You are town. You win when all anti-town players are dead.
Cards:
Red Card: Use this ability during the day. Choose one other player. That player will be temporarily removed from the game, and they will be unable to talk, perform any actions or vote until the following evening (IE after one night has passed). This card is discarded after use.
The Emperor: Use this ability during the night. Choose one other player. That player will lose a vote, and you will gain a vote for the following day. This card is discarded after use.
Get Out of Jail Free: Use this card during the night. Choose one other player. That player will be immune to all attacks and kills performed against them tonight. They then receive this card.
Gimme! Gimme! GIMME!
Right Leg of the Forbidden One: A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
The inevitable heat death of the universe: Use this ability at night. From this night on you have a defensive aura. This aura will cause the strongest creature attacking you each night to turn away from the futility of it all. This can only work once on each creature. This card remains "summoned" by you after use.
Book's role had a decent defensive tool and a passable doctor-like ability. He also had two "reverse lylo-breaker" cards, meaning he could potentially beat 2 scum on his own (note that if the last anti-town player is banished with Red Card the town would win at that point). Both had clear possibilities for backfiring however.
Nemesis of Reason: Creature with stats 3/7. It cannot attack on the turn it is summoned. If this card attacks an opponent a random card in their hand will be rendered unusable until the next morning (after another night has passed). If this card is able to attack but does not then a random one of your cards is disabled until the following morning. This card inspires terror in some opposing monsters. After use this card remains summoned on your side of the field.
Gomazoa: Creature with stats 0/3. This card cannot attack. When this card blocks both it and the attacking creature are exiled. Both creatures are returned to their owners' hands after the following night. After use this card remains summoned on your side of the field.
Tidehollow Sculler: Use this ability during the night. Choose one other player. If that player is attempting to use a card that ability is blocked, and that card is exiled. If you die the exiled card returns to their hand. After use this card is discarded.
Hive Mind
Left Arm of the Forbidden One: A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
Near-Death Experience: Use this ability during either the night or the day. You must have exactly 1 health to use this ability. Your health increases to 30. After use this card is discarded.
Goof: I intended to include the bolded text in Nemesis of Reason to imply that it was immune to the effects of Jack of Diamonds and Magi of High House Dark due to its unfathomable horribleness. By the time I realised I'd left it out Deathsword was already dead so I couldn't issue a correction.
This role has a decent defensive tool and some ways to screw up people you don't like. Near-Death Experience was a gimmick that would have come very much in handy if TolyK had chosen to give Deathsword the Letterbomb.
The Hanged Man: Use this ability during the night. If you have The Fool summoned it gains +2/+2 and the ability to block and attack in the same turn (this is optional). After use this card is discarded.
The Hermit: Use this ability during the night. During this night you are immune to all actions. If you have The Fool summoned it gains +1/+1, and it cannot die during a battle in which it is attacking. After use this card is discarded.
Wheel of Fortune: Use this card during the night. All players receive a random card from the discard pile. If there are not enough cards in the discard pile for this to happen then this ability fails. If you have The Fool summoned it gains +1/+1, and if The Fool is killed in battle you gain control of the killer. After use this card is discarded.
Judgement: Use this card during the night. Choose one other player and one other card in your hand. The card in your hand is dicarded, and you learn the names of all cards in the targetted player's hand. If you have The Fool summoned it gains 1/1 and Trample (continues dealing damage to the next blocker or player after killing a blocker). After use this card is discarded.
The Fool: Creature with stats 1/1. After use this card remains summoned on your side of the field.
The idea was that The Fool would get stronger each night. In practice the stat bonuses were not big enough for it to become that viable a creature, and I didn't account for 10 players making the game so much shorter that The Fool wouldn't have much time boosted anyway. Judgement is a pretty decent card considering the likeliness of mafia fakeclaims, as is The Hermit.
Ace of Spades: Use this ability during the day. Choose one player. That player receives this card. If you receive this card during the day you cannot pass it on until the following day. If you are holding this card on the morning of the third day you will die.
Jack of Diamonds: Creature with stats 5/5. When attacking someone it will always target their creature with the highest combined attack and defence score, even if that creature is out attacking (if the player has no creatures it will instead attack the player). After use this card remains summoned on your side of the field.
Queen of Clubs: Use this ability during the night. Choose one other player. You will be told the name and ability of the card they used that night. If they did not use any card you will be told so. This card is discarded after use.
King of Hearts: If you are lynched while holding the King of Hearts you will discard all of your cards instead of dying.
Joker: Use this ability during the day or the night. Select any other card currently in your hand. This card becomes a copy of that one (note that it will not be able to change again).
Tiruin submitted a picture with these 5 cards on it. I should probably explain how I came to these powers:
Ace of Spades: The black spot, as in Treasure Island. The idea of "your days are numbered".
Jack of Diamonds: French Jacks of Diamonds are apparently associated with Hector, a hero of the Iliad, famous for a duel. I ran with it.
Queen of Clubs: Apparently associated with wisdom.
King of Hearts: Based on Alice in Wonderland. The Queen of Hearts would sentence everyone to be beheaded and the King would go and quietly pardon most of them.
Joker: obvious.
Tiruin ended up with a one-shot vig and potentially two 5-power attackers, meaning he could maybe kill more than one person over the course of a game. Ace of Spades would probably be the only way to take down Urist Imiknorris other than a lynch.
Cards:
Bernard Bronzefist: Creature with stats 5/1. This creature cannot die when attacking. Any cards destroyed by it are exiled instead of discarded. If this creature dies, deal 3 damage to the player whose creature was responsible. After use this card remains summoned on your side of the field.
Hungry Tentacles: Use this ability during the night. Target one other player. That player loses 4 life, and you gain 4. After use this card is discarded.
The Seven of Wands
Right Arm of the Forbidden One: A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
Censorship: Use this ability during the night. Name any card. Any player attempting to use that card from now on will receive 5 damage and have that card's ability fail. After use this card is discarded.
Sleight of Mind: Use this ability during the night. Select two other players. All targetted abilities and attacks performed by the first chosen player will target the second chosen player. After use this card is discarded.
A nice 9 points of damage from the first two cards, and some ability interference stuff in the bottom. As far as I can tell Toaster misinterpreted Sleight of Mind as a bus rather than a redirect - I don't see any ambiguity in the card description, although I do see that I misspelled "targeted".
Cards:
UNO Red 3: Use this card during the night. Choose one of the following actions: gain 3 life, choose a player to lose 3 life, give the town 3 additional extensions or look at 3 random cards in the graveyard (fails if there are not enough cards currently in the graveyard). After use this card is discarded.
How to Play Poker: Use this card during the night. Choose one card that was previously in your hand. The positions of that card and this card swap. If the named card is exiled this ability fails.
Old Maid (ugly): Use this card during the night. Choose one other player. You take control of a random creature they have summoned, and then give them this card. If they have no creatures then this effect fails.
Adam Reposa's Business Card: Use this card during the night. Choose one other player. You will be told their alignment, but you will not be allowed to vote for that player for the rest of the game. After use this card is exiled.
Miley Cyrus' (joke) driving license: As long as you hold this card you are a singing sensation by night. You can broadcast one anonymous message to all other players per night (this does not use up your night action). PM me with the message you would like to send and it will be included in the morning post (marked as non-mod communication).
http://ullagegroup.com/wp-content/uploads/2009/04/ccg58a.jpghttp://www.4tnz.com/files/Driver-license-Miley-Cyrus.jpgShame he got lynched day one, webadict had a 100% sane inspection, a very powerful ability even with the drawback. The Uno card was moderately useful and reusable, while Old Maid could've hilariously screwed over Urist Imiknorris. I was also looking forward to daily broadcasts. Nevermind.
Cards:
King of High House Death: Use this ability during the night. Choose one dead player. A quickchat will be provided for you to talk to that player. After use this card is discarded.
Knight of High House Dark: Creature with stats 4/3. One time only you may transform it into a 10/10 creature for that night (this ability does not use up your night action). After use this card remains summoned on your side of the field.
Assassin of High House Shadow: Creature with stats 1/1. When this card is attacking you can name one creature - if the defender controls a creature of that name then it is killed and this creature will return alive. After use this card remains summoned on your side of the field.
Magi of High House Dark: Creature with stats 2/6. If he survives an attack on another player you will be told the names of all creatures that player has summoned.
Master of the Deck: Use this ability during the night. Choose one other player and name a creature. If the creature name provided is a valid in this game then the targetted player will receive a summoned copy of that creature, otherwise this ability fails. After use this card is discarded.
I still can't spell targeted. Between the assassination and a 10/10 creature he maybe had a chance to at least put a dent in Urist Imiknorris' army. Master of the Deck had decent potential but ultimately would require him to trust someone else, which could be difficult with the town inspector dead.
There was no deadchat because this role could talk to the dead.