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Author Topic: You own a interstellar mercenary company!  (Read 15830 times)

stabbymcstabstab

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Re: You own a interstellar mercenary company!
« Reply #195 on: September 08, 2012, 09:35:48 am »

well for 4600 we can buy 8 sets of CA-MM, that should defiantly be worth the cost due to you know no one dieing.
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Kashyyk

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Re: You own a interstellar mercenary company!
« Reply #196 on: September 08, 2012, 09:47:27 am »

well for 4600 we can buy 8 sets of CA-MM, that should defiantly be worth the cost due to you know no one dieing.

I think 5600, but still, pretty good.

We should look for more mercs to hire next, not sure where though. More bars? Or we could go to a labour union.
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Tsuchigumo550

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Re: You own a interstellar mercenary company!
« Reply #197 on: September 08, 2012, 10:13:15 am »

I say we get one BA-JN. If we put it on our main dropship, we can put someone in it if we find ourselves in a shitstorm again.
Other than that, CA-MM is a great choice for standard armor.
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Tellemurius

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Re: You own a interstellar mercenary company!
« Reply #198 on: September 08, 2012, 10:57:37 am »

I say we get one BA-JN. If we put it on our main dropship, we can put someone in it if we find ourselves in a shitstorm again.
Other than that, CA-MM is a great choice for standard armor.

second this

I think its high time we get are selves a sharpshooter or a AI

Gamerboy4life

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Re: You own a interstellar mercenary company!
« Reply #199 on: September 08, 2012, 01:08:01 pm »

You buy 8 sets of the CA-MM, the total coming up to about 5600 credits.

You also buy a BA-JN for sticky situations. Being 4000 credits, your bill is now 9600 credits. You hope the massive amount of cash you are dishing on this is worth it.


You ship the armor back to the compound, reminding yourself to distribute the new sets to your troops.






Since you still have over 12000~ credits, you decide to at least take a look at some potential recruits at the bars and recruiting centers. After asking around, creating little dossiers on each of the hopefuls in your head, you tally down a list to these men and women. As usual, it's a 500 fee upfront to get these people equipped.

Keith Avitan - Standard rifleman, with minimal military training. Asking for 300 credits a month.

Lars Schwartz - Marksman, is used to DMR's, and anything from a hunting rifle to a military issue Warhammer. Asking 500 credits a month.

Telm Emurius - A weaponsmith. He could tear apart guns and grenades and probably replicate them. He is also proficient with a rifle. Asking 700 credits a month.

Dwight Bower - Another standard rifleman, he has minimal military training. Asks for 300 credits a month.

Kelly Miles - Standard rifleman, she has minimal military training. Asks for 350 credits a month.

Mike Simmons - Rifleman, has minimal military training. Asks for 350 a month.

Jak Baxter - A medic with a few years in military. Asks for 500 a month.

You really had only came looking for a marksman, but it might be nice to possibly suit up an additional squad as well.




STATUS- Credits: 11,900
Income: 10,000 per month.
Expenses:  6060 per month.
Profit: 3940 per month.
Mercs:  (7)
Jon staen - Mechanic
Reg Uld - Brawler
Lilith Merd - Technician - Recovering
Mark Nilman - Medic
Gordon Price - Sargent/Squad leader
Jon Mckinney - Pilot
Gregory Goff - Whiny handgun “Expert” and scientist of some sort.

Vehicles:
CS-A7
TS-E5 - Currently being put together.

Equipment:

Sol BR-A87 rifle.
8 sets of CA-MM armor.
1 BA-JN "Juggernaut" mechanized suit.


Facilities:

15 Dorms
1 Office
1 Med bay
1 Hangar/Workshop
1 Armory
1 Small storage room.
4 Guard/Sniping outposts on the perimeter.

A large wire fence that surrounds the perimeter, adorned with electrified wire.


((I put the recruit roster thingy up there because someone wanted to look for a marksman, so why not zoidberg give some more choices as well?))
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Tellemurius

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Re: You own a interstellar mercenary company!
« Reply #200 on: September 08, 2012, 01:20:27 pm »

((Telm Emurius what was the thought process on that name? :P ))

GreatWyrmGold

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Re: You own a interstellar mercenary company!
« Reply #201 on: September 08, 2012, 01:27:08 pm »

Lars as a marksman, consider Jack as a backup medic, and keep in touch with Telm.
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Donuts

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Re: You own a interstellar mercenary company!
« Reply #202 on: September 08, 2012, 01:39:41 pm »

Lars Jak and Telm, they seem the best for adding, as another medic could help with Lillith.

EDIT: Ninja'd
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Tellemurius

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Re: You own a interstellar mercenary company!
« Reply #203 on: September 08, 2012, 01:42:35 pm »

Lars Jak and Telm, they seem the best for adding, as another medic could help with Lillith.

EDIT: Ninja'd
Ill second donuts

Donuts

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Re: You own a interstellar mercenary company!
« Reply #204 on: September 08, 2012, 01:53:23 pm »

Lars Jak and Telm, they seem the best for adding, as another medic could help with Lillith.

EDIT: Ninja'd
Ill second donuts
The only difference between me and GWG, is that he only goes "maybe" with Telm. But thanks anyway ^^
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Sprin

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Re: You own a interstellar mercenary company!
« Reply #205 on: September 08, 2012, 02:41:40 pm »

get the DMR specalist and the guy who can replicate wepons!
Also maybe we could go looking for another pilot, so we can do twice the missions!
O and we could get a hot secretery...
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Tsuchigumo550

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Re: You own a interstellar mercenary company!
« Reply #206 on: September 08, 2012, 03:05:01 pm »

Lars Schwartz - Marksman, is used to DMR's, and anything from a hunting rifle to a military issue Warhammer. Asking 500 credits a month.

Telm Emurius - A weaponsmith. He could tear apart guns and grenades and probably replicate them. He is also proficient with a rifle. Asking 700 credits a month.

See if you can haggle Telm down a bit, maybe to 600 (650 is also fine).
If you can, get the medic on your side as well.

If Telm is willing to go down on price for relative safety, we won't need to carry him in missions, his engineering would make him a ship pilot and or mech armor operator candidate.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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GreatWyrmGold

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Re: You own a interstellar mercenary company!
« Reply #207 on: September 08, 2012, 03:09:26 pm »

Lars Jak and Telm, they seem the best for adding, as another medic could help with Lillith.

EDIT: Ninja'd
Ill second donuts
The only difference between me and GWG, is that he only goes "maybe" with Telm. But thanks anyway ^^
More like "We'll call you if we need you."
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Parsely

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Re: You own a interstellar mercenary company!
« Reply #208 on: September 08, 2012, 04:37:47 pm »

Lars, Keith, Telm, Jak.
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ScriptWolf

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Re: You own a interstellar mercenary company!
« Reply #209 on: September 08, 2012, 06:58:03 pm »

Lars, Keith, Telm, Jak.

This, also try to find someone who can work as a intelligence officer back at base to give updates and infomation on current contracts/ layout of where The contract is based and giving upto date info in battle

Also question jak about his medical training ( we could use a surgeon )
« Last Edit: September 08, 2012, 07:00:35 pm by ScriptWolf »
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