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Author Topic: Industrial Expansion Suggestions (more alcohol!)  (Read 3562 times)

dominusnovus

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #15 on: September 02, 2012, 11:43:39 am »

Sounds good, and I agree that looms and such shouldn't be powered. Limit it to 1400's, people, Toady said that's the cutoff. Somewhere. It's quoted a lot.

I'd heard that as well.  My other suggestions all have examples from the middle ages and antiquity, so we should be safe there.
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AutomataKittay

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #16 on: September 02, 2012, 12:08:22 pm »

Sounds good, and I agree that looms and such shouldn't be powered. Limit it to 1400's, people, Toady said that's the cutoff. Somewhere. It's quoted a lot.

I don't think it's unreasonable to have powered looms that early, there're historical record of foot-moved looms even further back than that. It's just there're, well, no reason to have one without easy access to power source and craftmanship that's likely to be too common with how easy mechanisms are made by dwarves. And I'm pretty sure historically looms was kept in crafter's home, unlike workshop assignment that DF have.

That said, I'm hoping to have ability to make custom workshops that can take or generate power to aid it, so even if it's not in the default game, it could be modded in.
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dominusnovus

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #17 on: September 09, 2012, 05:23:36 pm »

Thinking of more industrial ideas:

- Use power to operate bridges; they shouldn't be able to operate without power anyway.
- Rock crushers to separate out gems.
- Canal locks.
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GreatWyrmGold

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #18 on: September 09, 2012, 06:12:09 pm »

We'd need to be able to set up cranks to generate power if we wanted to, so that we could easily set up realistic drawbridges.
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dominusnovus

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #19 on: September 09, 2012, 08:54:31 pm »

We'd need to be able to set up cranks to generate power if we wanted to, so that we could easily set up realistic drawbridges.

Agreed.  Could function similarly to pump operating; cranks could be used to power pumps as well.  There should be animal wheels (and tread wheels), too.
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GreatWyrmGold

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #20 on: September 09, 2012, 09:26:24 pm »

We'd need to be able to set up cranks to generate power if we wanted to, so that we could easily set up realistic drawbridges.

Agreed.  Could function similarly to pump operating; cranks could be used to power pumps as well.  There should be animal wheels (and tread wheels), too.

Power needs to be easier to get before we start needing it for everything.
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dominusnovus

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #21 on: September 10, 2012, 06:34:50 am »

We'd need to be able to set up cranks to generate power if we wanted to, so that we could easily set up realistic drawbridges.

Agreed.  Could function similarly to pump operating; cranks could be used to power pumps as well.  There should be animal wheels (and tread wheels), too.

Power needs to be easier to get before we start needing it for everything.

Hence the suggestion of cranks, animal wheels, and tread wheels; all ways to produce power.  It'd be fun to put tread wheels in the fortress prison and punish the lawbreakers with manual labor.
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dominusnovus

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #22 on: September 10, 2012, 06:57:14 pm »

Not strictly connected, but I don't think this idea necessarily merits clogging up the subforum more:

Service industry.  Barbers to keep your dwarves' beards groomed (but not cut!).  Bartenders to serve alcohol.  Stuff like that.
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GreatWyrmGold

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #23 on: September 10, 2012, 07:29:08 pm »

Sure. They'd probably just give better thoughts until the economy gets into place.
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Waparius

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #24 on: September 11, 2012, 08:13:37 pm »

Hence the suggestion of cranks, animal wheels, and tread wheels; all ways to produce power.  It'd be fun to put tread wheels in the fortress prison and punish the lawbreakers with manual labor.

Large Springs are already in the Improved Mechanics/Traps section of Development, at least for weapon traps. I'd add some kind of counterweight for gravity power as well, and a revamp of the way waterwheels work...
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Deimos56

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #25 on: September 11, 2012, 11:38:37 pm »

As mentioned above, this would work quite well with the room-based workshops, allowing you to upgrade workshop rooms in a modular fashion as convenience allows rather than basing things on 'tiers'.

I imagine Magma would be too hot to use reasonably in a kitchen or still without some sort of factor to control the heat, though. Burning your !!*Biscuits*!! doesn't seem like a good idea. So magma powered food industry workshops would probably require some sort of infrastructure other than the bare basics that would allow them to separate the magma and the still/stove/oven before everything becomes overly crispy.

...And unskilled workers working with magma powered cooking, I imagine, would be an extreme fire hazard...
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GreatWyrmGold

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #26 on: September 12, 2012, 06:14:08 am »

Probably. Cooking would be faster, though, and...magma kitchens!
They'd probably work by dunking magma-safe containers of food into the magma.
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dominusnovus

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #27 on: September 12, 2012, 02:43:12 pm »

I would imagine a more useful way to use the magma for cooking would be in a convection sort of method; use the magma to heat air/water and then use that to to cook the food.  That is, after all, how we manage to use fire to cook food; we tend not to just put the food right into the burning wood/coal, but cook it in the heat of the gas above the fire.
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GreatWyrmGold

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #28 on: September 12, 2012, 03:17:02 pm »

Or, use the magma to heat the metal to heat whatever. Pretty much what I suggested.
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mastahcheese

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Re: Industrial Expansion Suggestions (more alcohol!)
« Reply #29 on: September 15, 2012, 11:03:35 pm »

By the end of this, I expect every forge to be a 20 x 2 long zone, with magma stoves for no fuel, and auto-hammers from the power, allowing you to run massive dwarven sweatshops that can produce any object desired, all fuelled and powered by underground magma lakes and slave labor, with legendary dwarves as simple overseers to the process, yelling at the large numbers of novice blacksmiths.
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