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Author Topic: Roll to take over the world(Turn 9: Stop rolling so well!)  (Read 10293 times)

GreatWyrmGold

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Re: Roll to take over the world(Turn 5: Breaking the scale)
« Reply #60 on: September 10, 2012, 04:58:23 pm »

Archetype: Superhuman, because it hasn't been done

I'm first in reserve and am Superhuman
Markressler is after me...hes Superhuman

Its less used then Mad Scientist at least? :P
...
Somehow, I wasn't counting the reservists.
I'll keep what I have, most likely. Actually, hive mind sounds kinda neat...I'll let you know if I change.
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Fireiy

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #61 on: September 10, 2012, 09:41:00 pm »

Hmm I think that the guys who come in from reserve shouldn't start at scratch like at the very beginning though. I wonder when you'll make them encounter each other.
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GreatWyrmGold

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #62 on: September 10, 2012, 09:51:54 pm »

I think some leniancy in letting us pick up followers and resources quickly and massively until we get up to par would be fine.
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dragnar

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #63 on: September 10, 2012, 11:47:09 pm »

I'll think something up, I'm sure. :P
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NRDL

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #64 on: September 11, 2012, 04:05:23 am »

Keep the merchants alive.  Take half their group as hostages, send the other half to the nearest important city.  Have them sell their wares, and keep the profit the money doesn't matter as much as information.  I want to know the defences of the city, whether there are any warriors that will join me, and how much potential loot there is.

If they refuse, threaten to kill the hostages.

((Also, please give me the actual number of merchants, hostages or otherwise)).

Nixin the Breaker
Spoiler (click to show/hide)
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Errol

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #65 on: September 11, 2012, 07:29:50 am »

Scoutbot: Scout the area. Any natural landmarks that a lab would look good on, or would be easily defensible at least? Any harvestable natural resources, or even better, junkyards? Last but not least, which direction would the angry mob come from?
Workerbots: Expand the lab, add a few more rooms and a tower high enough to overlook the area and cackle maniacally from. Make sure the tower is weather-proof.
Commanderbot: Supervise the workerbots.
Trianna: Build guardbots, a dozen or so and armed with ranged weaponry. Aim for crowd stopping power.
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Valid_Dark

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #66 on: September 11, 2012, 11:09:43 am »

I'm sorry but I'm going to forfeit, some irl stuff came up and I've not been on bay12 as much as I used to, I used to be on here for over a hour a day so I had plenty of time to put into this,
if someone else wants to take my spot, or even if someone wants to take over my character, have at it, as long as Dragnar says it's ok.
Sorry everyone  :-[
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BFEL

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #67 on: September 11, 2012, 02:24:34 pm »

>.>
<.<
O.O
SQUICKY ATE DR. DARK!
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GreatWyrmGold

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #68 on: September 11, 2012, 03:03:07 pm »

I've decided to change my mind. This was inspired by the suggestion of "Twilight fangirls" under hive mind, and also by a character from one of my father's D&D campaigns.

Name: Alexander Dark
Species: Vampire, ancient
Age:  Around 1,250.
Gender: Male
Archetype: Mix of hive mind and dark wizard, pick whichever fits better.
History: Born during the third world, Alexander became a vampire whilst adventuring as the party wizard. He became an assassin and a demonslayer, among other things, but his most notable accomplishment was discovering how to make blood slaves, humans with watered-down strengths and weaknesses of a vampire and which are bound to their creator like his hands or eyes. Recently, Alexander has been taking advantage of the loathsome book Twilight to build an army of preteen blood slaves, who can return to their family and act like normal if he so wishes. His motivation for taking over the world is simple: It is one of the few interesting things he hasn't done yet.
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VincValentine

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #69 on: September 11, 2012, 05:47:49 pm »

Now that that's taken care of, Thanatos returns to the business at hand. He orders four of the imps to continue their search for gold and other treasures, while the last one will build a forge in the remaining empty room. After that, he tells his necromancer to return to his studies, but first he shall order his skeletal minions to go out of the dungeon and capture some people and imprison them in the cell.

Spoiler: Thanatos (click to show/hide)
« Last Edit: September 12, 2012, 01:18:21 pm by VincValentine »
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dragnar

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #70 on: September 11, 2012, 11:07:41 pm »

...
Well.
That nap was not supposed to last five hours.
...Yeah, I'll post tomorrow. (And yes, BFEL is in. I hereby declare that he looks like a Dragon Quest slime. GOOGLY EYES AND ALL)
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Greenstarfanatic

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #71 on: September 11, 2012, 11:08:33 pm »

((I thought he would look more like a Minecraft slime....))
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BFEL

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #72 on: September 12, 2012, 06:55:44 am »



Uploaded with ImageShack.us

SQUICKY!

He has puppy dog eyes! Literally.....
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BFEL

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #73 on: September 12, 2012, 07:34:41 am »

Oh did I mention how much he likes cuddles?

Spoiler (click to show/hide)

Come give Squicky cuddles! ;)
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TopHat

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Re: Roll to take over the world(Turn 6: Town? What town?)
« Reply #74 on: September 12, 2012, 11:28:21 am »

PTW. Brilliant idea.
Requesting permission to join waiting list.
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