Find a caravan, or any traveling merchants.
[4]Merchants! Poorly guarded ones too by the look of it, and the mere sight of your warriors has them surrendering. On the downside, their caravan looks to be mostly full of silk and other luxuries, nothing of too much use to your men without a trip to a market. Still, loot!
Ok. Well. We're done with the immediate problems. Let's just construct a bunch of scoutbots, then turn on the commander. His orders to get me groceries are still active.
[6] You got a bit too absorbed in your construction, coming down with a bad case of 'just one more feature!' syndrome. So, in the end, you do not have a number of scoutbots. You have
one scoutbot with a full sensor suite, a cloaking field, and a few emergency weapons.
[3] The commander, quickly powered up by the ongoing storm, heads out to get groceries. By the time he returns with food, the lab has been cleaned up nicely by the workers, and the mostly-functional kitchen is soon stocked.
Cool. Norman takes his Horny-Worny on a walk through town. Maybe he'll pick up a few spell books at the market on his way through.
[5]Town? What town? Oh, you mean the burning pile of rubble you just finished walking through? Well in any case, there is no longer a town nearby, and the horned devil even managed to keep from destroying a few of the more interesting looking books.
While I let my slaves work on recruiting more slaves, I begin with on inventing a hand held death ray
[6]A couple more slaves have been brainwashed, as your plans or a death ray are quickly completed. Pocket-sized, but with enough firepower to punch through a tank! Just one problem: The materials are going to cost a few million bucks, at least. You're nowhere near that, even with your growing horde of minions.
((7? How did I even? Also, OH GOD THE CHICKENS))
That was ... huh. Maybe that wasn't such a smart idea after all. It matters not, however, as there are more than enough chickens for the farm. Thanatos orders his minions, including the necromancer and the skeletons, to start the chicken farm and stuff the rest of the chickens into one of the empty rooms and use it as a storage chamber.
((Your +1 applied to that, and you got a 6. I probably should have mentioned I wasn't actually showing all the modifiers...))
[4]It takes quite a bit of work, but eventually they manage to shove the tide of chickens into one of the spare rooms. They had to barricade the doors to keep them from escaping, but at least your dungeon (apart from the chicken farm) is now free of poultry!
Jacen: Yeah, no problem. Just repost the new version when you get in.
GreatWyrmGold: I'm sticking with 5 for now, already got a good deal of other stuff I'm working on. I
might boost the number later, but not making any promises.