Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 22

Author Topic: You own a interstellar mercenary company!  (Read 15867 times)

Gamerboy4life

  • Bay Watcher
  • Helicopegasus
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #135 on: September 04, 2012, 06:43:51 pm »

You get up, leaving your office, heading towards the small, quite under-stocked infirmary. Entering through the door, you find Lilith lying on one of the beds, and Reg sitting on another one while Mark probes his chest wound.

When you ask how they're doing, Mark swivels around, his hand unconsciously heading towards his hip, where you think there might have been a sidearm once. Flustering slightly due to his paranoia, he says, "Well, I'm fine, Reg is a little worse than he'll tell you."

"What about Lilith?" You ask, concerned.

"She's fucked up, boss. Not going to put it lightly. And we have a shitty medical supply here, Reminds me of being in the trenches again. I had dirty shirts and swamp water to fix men up with, and the stuff we have here isn't much of a step up. We could use an upgrade. Otherwise, we're talking about her being running in months, not days. An upgrade would cost around... 4500 credits?"

You consider this for a moment, after promising you will look for some medical supplies, he gives you an idea of what he needs, warning you it will not be cheap.

So with that done, you turn to Reg, who was the most hostile towards the new recruits.

"What's up with the look you gave the new guys?"

"They're Sol." Reg spoke gruffly. A true man of many words.

"We saved them." You point out.

"Reg has a point, they're Sol. Not Sol-born, or Sol citizens, fresh, Sol, soldiers. I'll hand them a knife and ask them to fight with me, but don't expect me to offer my ass to them."

Reg looks at Mark, annoyed from the lack of support, and you feel the same way.

You explain to Reg that this is a mercenary regiment, and that nationality doesn't matter, you are all here for a paycheck.

Reg grunts, and starts to change the subject. "When can I shoot something?"

Mark starts to speak, "Possibly in a day or tw-"

"I didn't ask when you thought I could shoot something. When are we going on a contract, boss?" Reg asks, pushing Mark back.

"Depends, haven't sealed one yet." You say, and Reg growls, annoyed.




Later, you head over to the A7, finding the two Jon's examining the bird. Funny how you didn't notice that they have the same name.

You walk up, and the pilot turns to you, saying, "You still use the second generation engines? And this is one of the faster mercenary models?"

You nod, and the mechanic is sighing loudly. "Here he goes aga-"

"Listen, the worst scout ships in the Sol navy use third generation. They are half the size, and work ten percent better than the second generation. Could help free up some room in this bird."

Perfect, you think. This is what you were seriously about to ask for.

"If you get one, it would be better all around." He finishes.

You ask how much one costs, and he responds with a whalloping 5000 credits.

"It will free up space for at least three more people, it's more stable, and it produces more energy. One problem is, when you buy one, it's hard to fix, but since they are so reliable, not a problem."

"But, we don't have enough money for an engine if we upgrade the med-bay." You mutter to yourself.

"Oh, we have a medical bay?" The pilot asks, and then says, "How's the woman?"

The mechanic, Jon, narrows his eyes, and starts to ball a fist, and right now, you feel about the same way.

"She won't be returning to combat any time soon unless we get some proper supplies. Highlanders never mentioned we had to work with shirts and swamp-water." You say, making a reference to Mark's complaint.

"Oh." The pilot says, and turns around, clearly embarrassed.

But it's clear, you really have one thing to choose, a better engine, or medical supplies to help get Lilith on her feet.




STATUS- Credits: 6500
Income: 8000 per month.
Expenses:  6060 per month.
Profit: 1940 per month.
Mercs: 
Jon staen - Mechanic
Reg Uld - Brawler - Minor injury.
Lilith Merd - Technician - Heavily injured.
Mark Nilman - Medic
Gordon Price - Sargent/Squad leader
Jon Mckinney - Pilot
Gregory Goff - Whiny handgun “Expert” and scientist of some sort.

Equipment:

Unmodified CS-A7
Sol BR-A87 rifle.


Facilities:

15 Dorms
1 Office
1 Med bay
1 Hangar/Workshop
1 Armory
1 Small storage room.
4 Guard/Sniping outposts on the perimeter.

A large wire fence that surrounds the perimeter, adorned with electrified wire.






((I am interested on what choice you guys will pick. Also, for sake of your convenience and to assist in further base upgrades, I wrote down a list of all base facilities.

Also, if any of you have a suggestion for what you would want to buy, speak up, because god knows we need better armor by now. :P ))


((EDIT: Derp. Med-bay is 4500 credits, as edited in to Mark's dialogue above.))
« Last Edit: September 04, 2012, 07:30:21 pm by Gamerboy4life »
Logged
I need to put something interesting here.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #136 on: September 04, 2012, 07:13:43 pm »

How much is an upgraded medbay? Regardless, I vote for that one. The engine is just hardware, people willing to get shot at are harder to find.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #137 on: September 04, 2012, 08:10:53 pm »

The medbay upgrade is 4500 creds, and I agree. Greg should, too; he's more familiar with  the importance of good medicine than starship engines.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #138 on: September 04, 2012, 08:28:50 pm »

Check that scientist to see if he got any connections with a black market for scientific/medical supplies (cut our costs at most). Other than that i believe a upgraded medbay would be suffice.

Gamerboy4life

  • Bay Watcher
  • Helicopegasus
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #139 on: September 04, 2012, 08:34:39 pm »

You decide that the engine can wait. The med-bay is of much more importance than the engine upgrade. And as you walk towards the rest of the compound, you try to recall exactly what Mark said he needed. Greg actually offers to come with you, saying he could probably help you save some money on buying the supplies.


Four hours later, you are returning to base with a truck loaded up with some good medical supplies and facilities, and Greg had managed to get them relatively cheap, too, knowing what to look for. You shaved a thousand credits, the total coming to only 3500.

You have the crew unload the supplies and machines, with Mark telling them what to grab, where to put it, and how to assemble it with the rest of the machinery. It's well after dark that your new medical bay is set up, and Lilith is placed in proper care, an oxygen mask forcing air into her punctured lungs. Greg seems to know the most about the machines, so he wires them together with Mark while the rest bring in more supplies.

You now have no money, and it's two weeks before the end of the month. You figure you should wait a day or two for Reg to heal, but by then, you should pick a contract and be ready to roll out as quickly as you can. But the hard part is choosing what contract. You need to get some money, possibly for those engine upgrades, but you don't have a lot of manpower- so another injured merc is dangerous to your combat ability.

You have all day tomorrow to choose. Choose wisely.







STATUS- Credits: 6500
Income: 8000 per month.
Expenses:  6060 per month.
Profit: 1940 per month.
Mercs: 
Jon staen - Mechanic
Reg Uld - Brawler - Minor injury.
Lilith Merd - Technician - Heavily injured.
Mark Nilman - Medic
Gordon Price - Sargent/Squad leader
Jon Mckinney - Pilot
Gregory Goff - Whiny handgun “Expert” and scientist of some sort.

Equipment:

Unmodified CS-A7
Sol BR-A87 rifle.


Facilities:

15 Dorms
1 Office
1 Advanced Med-Bay with minor surgical abilities.
1 Hangar/Workshop
1 Armory
1 Small storage room.
4 Guard/Sniping outposts on the perimeter.

A large wire fence that surrounds the perimeter, adorned with electrified wire.
Logged
I need to put something interesting here.

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #140 on: September 04, 2012, 08:37:47 pm »

Well we got me, jon, and jon. Maybe we can do a hit and run on a Sol Tanker and call it in for a bounty?

Gamerboy4life

  • Bay Watcher
  • Helicopegasus
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #141 on: September 04, 2012, 08:47:07 pm »

((I thought Wyrm was the one that was dorf'd merc'd?

Edit: Durp. Since you're the only one posting, might as well.))
« Last Edit: September 04, 2012, 08:56:17 pm by Gamerboy4life »
Logged
I need to put something interesting here.

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #142 on: September 04, 2012, 08:48:25 pm »

((I thought Wyrm was the one that was dorf'd merc'd?))

((i meant the Commander guy we are RPing as :P))

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: You own a interstellar mercenary company!
« Reply #143 on: September 04, 2012, 08:59:22 pm »

Take the space station job. We need the cash.

((I was going to suggest we loot the med bays on the space station but uh..it seems we've already blown our cash on the supplies. Well done gents.))
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #144 on: September 04, 2012, 09:04:21 pm »

Agreed. Hit the space station and give Tellemurius a merc next chance we get. Send our blessings and wishes of luck to the vehicular plant.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gamerboy4life

  • Bay Watcher
  • Helicopegasus
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #145 on: September 04, 2012, 09:08:33 pm »

((Space station it is then, boys.))

You wake up in the morning, set for the dangerous task ahead. You are already armored up, grabbing your prototype rifle, when you tell the pilot to get ready to fly, and fly well.

You need to choose which four to take. It's risky, and will be close quarters, so Reg and Greg would be good. If there are injured, Mark would be another good choice, and Jon the mechanic would be useful to fix the communications upon the station. However, Gordon has served on these stations before, and would know his way around them easily.

You can also load two people in the turrets of the A7, but with no clear line of fire, they would not be able to do much for support.
Logged
I need to put something interesting here.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #146 on: September 04, 2012, 09:18:41 pm »

How's Greg's injuries?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gamerboy4life

  • Bay Watcher
  • Helicopegasus
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #147 on: September 04, 2012, 09:24:02 pm »

Greg's not injured.


EDIT: Reg had only a day to recuperate from the shot, but he's a big ass guy, and seems like he isn't going to be bothered by it. Especially with modern day medicines, he could probably be fit for combat.

Probably.
« Last Edit: September 04, 2012, 09:30:39 pm by Gamerboy4life »
Logged
I need to put something interesting here.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You own a interstellar mercenary company!
« Reply #148 on: September 04, 2012, 09:28:02 pm »

Reg, my bad.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: You own a interstellar mercenary company!
« Reply #149 on: September 04, 2012, 10:37:19 pm »

Tell Reg, Greg, Mark and Gordon to suit up. Have Gordon get a refresher from the mechanic on the systems he'll be dealing with and kit him out for the repair work. Everyone else can stay behind. Guns remain empty. Give Reg and Gordon the advanced assault rifles.
Logged
Pages: 1 ... 8 9 [10] 11 12 ... 22