You tell Bravo to stay here, and Gordon, Lars, and Jon start to take potshots, drawing fire to allow your squad to move forward. Reg takes the lead, the rest of you trailing behind as you take positions behind the second set of hills. Now at a closer range, you open fire, Reg unleashing the grenade launcher and machinegun, gunning down some infantry that was foolishly using an APC as cover. One of the grenades takes out the treads, and the turret starts to swivel around, aiming for Reg.
It fires, but the Juggernaut is so heavily armored, the slug grazes off, the only thing happening is that Reg was knocked on his ass. He gets up, slamming the side of the turret with the high intensity laser, and you hear a small explosion, and a puff of smoke exit the barrel.
Looks like he hit an ammunition rack. By now, the Kapellans are pinned between you on their left, and the Highlanders in front. Any units that pay attention to the highlanders get nailed by you, and anyone paying attention to you get nailed by the highlanders.
The Kapellans, now kept into trenches as their APC guardians go down one by one, keeping on the defensive. Yet, the Highlanders nor your squad can gain the advantage, and are keeping each other pinned down by fire, crouching in trenches and shooting over the walls in a vain attempt to kill the enemy.
There are only a few APCs left, and a good strafing run from the A7 could turn in your favor, however, there are still a few APCs left. You also have some room to move up, to a pair of trenches that were probably dug out earlier in the day, and then abandoned once the Kapellans move up. It will be close fighting, 500m at the most, and those trenches ARE connected to the rest. Getting there will be hazardous, but it could help you get in close and sow some discord.
There's also a ridge to your right, leading to an abandoned Kapellan AA site. It must have been cleared by shrapnel artillery, for there is nobody manning it, yet it is still in fine condition. It could help you gain an advantage, especially against the APC's. Getting there is safe, but crewing the gun requires two people, and they will stick out like a sore thumb, with close to no cover.