Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Stupid Polls

But…I Actually Enjoyed It…..
- 0 (0%)
Good Riddance to Bad Rubbish!
- 0 (0%)
Make Another One Fool!
- 0 (0%)

Total Members Voted: 0

Voting closed: September 11, 2012, 11:27:31 pm


Pages: 1 ... 6 7 [8] 9 10 ... 55

Author Topic: Roll to Migrate: Planet H-3 - Day 3 - Second Wave - No Slots Presently Open  (Read 48297 times)

Mr.FancyPants

  • Bay Watcher
  • Um.. I'll get back to you on this...
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #105 on: September 04, 2012, 09:11:05 pm »

((So, are we going to go find somewhere for a base?))

((And I will be unavailable for 60 minutes, I got Math's))
Logged
You trip over your own feet and your weapon discharges directly into Damien's face. All thats left of his head is a pitifully small pile of ash and a blackened cranial implant. At least the rest of him is okay.

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #106 on: September 04, 2012, 09:11:30 pm »

Go pick up my pack, while surveying the landscape.
"Jay here. Anybody read me?"
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

mesor

  • Bay Watcher
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #107 on: September 04, 2012, 09:12:31 pm »

(( Once our new move is up those of us who havnt wandered off can go looking for one.
Assuming there are trees nearby id suggest heading in that direction the wood will come in handy. ))
Logged

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #108 on: September 04, 2012, 09:17:06 pm »

((I'm sticking with my previous action. I want to have fun here, so I'm gonna go romping.))
Logged
Hey, don't forget about research boy sitting right here!

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #109 on: September 04, 2012, 09:17:18 pm »

((Also, since when did I have a rifle? Jim has a pistol.))
You have the same name as someone else. You are now 'Jim Martin' *waves magic wand*
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #110 on: September 04, 2012, 09:18:09 pm »

((There is no vegetation of any kind in sight anywhere. Period. Not even grass. Read my turn.

Runinangunin, I meant George...))
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

mesor

  • Bay Watcher
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #111 on: September 04, 2012, 09:30:59 pm »

(( Uhm ok in that case i vote we head away from the lava.
Better chance of finding life and maybe some vegetation and material's away from that. ))
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #112 on: September 04, 2012, 09:31:28 pm »

((I'm with mesor on that.))
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

exolyx

  • Bay Watcher
  • That one guy
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #113 on: September 04, 2012, 09:33:21 pm »

((Pretty much with you guys on this.))
Logged

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #114 on: September 04, 2012, 09:34:34 pm »

((You guys go, George will catch up.)
Logged
Hey, don't forget about research boy sitting right here!

mesor

  • Bay Watcher
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #115 on: September 04, 2012, 09:38:57 pm »

(( Kwl so when our next move is up we head what 3-5 miles in search of a good position? Btw boss when do we get this equipment?

The settling group of colonists also have prefabricated living quarters, a resource processor, and a solar array, an automated rover with built-in AI, and a Migrant Requisition Unit (MRU or The Moo).

Those pods can be used for materials for a lab and a storage shed and such and we can transport them 1 by 1 with the rover.))
« Last Edit: September 04, 2012, 09:44:30 pm by mesor »
Logged

Serious Business

  • Bay Watcher
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #116 on: September 04, 2012, 09:58:19 pm »

((Once we find a place we should investigate it thoroughly first of all, and then bring either the moo or the Quarters up first))
Logged

exolyx

  • Bay Watcher
  • That one guy
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #117 on: September 04, 2012, 09:59:42 pm »

((Once we have that done, may I suggest a guard tower? We're gonna need it with all the wildlife out and about.))
Logged

mesor

  • Bay Watcher
    • View Profile
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #118 on: September 04, 2012, 10:02:15 pm »

(( Id say quarters and the solar array first. We can send 2 people back in the rover for them ( Preferably George and a second person so one of them is armed ) and me and Perrin can split up to look around the area since were both armed aswell.
A guard tower would take up a lot of supply's to make stable and were limited on recourses a trench and earth rampart is a cheaper way to protect camp and with 4 armed people we can have a guard rotation to keep an eye on whats going on.
The guard tower's a good idea for once we have a source of income up and running though.
Once the Moo is in camp im gonna inquire about the price of a large quantity of metal and see how much i can get with my starting credit's to put it with the pod's to use to get the camp up and running.
If anyone else wants to get some extra metal let me know what credits you want to donate so i can see what we can afford combined. ))
« Last Edit: September 04, 2012, 10:04:14 pm by mesor »
Logged

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Roll to Migrate - An Exercise In Futility, Migrant
« Reply #119 on: September 04, 2012, 10:03:05 pm »

Oops.
« Last Edit: September 04, 2012, 11:08:48 pm by GUNINANRUNIN »
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 55