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But…I Actually Enjoyed It…..
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Total Members Voted: 0

Voting closed: September 11, 2012, 11:27:31 pm


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Author Topic: Roll to Migrate: Planet H-3 - Day 3 - Second Wave - No Slots Presently Open  (Read 48440 times)

Parsely

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #255 on: September 07, 2012, 01:06:49 am »

Assembles Quarters
You hit a few buttons on the rover's control pad and the deck lowers to ground height. You step onto the rover and look for the crate labeled 'QRTS'. Releasing the safety catches and loosening the screws that hold it down, you grab it and lift it up.
Where should we put it guys?
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Yhgi117

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #256 on: September 07, 2012, 02:01:31 am »

Incoming Migrant.

Spoiler (click to show/hide)
« Last Edit: September 07, 2012, 02:18:18 am by Yhgi117 »
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You turn on your heel and scream like a madman before performing a flying leap directly into Vincent's gut. I'M A LEAVE! The two of you achieve orbit momentarily before roughly landing on the ground in a heap.

Mr.FancyPants

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #257 on: September 07, 2012, 05:52:31 am »

((Really, Yhgi, the customary 'duct-tape' returns?))
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You trip over your own feet and your weapon discharges directly into Damien's face. All thats left of his head is a pitifully small pile of ash and a blackened cranial implant. At least the rest of him is okay.

Yhgi117

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #258 on: September 07, 2012, 06:31:22 am »

((Really, Yhgi, the customary 'duct-tape' returns?))
((Yeah, why not?))
« Last Edit: September 07, 2012, 06:34:26 am by Yhgi117 »
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You turn on your heel and scream like a madman before performing a flying leap directly into Vincent's gut. I'M A LEAVE! The two of you achieve orbit momentarily before roughly landing on the ground in a heap.

Doomblade187

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #259 on: September 07, 2012, 06:45:47 am »

Once the living quarters are set up, Jim enters them.

Spoiler: Jim Martin (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

JacenHanLovesLegos

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #260 on: September 07, 2012, 09:06:15 am »

Stay still so people can heal me.

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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Greenstarfanatic

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #261 on: September 07, 2012, 10:07:01 am »

I'm sorry, but along with school and other RTDs, I can't keep up with this. You should probably let someone else in.
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Hey, don't forget about research boy sitting right here!

exolyx

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #262 on: September 07, 2012, 03:11:13 pm »

((So, where are we setting up the living quarters? I say near the water, but not right on it for obvious reasons. We can always expand.))
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Parsely

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #263 on: September 07, 2012, 05:50:43 pm »

I'm sorry, but along with school and other RTDs, I can't keep up with this. You should probably let someone else in.
Very well. I understand.

George begins sobbing. His frantic vocalisations crackle over your comms as he loses it.
I can't take this. I can't stand this place anymore! I've got to get out of here!

He sprints into the desert and doesn't stop or slow. You don't even notice he's gone until later.
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Parsely

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #264 on: September 07, 2012, 06:40:00 pm »

I'll be back on Sunday. OOC about where you want that Living Quarters and all the other structures and then post your actions. You've got most of the weekend to decide so take as long as you like. And did I say Jay was lethargic? I meant comatose. You'll have to drag him. It takes a little while to die from oxygen deprivation so he'll be alright (unless you choose to leave him outside for some reason). I'll decide whether or not you have to revive him when you get him in the Quarters. Your Quarters (when unpacked) is about 24x40 feet, so about the size of a small barracks. It has one door and light fixtures but theres no furniture inside. Its pressurised and has environmental controls. Naturally these are all susceptible to damage, malfunction, and malicious tampering.

It looks like its going to be dark soon. The wind picks up and the temperature suddenly drops. If you stay out here you'll likely freeze to death. Jay is not moving and Jim cannot see out of his visor.
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Doomblade187

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #265 on: September 07, 2012, 11:16:20 pm »

((Action edit.))

Jim allows himself to be guided into the quarters.

"Guys, help me out."
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Serious Business

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #266 on: September 08, 2012, 06:10:42 pm »

As soon as the quarters are set up, Vincent help drag Jim in and then sets up his lab.
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exolyx

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #267 on: September 08, 2012, 07:05:31 pm »

Umm, I just suppose we should do something, so if anyone has no objections... Set up the living quarters, grab others for help if need be.
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Doomblade187

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #268 on: September 08, 2012, 07:10:57 pm »

((Guys, don't forget Jay. He's actually comatose, while I only can't see.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Joben

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Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #269 on: September 08, 2012, 10:02:45 pm »

Hi, this game looks really cool. Can I join?

I've never played a RTD before but i've been reading and think I get the gist and I understand how general RP works.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena
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