Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8

Author Topic: Roll to take over the world(Turn 9: Stop rolling so well!)  (Read 10309 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #90 on: September 19, 2012, 04:40:09 pm »

...
So...Bump, and do you think my villain is more of a dark wizard due to Dark, more of a hivemind due to the blood slaves, or a combination of the two?

I will say hivemind, for the sole reason of I want our first Dark Wizard to be a Pinball Wizard

On the other hand, Alex is no pushover--he's a pretty powerful wizard, as well as a vampire.

O.O VAMPIRES CANT BE WIZARDS, THEIR TOO BUSY BEING SPARKLY TO LEARN MAGIC :P
Lol just messin.
Also Fuck Twilight. Fuck it in the ass. BOOK ASS
Alexander hates Twilight, too, but he's too pragmatic to turn up the opportunity for so many easy blood slaves...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #91 on: September 19, 2012, 05:30:32 pm »

* dragnar facepalms at this silly conversation.

Anyway, I MIGHT have the turn up later today. Unfortunately I've been in a bit of a mess for the past few days, so I can't promise much. (I will get it up tomorrow if I can't manage that though.)
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #92 on: September 19, 2012, 08:31:18 pm »

Goody.
Do you see Alexander Dark getting a shot at villainy...before the world is conquered by someone else?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #93 on: September 20, 2012, 07:09:04 am »

Goody.
Do you see Alexander Dark getting a shot at villainy...before the world is conquered by someone else?

SQUICKY TRY NOT TO EAT WORLD TOO FAST. MIGHT GIVE SQUICKY TUMMYACHE
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #94 on: September 20, 2012, 08:36:31 pm »

Standing orders: Guardbots guard the laboratory. Try to take intruders alive.
Workerbots, go collect metal. Commanderbot, escort the workerbots. Scoutbot, come back to base, let's see me getting a real-time scoutbot-to-Trianna's-surveillance-system feed set up. For the matter, let's get a surveillance monitor set up for the Scoutbot to send its intel to.
[5]While the guards have a rather boring day thanks to the utter lack of intruders, the workers and commander are far more productive! It isn't quite the size of the scrap pile you started your work with, but they've gathered enough for at least another dozen robots of moderate size. The surveillance upgrades are coming along nicely as well, and all intel is now consolidated into one place for ease of access.

In the meantime, find another weak town to loot.
[5]Loot! You've scarcely finished burning down the nearest cluster of buildings when your merchant 'friends' arrive with a cartful of gold and gems. Added to everything you've looted from the towns in your way, you've got quite the stockpile built up.
Fortune acquired!

Hmmm so what does my inventory look like?

Squicky attempts to ambush one of the guards/investigators/what-have-you and nomsorb him to gain his form and skills!
((Inventory: Nothing! :P Well, yet...))
[2]I've got some good news, and some bad news. Good news: You ambushed a highly trained police investigator! Bad news: Guns hurt! And he has one! Firing at you! Ow!

YES! Make a giant demonic omlette. Share it with whoever survived my romp through town.
[6]That poor chicken didn't know what hit it. Neither did the room it was in. Or an unlucky demon. And the cowering human nearby. All of which were caught in the explosion caused by attempting to roast demon meat. This does mean you're out of survivors to test it on, but its probably the best (...or worst) omlette ever made!
Demon Omlette. 'Nuf said.

Excellent. These villagers will make good servants ... eventually. After they starve to death that is. As for the imps, four of them shall proceed as usual, digging out four new rooms, while the last one will fill in one of them with a treasure chamber. Meanwhile the ogre smith shall get to work constructing traps in the new forge.
[6]Your orders are filled out pretty much as expected. With... One... Small... Problem... That. That is not a trap. Whatever the hell it is, it is NOT a trap. The ogre appears to have had something of a fae mood, and the conglomeration of metal and gears and ticking devices of unknown origin he built has no obvious function you can see. He insists that its a fan though!
??? obtained?
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #95 on: September 21, 2012, 02:42:47 am »

Awesome.  Send out on particularly charismatic soldier, and send him to find more recruits.  Spread tales of potential blood and wealth to any battle-tested soldiers in the surrounding area.



Nixin the Breaker
Spoiler (click to show/hide)
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Fireiy

  • Bay Watcher
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #96 on: September 21, 2012, 04:32:28 am »

One of these days you'll get a 1 and attack a well fortified castle....
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #97 on: September 21, 2012, 06:15:57 am »

And then I'll be one villain closer to joining...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TopHat

  • Bay Watcher
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #98 on: September 21, 2012, 12:20:11 pm »

And then I'll be one villain closer to joining...
That's a point, can you put me on the waiting list please?
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #99 on: September 21, 2012, 05:51:12 pm »

Lol I rolled a 1 on my first turn :(
Oh well
SQUICKY USES HIS BLOBNESS TO FLOW AROUND THE BULLETS UNHARMED, THEN NOMSORBS SOLDIER THING.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Fireiy

  • Bay Watcher
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #100 on: September 21, 2012, 09:02:36 pm »

Actually, you got a 2.
Logged

Caerwyn

  • Bay Watcher
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #101 on: September 21, 2012, 10:38:38 pm »

Isn't he a super-human? +1 to all rolls, right? So, that WAS a 1...+1.
Logged

Fireiy

  • Bay Watcher
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #102 on: September 21, 2012, 10:42:30 pm »

Oh yeah.... Oh and couldn't he absorb the bullets? Oh wait... They go through him/break up I guess.
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Roll to take over the world(Turn 8: Ogres get strange moods! Who knew?)
« Reply #103 on: September 22, 2012, 09:52:32 am »

Oh yeah.... Oh and couldn't he absorb the bullets? Oh wait... They go through him/break up I guess.

Yes and yes, he could nomsorb them, but he decided to just flow around them and nomsorb the person firing at him.

Ever seen Terminator 2? Its kinda like that, but more adorable.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

VincValentine

  • Bay Watcher
  • Fire at will!
    • View Profile
Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #104 on: September 23, 2012, 01:45:08 pm »

Intrigued by this odd object the ogre has created, Thanatos orders his imps to take it to one of the empty rooms and makes his necromancer experiment with it to find out its purpose. One of the imps shall also build a training chamber for improving their strength.

Spoiler: Thanatos (click to show/hide)
Logged
It's sad when the guy falling down the mountain with two broken arms is one of the ones in the least amount of trouble.
Pages: 1 ... 5 6 [7] 8