, if you want it installed.
Dreams of jury-rigging this craft, turning it into the battle-bus of it's era excites you, but not so much as the raw speed and power of the A7.
You could remove the turrets on the A7, with the weapons, ammunition, and other facilities needed to manage them could leave you with three mercs able to ride. It worries you, because it definitely WILL be dangerous, for those will be weak areas of the ship. Whoever sits there might not make it back if the ship comes under fire. You theorize the A7 will actually move faster, however.
To get some armor to replace the turret places would cost around 600 for the materials alone. 1500 to install with third party help.
((Just to clarify, to upgrade the ships you can either buy the materials alone, and leave it to your resident mechanic to tack it on, or pay more, and have a real, professional mechanic tack it on.
Also, A7 has 2 votes, so technically, I guess it wins out. If you want to change your vote for the E5, do it now.
If you want to continue with the A7, decide whether or not you want the upgrade.))