Saving the world? Adventuring parties? SANITY?! All for chumps! No, the
real heroes of this story are those geniuses, powerhouses, and all around monsters that want to see it all bow before them. The only question is, which one will actually succeed first? Or, ya know, win by default when there's no one else left. Either way!
So yeah, RTD with a slightly different bent than most. No working together, (probably) no saving people, no heroic quests. Just a group of evil masterminds, their minions, and their plots for world domination. And just to make things a bit more confusing, the world is... Well, an
Anachronism Stew. For the most part things are your usual medieval fantasy. But some villains have uncovered technology far beyond their time, dug up monsters man was not meant to see, and all kinds of other stuff!
Character sheet: (Keep track of this and your stuff in your own posts! I was clearly insane trying to do it all myself in Elemental RTD...)
Name:
Species: (MOST of the world is human, but there are exceptions)
Age:
Gender: (If applicable)
Archetype: (see below for options)
History: (doesn't need to be too complicated, just enough to explain WHY you want to rule the world. Even that isn't really needed for some archetypes.)
Archetypes: (Feel free to suggest any major ones I've missed.)
Dungeon Keeper
Whether an intangible force, a giant beating heart, or some other form of being, your life is tied inextricably to the dungeon full of monsters you command. Bright side: You've for a LOT of monsters at your command.
-Plus 1 to all rolls dealing with your dungeon, minus 1 to all outside it.
-Creating new minions is much easier, and they can run the gamut from wimpy goblins to powerful demons.
Mad Scientist
AHAHAHAHAHAHA, SCIENCE! They called you mad! But you'll show them! You'll show them all! WITH YOUR DEATH RAY!
-Plus 1 to rolls to invent new things, minus 1 to rolls to actually give orders and deal with people.
-Your minions start out more than a little wimpy, but the sky's the limit with enough upgrades.
Warlord
Fancy machines and magic... Bah, who needs them. you've got your loyal band of bloodthirsty warriors at your command, and nothing will stand in your way! ...Except maybe an unpillaged village. It's just so hard to pass those up.
-Plus 1 to pillaging, burning, and otherwise breaking stuff, minus 1 to dealing with anyone peacefully.
-Your armies are smaller than most, but new recruits are easy to come by.
Dark Wizard
The more magical counterpart of the Mad Scientist, you probably live in some kind of giant black tower, above which a perpetual lightning storm rages. Your armies of monsters are unstoppable with your magical might behind them!
-Plus 1 to researching magical phenomena, minus 1 to understanding science.
-You are, quite frankly, a wimp. But that doesn't matter unless your enemies actually GET to you!
Demon Lord
You're, well, a demon lord. I'd hope that's pretty self-explanatory! Now get out there and give 'em Hell.
-Plus 1 to dealing with other demons, (including your own forces) minus 1 to recruiting anything ELSE.
-You're one of the tougher masterminds, and your armies are almost all far above average. Replenishing your troops is more than a little slow though.
Superhuman
Mutant? Alien? Dark Magical Girl? Whatever the heck you are, you're different from all these idiots with their 'armies' and 'minions'. You work alone, because you're just that freaking tough.
-Plus 1 to everything.
-You're alone though. So. Universal bonus or no, you're frankly at a disadvantage here.
Hivemind
Zerg, Borg, Twilight Fangirls... Either way it's all the same. You're a tide of darkness, sweeping over the land and either consuming or converting everything that stands in your way.
-Plus 1 to gathering more troops, minus 1 to planning, tactics, anything that really requires brains.
-Your armies are without number! The endless swarm is nearly impossible to stop, but without overwhelming numbers your troops are junk.
Waiting list:
Fireiy, BFEL, markressler, Jacen, Mr. Fancypants